diff options
author | Jared Adams <jaxad0127@gmail.com> | 2009-10-24 10:58:58 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-10-24 10:58:58 -0600 |
commit | c3ac3fb3b95d0abcd2cbc51e8ff1f2498cc6841b (patch) | |
tree | 709fda8a3974b5e73d4cd4d7e688c544ce03ed96 /src/net/manaserv | |
parent | 86e5e4c5bd29abcd90d21a64fdea7eac73665356 (diff) | |
download | mana-c3ac3fb3b95d0abcd2cbc51e8ff1f2498cc6841b.tar.gz mana-c3ac3fb3b95d0abcd2cbc51e8ff1f2498cc6841b.tar.bz2 mana-c3ac3fb3b95d0abcd2cbc51e8ff1f2498cc6841b.tar.xz mana-c3ac3fb3b95d0abcd2cbc51e8ff1f2498cc6841b.zip |
REplace instances of TMW with Mana
Diffstat (limited to 'src/net/manaserv')
61 files changed, 6674 insertions, 0 deletions
diff --git a/src/net/manaserv/accountserver/account.cpp b/src/net/manaserv/accountserver/account.cpp new file mode 100644 index 00000000..f34139da --- /dev/null +++ b/src/net/manaserv/accountserver/account.cpp @@ -0,0 +1,108 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "account.h" + +#include "internal.h" + +#include "net/manaserv/connection.h" +#include "net/manaserv/protocol.h" + +#include "net/messageout.h" + +#include "utils/sha256.h" + +#include <string> + +void Net::AccountServer::Account::createCharacter( + const std::string &name, char hairStyle, char hairColor, char gender, + short strength, short agility, short vitality, + short intelligence, short dexterity, short willpower) +{ + MessageOut msg(PAMSG_CHAR_CREATE); + + msg.writeString(name); + msg.writeInt8(hairStyle); + msg.writeInt8(hairColor); + msg.writeInt8(gender); + msg.writeInt16(strength); + msg.writeInt16(agility); + msg.writeInt16(vitality); + msg.writeInt16(intelligence); + msg.writeInt16(dexterity); + msg.writeInt16(willpower); + + Net::AccountServer::connection->send(msg); +} + +void Net::AccountServer::Account::deleteCharacter(char slot) +{ + MessageOut msg(PAMSG_CHAR_DELETE); + + msg.writeInt8(slot); + + Net::AccountServer::connection->send(msg); +} + +void Net::AccountServer::Account::selectCharacter(char slot) +{ + MessageOut msg(PAMSG_CHAR_SELECT); + + msg.writeInt8(slot); + + Net::AccountServer::connection->send(msg); +} + +void Net::AccountServer::Account::unregister(const std::string &username, + const std::string &password) +{ + MessageOut msg(PAMSG_UNREGISTER); + + msg.writeString(username); + msg.writeString(sha256(username + password)); + + Net::AccountServer::connection->send(msg); +} + +void Net::AccountServer::Account::changeEmail(const std::string &email) +{ + MessageOut msg(PAMSG_EMAIL_CHANGE); + + // Email is sent clearly so the server can validate the data. + // Encryption is assumed server-side. + msg.writeString(email); + + Net::AccountServer::connection->send(msg); +} + +void Net::AccountServer::Account::changePassword( + const std::string &username, + const std::string &oldPassword, + const std::string &newPassword) +{ + MessageOut msg(PAMSG_PASSWORD_CHANGE); + + // Change password using SHA2 encryption + msg.writeString(sha256(username + oldPassword)); + msg.writeString(sha256(username + newPassword)); + + Net::AccountServer::connection->send(msg); +} diff --git a/src/net/manaserv/accountserver/account.h b/src/net/manaserv/accountserver/account.h new file mode 100644 index 00000000..03e83881 --- /dev/null +++ b/src/net/manaserv/accountserver/account.h @@ -0,0 +1,54 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_ACCOUNTSERVER_CHARACTER_H +#define NET_ACCOUNTSERVER_CHARACTER_H + +#include <iosfwd> + +namespace Net +{ + namespace AccountServer + { + namespace Account + { + void createCharacter(const std::string &name, + char hairStyle, char hairColor, char gender, + short strength, short agility, short vitality, + short intelligence, short dexterity, short willpower); + + void deleteCharacter(char slot); + + void selectCharacter(char slot); + + void unregister(const std::string &username, + const std::string &password); + + void changeEmail(const std::string &email); + + void changePassword(const std::string &username, + const std::string &oldPassword, + const std::string &newPassword); + } + } +} + +#endif diff --git a/src/net/manaserv/accountserver/accountserver.cpp b/src/net/manaserv/accountserver/accountserver.cpp new file mode 100644 index 00000000..72f05aeb --- /dev/null +++ b/src/net/manaserv/accountserver/accountserver.cpp @@ -0,0 +1,82 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "accountserver.h" + +#include "internal.h" + +#include "net/manaserv/connection.h" +#include "net/manaserv/protocol.h" + +#include "net/messageout.h" + +#include "utils/sha256.h" + +#include <string> + +void Net::AccountServer::login(Net::Connection *connection, int version, + const std::string &username, const std::string &password) +{ + Net::AccountServer::connection = connection; + + MessageOut msg(PAMSG_LOGIN); + + msg.writeInt32(version); + msg.writeString(username); + msg.writeString(sha256(username + password)); + + Net::AccountServer::connection->send(msg); +} + +void Net::AccountServer::registerAccount(Net::Connection *connection, + int version, const std::string &username, const std::string &password, + const std::string &email) +{ + Net::AccountServer::connection = connection; + + MessageOut msg(PAMSG_REGISTER); + + msg.writeInt32(version); // client version + msg.writeString(username); + // When registering, the password and email hash is assumed by server. + // Hence, data can be validated safely server-side. + // This is the only time we send a clear password. + msg.writeString(password); + msg.writeString(email); + + Net::AccountServer::connection->send(msg); +} + +void Net::AccountServer::logout() +{ + MessageOut msg(PAMSG_LOGOUT); + Net::AccountServer::connection->send(msg); +} + +void Net::AccountServer::reconnectAccount(Net::Connection *connection, + const std::string &passToken) +{ + Net::AccountServer::connection = connection; + + MessageOut msg(PAMSG_RECONNECT); + msg.writeString(passToken, 32); + Net::AccountServer::connection->send(msg); +} diff --git a/src/net/manaserv/accountserver/accountserver.h b/src/net/manaserv/accountserver/accountserver.h new file mode 100644 index 00000000..dd62fd25 --- /dev/null +++ b/src/net/manaserv/accountserver/accountserver.h @@ -0,0 +1,47 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_ACCOUNTSERVER_ACCOUNTSERVER_H +#define NET_ACCOUNTSERVER_ACCOUNTSERVER_H + +#include <iosfwd> + +namespace Net +{ + class Connection; + + namespace AccountServer + { + void login(Net::Connection *connection, int version, + const std::string &username, const std::string &password); + + void registerAccount(Net::Connection *connection, int version, + const std::string &username, const std::string &password, + const std::string &email); + + void logout(); + + void reconnectAccount(Net::Connection *connection, + const std::string &passToken); + } +} + +#endif diff --git a/src/net/manaserv/accountserver/internal.cpp b/src/net/manaserv/accountserver/internal.cpp new file mode 100644 index 00000000..de1d412c --- /dev/null +++ b/src/net/manaserv/accountserver/internal.cpp @@ -0,0 +1,32 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "internal.h" + +namespace Net +{ + class Connection; + + namespace AccountServer + { + Connection *connection = 0; + } +} diff --git a/src/net/manaserv/accountserver/internal.h b/src/net/manaserv/accountserver/internal.h new file mode 100644 index 00000000..ff741872 --- /dev/null +++ b/src/net/manaserv/accountserver/internal.h @@ -0,0 +1,35 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_ACCOUNTSERVER_INTERNAL_H +#define NET_ACCOUNTSERVER_INTERNAL_H + +namespace Net +{ + class Connection; + + namespace AccountServer + { + extern Connection *connection; + } +} + +#endif diff --git a/src/net/manaserv/adminhandler.cpp b/src/net/manaserv/adminhandler.cpp new file mode 100644 index 00000000..72ae01d0 --- /dev/null +++ b/src/net/manaserv/adminhandler.cpp @@ -0,0 +1,85 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "net/manaserv/adminhandler.h" + +#include "net/manaserv/chatserver/chatserver.h" + +Net::AdminHandler *adminHandler; + +namespace ManaServ { + +AdminHandler::AdminHandler() +{ + adminHandler = this; +} + +void AdminHandler::announce(const std::string &text) +{ + Net::ChatServer::announce(text); +} + +void AdminHandler::localAnnounce(const std::string &text) +{ + // TODO +} + +void AdminHandler::hide(bool hide) +{ + // TODO +} + +void AdminHandler::kick(int playerId) +{ + // TODO +} + +void AdminHandler::kick(const std::string &name) +{ + // TODO +} + +void AdminHandler::ban(int playerId) +{ + // TODO +} + +void AdminHandler::ban(const std::string &name) +{ + // TODO +} + +void AdminHandler::unban(int playerId) +{ + // TODO +} + +void AdminHandler::unban(const std::string &name) +{ + // TODO +} + +void AdminHandler::mute(int playerId, int type, int limit) +{ + // TODO +} + +} // namespace ManaServ diff --git a/src/net/manaserv/adminhandler.h b/src/net/manaserv/adminhandler.h new file mode 100644 index 00000000..e26eb04a --- /dev/null +++ b/src/net/manaserv/adminhandler.h @@ -0,0 +1,57 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_MANASERV_ADMINHANDLER_H +#define NET_MANASERV_ADMINHANDLER_H + +#include "net/adminhandler.h" + +namespace ManaServ { + +class AdminHandler : public Net::AdminHandler +{ + public: + AdminHandler(); + + void announce(const std::string &text); + + void localAnnounce(const std::string &text); + + void hide(bool hide); + + void kick(int playerId); + + void kick(const std::string &name); + + void ban(int playerId); + + void ban(const std::string &name); + + void unban(int playerId); + + void unban(const std::string &name); + + void mute(int playerId, int type, int limit); +}; + +} // namespace ManaServ + +#endif diff --git a/src/net/manaserv/beinghandler.cpp b/src/net/manaserv/beinghandler.cpp new file mode 100644 index 00000000..3df346a4 --- /dev/null +++ b/src/net/manaserv/beinghandler.cpp @@ -0,0 +1,325 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "net/manaserv/beinghandler.h" + +#include "net/manaserv/protocol.h" + +#include "net/messagein.h" + +#include "being.h" +#include "beingmanager.h" +#include "game.h" +#include "localplayer.h" +#include "log.h" +#include "main.h" +#include "npc.h" +#include "particle.h" +#include "sound.h" + +#include "gui/okdialog.h" + +#include "resources/colordb.h" + +#include "utils/gettext.h" + +#include "net/manaserv/gameserver/player.h" + +namespace ManaServ { + +BeingHandler::BeingHandler() +{ + static const Uint16 _messages[] = { + GPMSG_BEING_ATTACK, + GPMSG_BEING_ENTER, + GPMSG_BEING_LEAVE, + GPMSG_BEINGS_MOVE, + GPMSG_BEINGS_DAMAGE, + GPMSG_BEING_ACTION_CHANGE, + GPMSG_BEING_LOOKS_CHANGE, + GPMSG_BEING_DIR_CHANGE, + 0 + }; + handledMessages = _messages; +} + +void BeingHandler::handleMessage(MessageIn &msg) +{ + switch (msg.getId()) + { + case GPMSG_BEING_ENTER: + handleBeingEnterMessage(msg); + break; + case GPMSG_BEING_LEAVE: + handleBeingLeaveMessage(msg); + break; + case GPMSG_BEINGS_MOVE: + handleBeingsMoveMessage(msg); + break; + case GPMSG_BEING_ATTACK: + handleBeingAttackMessage(msg); + break; + case GPMSG_BEINGS_DAMAGE: + handleBeingsDamageMessage(msg); + break; + case GPMSG_BEING_ACTION_CHANGE: + handleBeingActionChangeMessage(msg); + break; + case GPMSG_BEING_LOOKS_CHANGE: + handleBeingLooksChangeMessage(msg); + break; + case GPMSG_BEING_DIR_CHANGE: + handleBeingDirChangeMessage(msg); + break; + } +} + +static void handleLooks(Player *being, MessageIn &msg) +{ + // Order of sent slots. Has to be in sync with the server code. + static int const nb_slots = 4; + static int const slots[nb_slots] = + { Player::WEAPON_SPRITE, Player::HAT_SPRITE, Player::TOPCLOTHES_SPRITE, + Player::BOTTOMCLOTHES_SPRITE }; + + int mask = msg.readInt8(); + + if (mask & (1 << 7)) + { + // The equipment has to be cleared first. + for (int i = 0; i < nb_slots; ++i) + { + being->setSprite(slots[i], 0); + } + } + + // Fill slots enumerated by the bitmask. + for (int i = 0; i < nb_slots; ++i) + { + if (!(mask & (1 << i))) continue; + int id = msg.readInt16(); + being->setSprite(slots[i], id); + } +} + +void BeingHandler::handleBeingEnterMessage(MessageIn &msg) +{ + int type = msg.readInt8(); + int id = msg.readInt16(); + Being::Action action = (Being::Action)msg.readInt8(); + int px = msg.readInt16(); + int py = msg.readInt16(); + Being *being; + + switch (type) + { + case OBJECT_PLAYER: + { + std::string name = msg.readString(); + if (player_node->getName() == name) + { + being = player_node; + being->setId(id); + } + else + { + being = beingManager->createBeing(id, Being::PLAYER, 0); + being->setName(name); + } + Player *p = static_cast< Player * >(being); + int hs = msg.readInt8(), hc = msg.readInt8(); + p->setSprite(Player::HAIR_SPRITE, hs * -1, ColorDB::get(hc)); + p->setGender(msg.readInt8() == GENDER_MALE ? + GENDER_MALE : GENDER_FEMALE); + handleLooks(p, msg); + } break; + + case OBJECT_MONSTER: + case OBJECT_NPC: + { + int subtype = msg.readInt16(); + being = beingManager->createBeing(id, type == OBJECT_MONSTER ? + Being::MONSTER : Being::NPC, subtype); + std::string name = msg.readString(); + if (name.length() > 0) being->setName(name); + } break; + + default: + return; + } + + being->setPosition(px, py); + being->setDestination(px, py); + being->setAction(action); +} + +void BeingHandler::handleBeingLeaveMessage(MessageIn &msg) +{ + Being *being = beingManager->findBeing(msg.readInt16()); + if (!being) + return; + + beingManager->destroyBeing(being); +} + +void BeingHandler::handleBeingsMoveMessage(MessageIn &msg) +{ + while (msg.getUnreadLength()) + { + int id = msg.readInt16(); + int flags = msg.readInt8(); + Being *being = beingManager->findBeing(id); + int sx = 0; + int sy = 0; + int speed = 0; + + if (flags & MOVING_POSITION) + { + sx = msg.readInt16(); + sy = msg.readInt16(); + speed = msg.readInt8(); + } + if (!being || !(flags & (MOVING_POSITION | MOVING_DESTINATION))) + { + continue; + } + if (speed) + { + // The being's speed is transfered in tiles per second * 10 + // to keep it transferable in a Byte. + // We set it back to tiles per second and in a float. + being->setWalkSpeed((float) speed / 10); + } + + // Ignore messages from the server for the local player + if (being == player_node) + continue; + + if (flags & MOVING_POSITION) + { + being->setDestination(sx, sy); + } + } +} + +void BeingHandler::handleBeingAttackMessage(MessageIn &msg) +{ + Being *being = beingManager->findBeing(msg.readInt16()); + const int direction = msg.readInt8(); + const int attackType = msg.readInt8(); + + if (!being) + return; + + switch (direction) + { + case DIRECTION_UP: being->setDirection(Being::UP); break; + case DIRECTION_DOWN: being->setDirection(Being::DOWN); break; + case DIRECTION_LEFT: being->setDirection(Being::LEFT); break; + case DIRECTION_RIGHT: being->setDirection(Being::RIGHT); break; + } + + being->setAction(Being::ATTACK, attackType); +} + +void BeingHandler::handleBeingsDamageMessage(MessageIn &msg) +{ + while (msg.getUnreadLength()) + { + Being *being = beingManager->findBeing(msg.readInt16()); + int damage = msg.readInt16(); + if (being) + { + being->takeDamage(0, damage, Being::HIT); + } + } +} + +void BeingHandler::handleBeingActionChangeMessage(MessageIn &msg) +{ + Being *being = beingManager->findBeing(msg.readInt16()); + Being::Action action = (Being::Action) msg.readInt8(); + if (!being) + return; + + being->setAction(action); + + if (action == Being::DEAD && being == player_node) + { + static char const *const deadMsg[] = + { + _("You are dead."), + _("We regret to inform you that your character was killed in " + "battle."), + _("You are not that alive anymore."), + _("The cold hands of the grim reaper are grabbing for your soul."), + _("Game Over!"), + _("No, kids. Your character did not really die. It... err... " + "went to a better place."), + _("Your plan of breaking your enemies weapon by bashing it with " + "your throat failed."), + _("I guess this did not run too well."), + _("Do you want your possessions identified?"), // Nethack reference + _("Sadly, no trace of you was ever found..."), // Secret of Mana reference + _("Annihilated."), // Final Fantasy VI reference + _("Looks like you got your head handed to you."), // Earthbound reference + _("You screwed up again, dump your body down the tubes and get " + "you another one.") // Leisure Suit Larry 1 Reference + + }; + std::string message(deadMsg[rand()%13]); + message.append(std::string(" ") + _("Press OK to respawn.")); + OkDialog *dlg = new OkDialog(_("You Died"), message); + dlg->addActionListener(&(Net::GameServer::Player::respawnListener)); + } +} + +void BeingHandler::handleBeingLooksChangeMessage(MessageIn &msg) +{ + Being *being = beingManager->findBeing(msg.readInt16()); + if (!being || being->getType() != Being::PLAYER) + return; + Player *player = static_cast<Player *>(being); + handleLooks(player, msg); + if (msg.getUnreadLength()) + { + int style = msg.readInt16(); + int color = msg.readInt16(); + player->setSprite(Player::HAIR_SPRITE, style * -1, ColorDB::get(color)); + } +} + +void BeingHandler::handleBeingDirChangeMessage(MessageIn &msg) +{ + Being *being = beingManager->findBeing(msg.readInt16()); + if (!being) + return; + int data = msg.readInt8(); + switch (data) + { + case DIRECTION_UP: being->setDirection(Being::UP); break; + case DIRECTION_DOWN: being->setDirection(Being::DOWN); break; + case DIRECTION_LEFT: being->setDirection(Being::LEFT); break; + case DIRECTION_RIGHT: being->setDirection(Being::RIGHT); break; + } +} + +} // namespace ManaServ diff --git a/src/net/manaserv/beinghandler.h b/src/net/manaserv/beinghandler.h new file mode 100644 index 00000000..4ece08e1 --- /dev/null +++ b/src/net/manaserv/beinghandler.h @@ -0,0 +1,49 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_MANASERV_BEINGHANDLER_H +#define NET_MANASERV_BEINGHANDLER_H + +#include "net/messagehandler.h" + +namespace ManaServ { + +class BeingHandler : public MessageHandler +{ + public: + BeingHandler(); + + void handleMessage(MessageIn &msg); + + private: + void handleBeingAttackMessage(MessageIn &msg); + void handleBeingEnterMessage(MessageIn &msg); + void handleBeingLeaveMessage(MessageIn &msg); + void handleBeingsMoveMessage(MessageIn &msg); + void handleBeingsDamageMessage(MessageIn &msg); + void handleBeingActionChangeMessage(MessageIn &msg); + void handleBeingLooksChangeMessage(MessageIn &msg); + void handleBeingDirChangeMessage(MessageIn &msg); +}; + +} // namespace ManaServ + +#endif diff --git a/src/net/manaserv/buysellhandler.cpp b/src/net/manaserv/buysellhandler.cpp new file mode 100644 index 00000000..f7dc91a4 --- /dev/null +++ b/src/net/manaserv/buysellhandler.cpp @@ -0,0 +1,95 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "net/manaserv/buysellhandler.h" + +#include "net/manaserv/protocol.h" + +#include "net/messagein.h" + +#include "beingmanager.h" +#include "item.h" +#include "localplayer.h" +#include "npc.h" + +#include "gui/buy.h" +#include "gui/chat.h" +#include "gui/sell.h" + +extern BuyDialog *buyDialog; +extern SellDialog *sellDialog; +extern Window *buySellDialog; + +namespace ManaServ { + +BuySellHandler::BuySellHandler() +{ + static const Uint16 _messages[] = { + GPMSG_NPC_BUY, + GPMSG_NPC_SELL, + 0 + }; + handledMessages = _messages; +} + +void BuySellHandler::handleMessage(MessageIn &msg) +{ + Being *being = beingManager->findBeing(msg.readInt16()); + if (!being || being->getType() != Being::NPC) + { + return; + } + + current_npc = being->getId(); + + switch (msg.getId()) + { + case GPMSG_NPC_BUY: + buyDialog->reset(); + buyDialog->setMoney(player_node->getMoney()); + buyDialog->setVisible(true); + + while (msg.getUnreadLength()) + { + int itemId = msg.readInt16(); + int amount = msg.readInt16(); + int value = msg.readInt16(); + buyDialog->addItem(itemId, amount, value); + } + break; + + case GPMSG_NPC_SELL: + sellDialog->setMoney(player_node->getMoney()); + sellDialog->reset(); + sellDialog->setVisible(true); + + while (msg.getUnreadLength()) + { + int itemId = msg.readInt16(); + int amount = msg.readInt16(); + int value = msg.readInt16(); + sellDialog->addItem(new Item(itemId, amount, false), value); + } + break; + } +} + +} // namespace ManaServ diff --git a/src/net/manaserv/buysellhandler.h b/src/net/manaserv/buysellhandler.h new file mode 100644 index 00000000..9d31e739 --- /dev/null +++ b/src/net/manaserv/buysellhandler.h @@ -0,0 +1,39 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_MANASERV_BUYSELLHANDLER_H +#define NET_MANASERV_BUYSELLHANDLER_H + +#include "net/messagehandler.h" + +namespace ManaServ { + +class BuySellHandler : public MessageHandler +{ + public: + BuySellHandler(); + + void handleMessage(MessageIn &msg); +}; + +} // namespace ManaServ + +#endif diff --git a/src/net/manaserv/charhandler.cpp b/src/net/manaserv/charhandler.cpp new file mode 100644 index 00000000..a1b014fa --- /dev/null +++ b/src/net/manaserv/charhandler.cpp @@ -0,0 +1,385 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "net/manaserv/charhandler.h" + +#include "net/manaserv/connection.h" +#include "net/manaserv/protocol.h" + +#include "net/manaserv/accountserver/accountserver.h" +#include "net/manaserv/accountserver/account.h" + +#include "net/logindata.h" +#include "net/loginhandler.h" +#include "net/messagein.h" +#include "net/net.h" + +#include "game.h" +#include "localplayer.h" +#include "log.h" +#include "main.h" + +#include "gui/charcreatedialog.h" +#include "gui/okdialog.h" + +#include "resources/colordb.h" + +#include "utils/gettext.h" + +extern Net::Connection *accountServerConnection; +extern Net::Connection *gameServerConnection; +extern Net::Connection *chatServerConnection; + +Net::CharHandler *charHandler; + +struct CharInfo { + unsigned char slot; + std::string name; + Gender gender; + int hs, hc; + unsigned short level; + unsigned short charPoints; + unsigned short corrPoints; + unsigned int money; + unsigned char attr[7]; +}; + +typedef std::vector<CharInfo> CharInfos; +CharInfos chars; + +namespace ManaServ { + +extern std::string netToken; +extern ServerInfo gameServer; +extern ServerInfo chatServer; + +CharHandler::CharHandler(): + mCharSelectDialog(0), + mCharCreateDialog(0) +{ + static const Uint16 _messages[] = { + APMSG_CHAR_CREATE_RESPONSE, + APMSG_CHAR_DELETE_RESPONSE, + APMSG_CHAR_INFO, + APMSG_CHAR_SELECT_RESPONSE, + 0 + }; + handledMessages = _messages; + charHandler = this; +} + +void CharHandler::handleMessage(MessageIn &msg) +{ + switch (msg.getId()) + { + case APMSG_CHAR_CREATE_RESPONSE: + handleCharCreateResponse(msg); + break; + + case APMSG_CHAR_DELETE_RESPONSE: + { + int errMsg = msg.readInt8(); + // Character deletion successful + if (errMsg == ERRMSG_OK) + { + LocalPlayer *tempPlayer = mCharInfo->getEntry(); + mCharInfo->setEntry(0); + mCharInfo->unlock(); + if (mCharSelectDialog) + mCharSelectDialog->update(mCharInfo->getPos()); + new OkDialog(_("Info"), _("Player deleted.")); + delete tempPlayer; + } + // Character deletion failed + else + { + std::string errorMessage = ""; + switch (errMsg) + { + case ERRMSG_NO_LOGIN: + errorMessage = _("Not logged in."); + break; + case ERRMSG_INVALID_ARGUMENT: + errorMessage = _("Selection out of range."); + break; + default: + errorMessage = _("Unknown error."); + } + mCharInfo->unlock(); + new OkDialog(_("Error"), errorMessage); + } + } + break; + + case APMSG_CHAR_INFO: + { + CharInfo info; + info.slot = msg.readInt8(); // character slot + info.name = msg.readString(); + info.gender = msg.readInt8() == GENDER_MALE ? GENDER_MALE : + GENDER_FEMALE; + info.hs = msg.readInt8(); + info.hc = msg.readInt8(); + info.level = msg.readInt16(); + info.charPoints = msg.readInt16(); + info.corrPoints = msg.readInt16(); + info.money = msg.readInt32(); + + for (int i = 0; i < 7; i++) + { + info.attr[i] = msg.readInt8(); + } + + chars.push_back(info); + + if (mCharSelectDialog) + { + mCharInfo->select(info.slot); + + LocalPlayer *tempPlayer = new LocalPlayer(); + tempPlayer->setName(info.name); + tempPlayer->setGender(info.gender); + tempPlayer->setSprite(Player::HAIR_SPRITE, info.hs * -1, + ColorDB::get(info.hc)); + tempPlayer->setLevel(info.level); + tempPlayer->setCharacterPoints(info.charPoints); + tempPlayer->setCorrectionPoints(info.corrPoints); + tempPlayer->setMoney(info.money); + + for (int i = 0; i < 7; i++) + { + tempPlayer->setAttributeBase(i, info.attr[i]); + } + + mCharInfo->setEntry(tempPlayer); + + mCharSelectDialog->update(info.slot); + } + } + break; + + case APMSG_CHAR_SELECT_RESPONSE: + handleCharSelectResponse(msg); + break; + } +} + +void CharHandler::handleCharCreateResponse(MessageIn &msg) +{ + int errMsg = msg.readInt8(); + + // Character creation failed + if (errMsg != ERRMSG_OK) + { + std::string errorMessage = ""; + switch (errMsg) + { + case ERRMSG_NO_LOGIN: + errorMessage = _("Not logged in."); + break; + case CREATE_TOO_MUCH_CHARACTERS: + errorMessage = _("No empty slot."); + break; + case ERRMSG_INVALID_ARGUMENT: + errorMessage = _("Invalid name."); + break; + case CREATE_EXISTS_NAME: + errorMessage = _("Character's name already exists."); + break; + case CREATE_INVALID_HAIRSTYLE: + errorMessage = _("Invalid hairstyle."); + break; + case CREATE_INVALID_HAIRCOLOR: + errorMessage = _("Invalid hair color."); + break; + case CREATE_INVALID_GENDER: + errorMessage = _("Invalid gender."); + break; + case CREATE_RAW_STATS_TOO_HIGH: + errorMessage = _("Character's stats are too high."); + break; + case CREATE_RAW_STATS_TOO_LOW: + errorMessage = _("Character's stats are too low."); + break; + case CREATE_RAW_STATS_EQUAL_TO_ZERO: + errorMessage = _("One stat is zero."); + break; + default: + errorMessage = _("Unknown error."); + break; + } + new OkDialog(_("Error"), errorMessage); + + if (mCharCreateDialog) + mCharCreateDialog->unlock(); + } + else + { + if (mCharCreateDialog) + { + mCharCreateDialog->success(); + mCharCreateDialog->scheduleDelete(); + mCharCreateDialog = 0; + } + } + +} + +void CharHandler::handleCharSelectResponse(MessageIn &msg) +{ + int errMsg = msg.readInt8(); + + if (errMsg == ERRMSG_OK) + { + netToken = msg.readString(32); + + gameServer.hostname.assign(msg.readString()); + gameServer.port = msg.readInt16(); + + chatServer.hostname.assign(msg.readString()); + chatServer.port = msg.readInt16(); + + logger->log("Game server: %s:%d", gameServer.hostname.c_str(), + gameServer.port); + logger->log("Chat server: %s:%d", chatServer.hostname.c_str(), + chatServer.port); + + gameServerConnection->connect(gameServer.hostname, gameServer.port); + chatServerConnection->connect(chatServer.hostname, chatServer.port); + + // Keep the selected character and delete the others + player_node = mCharInfo->getEntry(); + int slot = mCharInfo->getPos(); + mCharInfo->unlock(); + mCharInfo->select(0); + + do { + LocalPlayer *tmp = mCharInfo->getEntry(); + if (tmp != player_node) + { + delete tmp; + mCharInfo->setEntry(0); + } + mCharInfo->next(); + } while (mCharInfo->getPos()); + mCharInfo->select(slot); + + mCharInfo->clear(); //player_node will be deleted by ~Game + + state = STATE_CONNECT_GAME; + } + else if(errMsg == ERRMSG_FAILURE) + { + errorMessage = _("No gameservers are available."); + mCharInfo->clear(); + state = STATE_ERROR; + } +} + +void CharHandler::setCharSelectDialog(CharSelectDialog *window) +{ + mCharSelectDialog = window; +} + +void CharHandler::setCharCreateDialog(CharCreateDialog *window) +{ + mCharCreateDialog = window; + + if (!mCharCreateDialog) return; + + std::vector<std::string> attributes; + attributes.push_back(_("Strength:")); + attributes.push_back(_("Agility:")); + attributes.push_back(_("Dexterity:")); + attributes.push_back(_("Vitality:")); + attributes.push_back(_("Intelligence:")); + attributes.push_back(_("Willpower:")); + + mCharCreateDialog->setAttributes(attributes, 60, 1, 20); +} + +void CharHandler::getCharacters() +{ + if (!accountServerConnection->isConnected()) + Net::getLoginHandler()->connect(); + else + { + mCharInfo->unlock(); + LocalPlayer *tempPlayer; + for (CharInfos::const_iterator it = chars.begin(); it != chars.end(); it++) + { + const CharInfo info = (CharInfo) (*it); + mCharInfo->select(info.slot); + + tempPlayer = new LocalPlayer(); + tempPlayer->setName(info.name); + tempPlayer->setGender(info.gender); + tempPlayer->setSprite(Player::HAIR_SPRITE, info.hs * -1, + ColorDB::get(info.hc)); + tempPlayer->setLevel(info.level); + tempPlayer->setCharacterPoints(info.charPoints); + tempPlayer->setCorrectionPoints(info.corrPoints); + tempPlayer->setMoney(info.money); + + for (int i = 0; i < 7; i++) + { + tempPlayer->setAttributeBase(i, info.attr[i]); + } + + mCharInfo->setEntry(tempPlayer); + } + + // Close the character create dialog + if (mCharCreateDialog) + { + mCharCreateDialog->scheduleDelete(); + mCharCreateDialog = 0; + } + + state = STATE_CHAR_SELECT; + } +} + +void CharHandler::chooseCharacter(int slot, LocalPlayer* character) +{ + Net::AccountServer::Account::selectCharacter(slot); +} + +void CharHandler::newCharacter(const std::string &name, int slot, bool gender, + int hairstyle, int hairColor, std::vector<int> stats) +{ + Net::AccountServer::Account::createCharacter(name, hairstyle, hairColor, + gender, + stats[0], // STR + stats[1], // AGI + stats[2], // DEX + stats[3], // VIT + stats[4], // INT + stats[5] // WILL + ); +} + +void CharHandler::deleteCharacter(int slot, LocalPlayer* character) +{ + Net::AccountServer::Account::deleteCharacter(slot); +} + +} // namespace ManaServ diff --git a/src/net/manaserv/charhandler.h b/src/net/manaserv/charhandler.h new file mode 100644 index 00000000..dafe6431 --- /dev/null +++ b/src/net/manaserv/charhandler.h @@ -0,0 +1,81 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_MANASERV_CHARSERVERHANDLER_H +#define NET_MANASERV_CHARSERVERHANDLER_H + +#include "net/charhandler.h" + +#include "gui/charselectdialog.h" + +#include "net/messagehandler.h" + +class LoginData; + +namespace ManaServ { + +/** + * Deals with incoming messages related to character selection. + */ +class CharHandler : public MessageHandler, public Net::CharHandler +{ + public: + CharHandler(); + + void handleMessage(MessageIn &msg); + + void setCharInfo(LockedArray<LocalPlayer*> *charInfo) + { + mCharInfo = charInfo; + } + + void setCharSelectDialog(CharSelectDialog *window); + + /** + * Sets the character create dialog. The handler will clean up this + * dialog when a new character is succesfully created, and will unlock + * the dialog when a new character failed to be created. + */ + void setCharCreateDialog(CharCreateDialog *window); + + void getCharacters(); + + void chooseCharacter(int slot, LocalPlayer* character); + + void newCharacter(const std::string &name, int slot, + bool gender, int hairstyle, int hairColor, + std::vector<int> stats); + + void deleteCharacter(int slot, LocalPlayer* character); + + protected: + void handleCharCreateResponse(MessageIn &msg); + + void handleCharSelectResponse(MessageIn &msg); + + LockedArray<LocalPlayer*> *mCharInfo; + CharSelectDialog *mCharSelectDialog; + CharCreateDialog *mCharCreateDialog; +}; + +} // namespace ManaServ + +#endif diff --git a/src/net/manaserv/chathandler.cpp b/src/net/manaserv/chathandler.cpp new file mode 100644 index 00000000..5b85ed53 --- /dev/null +++ b/src/net/manaserv/chathandler.cpp @@ -0,0 +1,459 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "net/manaserv/chathandler.h" + +#include "net/manaserv/connection.h" +#include "net/manaserv/protocol.h" + +#include "net/manaserv/chatserver/chatserver.h" +#include "net/manaserv/chatserver/internal.h" + +#include "net/manaserv/gameserver/internal.h" +#include "net/manaserv/gameserver/player.h" + +#include "net/messagein.h" +#include "net/messageout.h" + +#include "being.h" +#include "beingmanager.h" +#include "channel.h" +#include "channelmanager.h" +#include "game.h" +#include "main.h" + +#include "gui/widgets/channeltab.h" +#include "gui/chat.h" +#include "gui/guildwindow.h" + +#include "utils/gettext.h" +#include "utils/stringutils.h" + +#include <string> +#include <iostream> + +extern Being *player_node; + +Net::ChatHandler *chatHandler; + +extern Net::Connection *chatServerConnection; + +namespace ManaServ { + +extern std::string netToken; +extern ServerInfo chatServer; + +ChatHandler::ChatHandler() +{ + static const Uint16 _messages[] = { + GPMSG_SAY, + CPMSG_ENTER_CHANNEL_RESPONSE, + CPMSG_LIST_CHANNELS_RESPONSE, + CPMSG_PUBMSG, + CPMSG_ANNOUNCEMENT, + CPMSG_PRIVMSG, + CPMSG_QUIT_CHANNEL_RESPONSE, + CPMSG_LIST_CHANNELUSERS_RESPONSE, + CPMSG_CHANNEL_EVENT, + CPMSG_WHO_RESPONSE, + CPMSG_DISCONNECT_RESPONSE, + 0 + }; + handledMessages = _messages; + chatHandler = this; +} + +void ChatHandler::handleMessage(MessageIn &msg) +{ + switch (msg.getId()) + { + case GPMSG_SAY: + handleGameChatMessage(msg); + break; + + case CPMSG_ENTER_CHANNEL_RESPONSE: + handleEnterChannelResponse(msg); + break; + + case CPMSG_LIST_CHANNELS_RESPONSE: + handleListChannelsResponse(msg); + break; + + case CPMSG_PRIVMSG: + handlePrivateMessage(msg); + break; + + case CPMSG_ANNOUNCEMENT: + handleAnnouncement(msg); + break; + + case CPMSG_PUBMSG: + handleChatMessage(msg); + break; + + case CPMSG_QUIT_CHANNEL_RESPONSE: + handleQuitChannelResponse(msg); + break; + + case CPMSG_LIST_CHANNELUSERS_RESPONSE: + handleListChannelUsersResponse(msg); + break; + + case CPMSG_CHANNEL_EVENT: + handleChannelEvent(msg); + break; + + case CPMSG_WHO_RESPONSE: + handleWhoResponse(msg); + break; + case CPMSG_DISCONNECT_RESPONSE: + { + int errMsg = msg.readInt8(); + // Successful logout + if (errMsg == ERRMSG_OK) + { + // TODO: Handle logout + } + else + { + switch (errMsg) { + case ERRMSG_NO_LOGIN: + errorMessage = "Chatserver: Not logged in"; + break; + default: + errorMessage = "Chatserver: Unknown error"; + break; + } + state = STATE_ERROR; + } + } + break; + } +} + +void ChatHandler::handleGameChatMessage(MessageIn &msg) +{ + short id = msg.readInt16(); + std::string chatMsg = msg.readString(); + + if (id == 0) + { + localChatTab->chatLog(chatMsg, BY_SERVER); + return; + } + + Being *being = beingManager->findBeing(id); + + std::string mes; + if (being) + { + mes = being->getName() + " : " + chatMsg; + being->setSpeech(chatMsg, SPEECH_TIME); + } + else + mes = "Unknown : " + chatMsg; + + localChatTab->chatLog(mes, being == player_node ? BY_PLAYER : BY_OTHER); +} + +void ChatHandler::handleEnterChannelResponse(MessageIn &msg) +{ + if(msg.readInt8() == ERRMSG_OK) + { + short channelId = msg.readInt16(); + std::string channelName = msg.readString(); + std::string announcement = msg.readString(); + Channel *channel = new Channel(channelId, channelName, announcement); + channelManager->addChannel(channel); + ChatTab *tab = channel->getTab(); + tab->chatLog(strprintf(_("Topic: %s"), announcement.c_str()), BY_CHANNEL); + + std::string user; + std::string userModes; + tab->chatLog(_("Players in this channel:"), BY_CHANNEL); + while(msg.getUnreadLength()) + { + user = msg.readString(); + if (user == "") + return; + userModes = msg.readString(); + if (userModes.find('o') != std::string::npos) + { + user = "@" + user; + } + tab->chatLog(user, BY_CHANNEL); + } + + } + else + { + localChatTab->chatLog(_("Error joining channel."), BY_SERVER); + } +} + +void ChatHandler::handleListChannelsResponse(MessageIn &msg) +{ + localChatTab->chatLog(_("Listing channels."), BY_SERVER); + while(msg.getUnreadLength()) + { + std::string channelName = msg.readString(); + if (channelName == "") + return; + std::ostringstream numUsers; + numUsers << msg.readInt16(); + channelName += " - "; + channelName += numUsers.str(); + localChatTab->chatLog(channelName, BY_SERVER); + } + localChatTab->chatLog(_("End of channel list."), BY_SERVER); +} + +void ChatHandler::handlePrivateMessage(MessageIn &msg) +{ + std::string userNick = msg.readString(); + std::string chatMsg = msg.readString(); + + chatWindow->whisper(userNick, chatMsg); +} + +void ChatHandler::handleAnnouncement(MessageIn &msg) +{ + std::string chatMsg = msg.readString(); + localChatTab->chatLog(chatMsg, BY_GM); +} + +void ChatHandler::handleChatMessage(MessageIn &msg) +{ + short channelId = msg.readInt16(); + std::string userNick = msg.readString(); + std::string chatMsg = msg.readString(); + + Channel *channel = channelManager->findById(channelId); + channel->getTab()->chatLog(userNick, chatMsg); +} + +void ChatHandler::handleQuitChannelResponse(MessageIn &msg) +{ + if(msg.readInt8() == ERRMSG_OK) + { + short channelId = msg.readInt16(); + Channel *channel = channelManager->findById(channelId); + channelManager->removeChannel(channel); + } +} + +void ChatHandler::handleListChannelUsersResponse(MessageIn &msg) +{ + std::string channelName = msg.readString(); + std::string userNick; + std::string userModes; + Channel *channel = channelManager->findByName(channelName); + channel->getTab()->chatLog(_("Players in this channel:"), BY_CHANNEL); + while(msg.getUnreadLength()) + { + userNick = msg.readString(); + if (userNick == "") + { + break; + } + userModes = msg.readString(); + if (userModes.find('o') != std::string::npos) + { + userNick = "@" + userNick; + } + localChatTab->chatLog(userNick, BY_CHANNEL, channel); + } +} + +void ChatHandler::handleChannelEvent(MessageIn &msg) +{ + short channelId = msg.readInt16(); + char eventId = msg.readInt8(); + std::string line = msg.readString(); + Channel *channel = channelManager->findById(channelId); + + if(channel) + { + switch(eventId) + { + case CHAT_EVENT_NEW_PLAYER: + channel->getTab()->chatLog(strprintf(_("%s entered the " + "channel."), line.c_str()), BY_CHANNEL); + break; + + case CHAT_EVENT_LEAVING_PLAYER: + channel->getTab()->chatLog(strprintf(_("%s left the channel."), + line.c_str()), BY_CHANNEL); + break; + + case CHAT_EVENT_TOPIC_CHANGE: + channel->getTab()->chatLog(strprintf(_("Topic: %s"), + line.c_str()), BY_CHANNEL); + break; + + case CHAT_EVENT_MODE_CHANGE: + { + int first = line.find(":"); + int second = line.find(":", first+1); + std::string user1 = line.substr(0, first); + std::string user2 = line.substr(first+1, second); + std::string mode = line.substr(second+1, line.length()); + channel->getTab()->chatLog(strprintf(_("%s has set mode %s " + "on user %s."), user1.c_str(), mode.c_str(), + user2.c_str()), BY_CHANNEL); + } break; + + case CHAT_EVENT_KICKED_PLAYER: + { + int first = line.find(":"); + std::string user1 = line.substr(0, first); + std::string user2 = line.substr(first+1, line.length()); + channel->getTab()->chatLog(strprintf(_("%s has kicked %s."), + user1.c_str(), user2.c_str()), BY_CHANNEL); + } break; + + default: + channel->getTab()->chatLog(_("Unknown channel event."), + BY_CHANNEL); + } + } +} + +void ChatHandler::handleWhoResponse(MessageIn &msg) +{ + std::string userNick; + + while(msg.getUnreadLength()) + { + userNick = msg.readString(); + if (userNick == "") + { + break; + } + localChatTab->chatLog(userNick, BY_SERVER); + } +} + +void ChatHandler::connect() +{ + Net::ChatServer::connect(chatServerConnection, netToken); +} + +bool ChatHandler::isConnected() +{ + return chatServerConnection->isConnected(); +} + +void ChatHandler::disconnect() +{ + chatServerConnection->disconnect(); +} + +void ChatHandler::talk(const std::string &text) +{ + MessageOut msg(PGMSG_SAY); + msg.writeString(text); + Net::GameServer::connection->send(msg); +} + +void ChatHandler::me(const std::string &text) +{ + // TODO +} + +void ChatHandler::privateMessage(const std::string &recipient, + const std::string &text) +{ + MessageOut msg(PCMSG_PRIVMSG); + msg.writeString(recipient); + msg.writeString(text); + Net::ChatServer::connection->send(msg); +} + +void ChatHandler::channelList() +{ + MessageOut msg(PCMSG_LIST_CHANNELS); + Net::ChatServer::connection->send(msg); +} + +void ChatHandler::enterChannel(const std::string &channel, + const std::string &password) +{ + MessageOut msg(PCMSG_ENTER_CHANNEL); + msg.writeString(channel); + msg.writeString(password); + Net::ChatServer::connection->send(msg); +} + +void ChatHandler::quitChannel(int channelId) +{ + MessageOut msg(PCMSG_QUIT_CHANNEL); + msg.writeInt16(channelId); + Net::ChatServer::connection->send(msg); +} + +void ChatHandler::sendToChannel(int channelId, const std::string &text) +{ + MessageOut msg(PCMSG_CHAT); + msg.writeString(text); + msg.writeInt16(channelId); + Net::ChatServer::connection->send(msg); +} + +void ChatHandler::userList(const std::string &channel) +{ + MessageOut msg(PCMSG_LIST_CHANNELUSERS); + msg.writeString(channel); + Net::ChatServer::connection->send(msg); +} + +void ChatHandler::setChannelTopic(int channelId, const std::string &text) +{ + MessageOut msg(PCMSG_TOPIC_CHANGE); + msg.writeInt16(channelId); + msg.writeString(text); + Net::ChatServer::connection->send(msg); +} + +void ChatHandler::setUserMode(int channelId, const std::string &name, int mode) +{ + MessageOut msg(PCMSG_USER_MODE); + msg.writeInt16(channelId); + msg.writeString(name); + msg.writeInt8(mode); + Net::ChatServer::connection->send(msg); +} + +void ChatHandler::kickUser(int channelId, const std::string &name) +{ + MessageOut msg(PCMSG_KICK_USER); + msg.writeInt16(channelId); + msg.writeString(name); + Net::ChatServer::connection->send(msg); +} + +void ChatHandler::who() +{ + MessageOut msg(PCMSG_WHO); + Net::ChatServer::connection->send(msg); +} + +} // namespace ManaServ diff --git a/src/net/manaserv/chathandler.h b/src/net/manaserv/chathandler.h new file mode 100644 index 00000000..2f6a8d00 --- /dev/null +++ b/src/net/manaserv/chathandler.h @@ -0,0 +1,128 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_MANASERV_CHATHANDLER_H +#define NET_MANASERV_CHATHANDLER_H + +#include "net/chathandler.h" +#include "net/messagehandler.h" + +#include "net/serverinfo.h" + +namespace ManaServ { + +class ChatHandler : public MessageHandler, public Net::ChatHandler +{ + public: + ChatHandler(); + + /** + * Handle the given message appropriately. + */ + void handleMessage(MessageIn &msg); + + void connect(); + + bool isConnected(); + + void disconnect(); + + void talk(const std::string &text); + + void me(const std::string &text); + + void privateMessage(const std::string &recipient, + const std::string &text); + + void channelList(); + + void enterChannel(const std::string &channel, + const std::string &password); + + void quitChannel(int channelId); + + void sendToChannel(int channelId, const std::string &text); + + void userList(const std::string &channel); + + void setChannelTopic(int channelId, const std::string &text); + + void setUserMode(int channelId, const std::string &name, int mode); + + void kickUser(int channelId, const std::string &name); + + void who(); + + private: + /** + * Handle chat messages sent from the game server. + */ + void handleGameChatMessage(MessageIn &msg); + + /** + * Handle channel entry responses. + */ + void handleEnterChannelResponse(MessageIn &msg); + + /** + * Handle list channels responses. + */ + void handleListChannelsResponse(MessageIn &msg); + + /** + * Handle private messages. + */ + void handlePrivateMessage(MessageIn &msg); + + /** + * Handle announcements. + */ + void handleAnnouncement(MessageIn &msg); + + /** + * Handle chat messages. + */ + void handleChatMessage(MessageIn &msg); + + /** + * Handle quit channel responses. + */ + void handleQuitChannelResponse(MessageIn &msg); + + /** + * Handle list channel users responses. + */ + void handleListChannelUsersResponse(MessageIn &msg); + + /** + * Handle channel events. + */ + void handleChannelEvent(MessageIn &msg); + + /** + * Handle who responses. + */ + void handleWhoResponse(MessageIn &msg); +}; + +} // namespace ManaServ + +#endif diff --git a/src/net/manaserv/chatserver/chatserver.cpp b/src/net/manaserv/chatserver/chatserver.cpp new file mode 100644 index 00000000..f0f5faf2 --- /dev/null +++ b/src/net/manaserv/chatserver/chatserver.cpp @@ -0,0 +1,54 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "chatserver.h" + +#include "internal.h" + +#include "net/manaserv/connection.h" +#include "net/manaserv/protocol.h" + +#include "net/messageout.h" + +using Net::ChatServer::connection; + +void Net::ChatServer::connect(Net::Connection *connection, + const std::string &token) +{ + Net::ChatServer::connection = connection; + + MessageOut msg(PCMSG_CONNECT); + msg.writeString(token, 32); + connection->send(msg); +} + +void Net::ChatServer::logout() +{ + MessageOut msg(PCMSG_DISCONNECT); + connection->send(msg); +} + +void Net::ChatServer::announce(const std::string &text) +{ + MessageOut msg(PCMSG_ANNOUNCE); + msg.writeString(text); + connection->send(msg); +} diff --git a/src/net/manaserv/chatserver/chatserver.h b/src/net/manaserv/chatserver/chatserver.h new file mode 100644 index 00000000..18859a2c --- /dev/null +++ b/src/net/manaserv/chatserver/chatserver.h @@ -0,0 +1,44 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_CHATSERVER_CHATSERVER_H +#define NET_CHATSERVER_CHATSERVER_H + +#include <iosfwd> + +namespace Net +{ + class Connection; + + namespace ChatServer + { + void connect(Net::Connection *connection, const std::string &token); + + void logout(); + + void announce(const std::string &text); + + void kickUser(short channel, const std::string &user); + + } +} + +#endif diff --git a/src/net/manaserv/chatserver/guild.cpp b/src/net/manaserv/chatserver/guild.cpp new file mode 100644 index 00000000..5973077e --- /dev/null +++ b/src/net/manaserv/chatserver/guild.cpp @@ -0,0 +1,95 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "guild.h" + +#include "internal.h" + +#include "net/manaserv/connection.h" +#include "net/manaserv/protocol.h" + +#include "net/messageout.h" + +#include "log.h" + +void Net::ChatServer::Guild::createGuild(const std::string &name) +{ + logger->log("Sending PCMSG_GUILD_CREATE"); + MessageOut msg(PCMSG_GUILD_CREATE); + + msg.writeString(name); + + Net::ChatServer::connection->send(msg); +} + +void Net::ChatServer::Guild::invitePlayer(const std::string &name, short guildId) +{ + logger->log("Sending PCMSG_GUILD_INVITE"); + MessageOut msg(PCMSG_GUILD_INVITE); + + msg.writeInt16(guildId); + msg.writeString(name); + + Net::ChatServer::connection->send(msg); +} + +void Net::ChatServer::Guild::acceptInvite(const std::string &name) +{ + logger->log("Sending PCMSG_GUILD_ACCEPT"); + MessageOut msg(PCMSG_GUILD_ACCEPT); + + msg.writeString(name); + + Net::ChatServer::connection->send(msg); +} + +void Net::ChatServer::Guild::getGuildMembers(short guildId) +{ + logger->log("Sending PCMSG_GUILD_GET_MEMBERS"); + MessageOut msg(PCMSG_GUILD_GET_MEMBERS); + + msg.writeInt16(guildId); + + Net::ChatServer::connection->send(msg); +} + +void Net::ChatServer::Guild::promoteMember(const std::string &name, + short guildId, short level) +{ + logger->log("Sending PCMSG_GUILD_PROMOTE_MEMBER"); + MessageOut msg(PCMSG_GUILD_PROMOTE_MEMBER); + + msg.writeInt16(guildId); + msg.writeString(name); + msg.writeInt8(level); + + Net::ChatServer::connection->send(msg); +} + +void Net::ChatServer::Guild::quitGuild(short guildId) +{ + logger->log("Sending PCMSG_GUILD_QUIT"); + MessageOut msg(PCMSG_GUILD_QUIT); + + msg.writeInt16(guildId); + + Net::ChatServer::connection->send(msg); +} diff --git a/src/net/manaserv/chatserver/guild.h b/src/net/manaserv/chatserver/guild.h new file mode 100644 index 00000000..2e9cf9a6 --- /dev/null +++ b/src/net/manaserv/chatserver/guild.h @@ -0,0 +1,67 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_CHATSERVER_GUILD_H +#define NET_CHATSERVER_GUILD_H + +#include <iosfwd> + +namespace Net +{ + namespace ChatServer + { + namespace Guild + { + /** + * Create guild. + */ + void createGuild(const std::string &name); + + /** + * Invite a player to your guild. + */ + void invitePlayer(const std::string &name, short guildId); + + /** + * Accept an invite another player has sent to join their guild. + */ + void acceptInvite(const std::string &name); + + /** + * Get a list of members in a guild. + */ + void getGuildMembers(short guildId); + + /** + * Promote guild member + */ + void promoteMember(const std::string &name, short guildId, + short level); + + /** + * Quit guild. + */ + void quitGuild(short guildId); + } + } +} + +#endif diff --git a/src/net/manaserv/chatserver/internal.cpp b/src/net/manaserv/chatserver/internal.cpp new file mode 100644 index 00000000..52744804 --- /dev/null +++ b/src/net/manaserv/chatserver/internal.cpp @@ -0,0 +1,32 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "internal.h" + +namespace Net +{ + class Connection; + + namespace ChatServer + { + Connection *connection = 0; + } +} diff --git a/src/net/manaserv/chatserver/internal.h b/src/net/manaserv/chatserver/internal.h new file mode 100644 index 00000000..162d54fb --- /dev/null +++ b/src/net/manaserv/chatserver/internal.h @@ -0,0 +1,35 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_CHATSERVER_INTERNAL_H +#define NET_CHATSERVER_INTERNAL_H + +namespace Net +{ + class Connection; + + namespace ChatServer + { + extern Connection *connection; + } +} + +#endif diff --git a/src/net/manaserv/chatserver/party.cpp b/src/net/manaserv/chatserver/party.cpp new file mode 100644 index 00000000..26b45346 --- /dev/null +++ b/src/net/manaserv/chatserver/party.cpp @@ -0,0 +1,79 @@ +/* + * The Mana World + * Copyright (C) 2008 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "party.h" + +#include "internal.h" + +#include "net/manaserv/connection.h" +#include "net/manaserv/protocol.h" + +#include "net/messageout.h" + +#include "log.h" + +void Net::ChatServer::Party::invitePlayer(const std::string &name) +{ + logger->log("Sending PCMSG_PARTY_INVITE"); + MessageOut msg(PCMSG_PARTY_INVITE); + + msg.writeString(name); + + Net::ChatServer::connection->send(msg); +} + +void Net::ChatServer::Party::acceptInvite(const std::string &name) +{ + logger->log("Sending PCMSG_PARTY_ACCEPT_INVITE"); + MessageOut msg(PCMSG_PARTY_ACCEPT_INVITE); + + msg.writeString(name); + + Net::ChatServer::connection->send(msg); +} + +void Net::ChatServer::Party::rejectInvite(const std::string &name) +{ + logger->log("Sending PCMSG_PARTY_REJECT_INVITE"); + MessageOut msg(PCMSG_PARTY_REJECT_INVITE); + + msg.writeString(name); + + Net::ChatServer::connection->send(msg); +} + +void Net::ChatServer::Party::getPartyMembers() +{ + logger->log("Sending PCMSG_PARTY_GET_MEMBERS"); +// MessageOut msg(PCMSG_GUILD_GET_MEMBERS); + +// msg.writeInt16(guildId); + +// Net::ChatServer::connection->send(msg); +} + +void Net::ChatServer::Party::quitParty() +{ + logger->log("Sending PCMSG_PARTY_QUIT"); + MessageOut msg(PCMSG_PARTY_QUIT); + + Net::ChatServer::connection->send(msg); +} diff --git a/src/net/manaserv/chatserver/party.h b/src/net/manaserv/chatserver/party.h new file mode 100644 index 00000000..3850c283 --- /dev/null +++ b/src/net/manaserv/chatserver/party.h @@ -0,0 +1,61 @@ +/* + * The Mana World + * Copyright (C) 2008 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_CHATSERVER_PARTY_H +#define NET_CHATSERVER_PARTY_H + +#include <iosfwd> + +namespace Net +{ + namespace ChatServer + { + namespace Party + { + /** + * Invite a player to the party. + */ + void invitePlayer(const std::string &name); + + /** + * Accept an invite another player has sent to join their party + */ + void acceptInvite(const std::string &name); + + /** + * Reject an invite from another player to join their party + */ + void rejectInvite(const std::string &name); + + /** + * Get a list of party members + */ + void getPartyMembers(); + + /** + * Leave party + */ + void quitParty(); + } + } +} + +#endif diff --git a/src/net/manaserv/connection.cpp b/src/net/manaserv/connection.cpp new file mode 100644 index 00000000..b73f867f --- /dev/null +++ b/src/net/manaserv/connection.cpp @@ -0,0 +1,105 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "net/manaserv/connection.h" + +#include "net/manaserv/internal.h" + +#include "net/messageout.h" + +#include "log.h" + +#include <string> + +Net::Connection::Connection(ENetHost *client): + mConnection(0), mClient(client) +{ + mPort = 0; + Net::connections++; +} + +Net::Connection::~Connection() +{ + Net::connections--; +} + +bool Net::Connection::connect(const std::string &address, short port) +{ + logger->log("Net::Connection::connect(%s, %i)", address.c_str(), port); + + if (address.empty()) + { + logger->log("Net::Connection::connect() got empty address!"); + mState = NET_ERROR; + return false; + } + + ENetAddress enetAddress; + + enet_address_set_host(&enetAddress, address.c_str()); + enetAddress.port = port; + + // Initiate the connection, allocating channel 0. + mConnection = enet_host_connect(mClient, &enetAddress, 1); + + if (!mConnection) + { + logger->log("Unable to initiate connection to the server."); + mState = NET_ERROR; + return false; + } + + mPort = port; + + return true; +} + +void Net::Connection::disconnect() +{ + if (!mConnection) + return; + + enet_peer_disconnect(mConnection, 0); + enet_host_flush(mClient); + enet_peer_reset(mConnection); + + mConnection = 0; +} + +bool Net::Connection::isConnected() +{ + return (mConnection) ? + (mConnection->state == ENET_PEER_STATE_CONNECTED) : false; +} + +void Net::Connection::send(const MessageOut &msg) +{ + if (!isConnected()) + { + logger->log("Warning: cannot send message to not connected server!"); + return; + } + + ENetPacket *packet = enet_packet_create(msg.getData(), + msg.getDataSize(), + ENET_PACKET_FLAG_RELIABLE); + enet_peer_send(mConnection, 0, packet); +} diff --git a/src/net/manaserv/connection.h b/src/net/manaserv/connection.h new file mode 100644 index 00000000..b340546b --- /dev/null +++ b/src/net/manaserv/connection.h @@ -0,0 +1,81 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_MANASERV_CONNECTION_H +#define NET_MANASERV_CONNECTION_H + +#include <iosfwd> + +#include <enet/enet.h> + +class MessageOut; + +namespace Net +{ + /** + * \ingroup Network + */ + class Connection + { + public: + enum State { + OK, + NET_ERROR + }; + + ~Connection(); + + /** + * Connects to the given server with the specified address and port. + * This method is non-blocking, use isConnected to check whether the + * server is connected. + */ + bool connect(const std::string &address, short port); + + /** + * Disconnects from the given server. + */ + void disconnect(); + + State getState() { return mState; } + + /** + * Returns whether the server is connected. + */ + bool isConnected(); + + /** + * Sends a message. + */ + void send(const MessageOut &msg); + + private: + friend Connection *Net::getConnection(); + Connection(ENetHost *client); + + short mPort; + ENetPeer *mConnection; + ENetHost *mClient; + State mState; + }; +} + +#endif diff --git a/src/net/manaserv/effecthandler.cpp b/src/net/manaserv/effecthandler.cpp new file mode 100644 index 00000000..e2121102 --- /dev/null +++ b/src/net/manaserv/effecthandler.cpp @@ -0,0 +1,80 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "net/manaserv/effecthandler.h" + +#include "net/manaserv/protocol.h" + +#include "net/messagein.h" + +#include "beingmanager.h" +#include "effectmanager.h" +#include "log.h" + +namespace ManaServ { + +EffectHandler::EffectHandler() +{ + static const Uint16 _messages[] = { + GPMSG_CREATE_EFFECT_POS, + GPMSG_CREATE_EFFECT_BEING, + 0 + }; + handledMessages = _messages; +} + +void EffectHandler::handleMessage(MessageIn &msg) +{ + switch (msg.getId()) + { + case GPMSG_CREATE_EFFECT_POS: + handleCreateEffectPos(msg); + break; + case GPMSG_CREATE_EFFECT_BEING: + handleCreateEffectBeing(msg); + break; + default: + break; + } +} + +void EffectHandler::handleCreateEffectPos(MessageIn &msg) +{ + int id = msg.readInt16(); + Uint16 x = msg.readInt16(); + Uint16 y = msg.readInt16(); + effectManager->trigger(id, x, y); +} + +void EffectHandler::handleCreateEffectBeing(MessageIn &msg) +{ + int eid = msg.readInt16(); + int bid = msg.readInt16(); + Being* b = beingManager->findBeing(bid); + if (b) + { + effectManager->trigger(eid, b); + } else { + logger->log("Warning: CreateEffect called for unknown being #%d", bid); + } +} + +} // namespace ManaServ diff --git a/src/net/manaserv/effecthandler.h b/src/net/manaserv/effecthandler.h new file mode 100644 index 00000000..5c52f121 --- /dev/null +++ b/src/net/manaserv/effecthandler.h @@ -0,0 +1,43 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_MANASERV_EFFECTSHANDLER_H +#define NET_MANASERV_EFFECTSHANDLER_H + +#include "net/messagehandler.h" + +namespace ManaServ { + +class EffectHandler : public MessageHandler +{ + public: + EffectHandler(); + + void handleMessage(MessageIn &msg); + + private: + void handleCreateEffectPos(MessageIn &msg); + void handleCreateEffectBeing(MessageIn &msg); +}; + +} // namespace ManaServ + +#endif diff --git a/src/net/manaserv/gamehandler.cpp b/src/net/manaserv/gamehandler.cpp new file mode 100644 index 00000000..2a4e08b6 --- /dev/null +++ b/src/net/manaserv/gamehandler.cpp @@ -0,0 +1,132 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "net/manaserv/gamehandler.h" + +#include "net/manaserv/chathandler.h" +#include "net/manaserv/connection.h" +#include "net/manaserv/protocol.h" + +#include "net/manaserv/chatserver/chatserver.h" +#include "net/manaserv/gameserver/gameserver.h" + +#include "main.h" + +Net::GameHandler *gameHandler; + +extern ManaServ::ChatHandler *chatHandler; + +extern Net::Connection *gameServerConnection; + +namespace ManaServ { + +extern std::string netToken; +extern ServerInfo gameServer; + +GameHandler::GameHandler() +{ + static const Uint16 _messages[] = { + GPMSG_DISCONNECT_RESPONSE, + 0 + }; + handledMessages = _messages; + gameHandler = this; +} + +void GameHandler::handleMessage(MessageIn &msg) +{ + switch (msg.getId()) + { + case GPMSG_DISCONNECT_RESPONSE: + { + int errMsg = msg.readInt8(); + // Successful logout + if (errMsg == ERRMSG_OK) + { + // TODO: Handle logout + } + // Logout failed + else + { + switch (errMsg) { + case ERRMSG_NO_LOGIN: + errorMessage = "Gameserver: Not logged in"; + break; + default: + errorMessage = "Gameserver: Unknown error"; + break; + } + state = STATE_ERROR; + } + } + break; + } +} + +void GameHandler::connect() +{ + // +} + +bool GameHandler::isConnected() +{ + return gameServerConnection->isConnected() && + chatHandler->isConnected(); +} + +void GameHandler::disconnect() +{ + gameServerConnection->disconnect(); + chatHandler->disconnect(); +} + +void GameHandler::inGame() +{ + Net::GameServer::connect(gameServerConnection, netToken); + chatHandler->connect(); +} + +void GameHandler::mapLoaded(const std::string &mapName) +{ + // TODO +} + +void GameHandler::who() +{ + // TODO +} + +void GameHandler::quit() +{ + // TODO +} + +void GameHandler::ping(int tick) +{ + // TODO +} + +void GameHandler::clear() +{ + disconnect(); +} + +} // namespace ManaServ diff --git a/src/net/manaserv/gamehandler.h b/src/net/manaserv/gamehandler.h new file mode 100644 index 00000000..846eb2ae --- /dev/null +++ b/src/net/manaserv/gamehandler.h @@ -0,0 +1,60 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_MANASERV_MAPHANDLER_H +#define NET_MANASERV_MAPHANDLER_H + +#include "net/gamehandler.h" +#include "net/messagehandler.h" + +#include "net/serverinfo.h" + +namespace ManaServ { + +class GameHandler : public MessageHandler, public Net::GameHandler +{ + public: + GameHandler(); + + void handleMessage(MessageIn &msg); + + void connect(); + + bool isConnected(); + + void disconnect(); + + void inGame(); + + void mapLoaded(const std::string &mapName); + + void who(); + + void quit(); + + void ping(int tick); + + void clear(); +}; + +} // namespace ManaServ + +#endif diff --git a/src/net/manaserv/gameserver/gameserver.cpp b/src/net/manaserv/gameserver/gameserver.cpp new file mode 100644 index 00000000..94015c20 --- /dev/null +++ b/src/net/manaserv/gameserver/gameserver.cpp @@ -0,0 +1,50 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "gameserver.h" + +#include "internal.h" + +#include "net/manaserv/connection.h" +#include "net/manaserv/protocol.h" + +#include "net/messageout.h" + +void Net::GameServer::connect(Net::Connection *connection, + const std::string &token) +{ + Net::GameServer::connection = connection; + + MessageOut msg(PGMSG_CONNECT); + + msg.writeString(token, 32); + + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::logout(bool reconnectAccount) +{ + MessageOut msg(PGMSG_DISCONNECT); + + msg.writeInt8((unsigned char) reconnectAccount); + + Net::GameServer::connection->send(msg); +} diff --git a/src/net/manaserv/gameserver/gameserver.h b/src/net/manaserv/gameserver/gameserver.h new file mode 100644 index 00000000..6de82c2e --- /dev/null +++ b/src/net/manaserv/gameserver/gameserver.h @@ -0,0 +1,39 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_GAMESERVER_GAMESERVER_H +#define NET_GAMESERVER_GAMESERVER_H + +#include <iosfwd> + +namespace Net +{ + class Connection; + + namespace GameServer + { + void connect(Net::Connection *connection, const std::string &token); + + void logout(bool reconnectAccount); + } +} + +#endif diff --git a/src/net/manaserv/gameserver/internal.cpp b/src/net/manaserv/gameserver/internal.cpp new file mode 100644 index 00000000..27cb4a47 --- /dev/null +++ b/src/net/manaserv/gameserver/internal.cpp @@ -0,0 +1,32 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "internal.h" + +namespace Net +{ + class Connection; + + namespace GameServer + { + Connection *connection = 0; + } +} diff --git a/src/net/manaserv/gameserver/internal.h b/src/net/manaserv/gameserver/internal.h new file mode 100644 index 00000000..6c6e2613 --- /dev/null +++ b/src/net/manaserv/gameserver/internal.h @@ -0,0 +1,35 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_GAMESERVER_INTERNAL_H +#define NET_GAMESERVER_INTERNAL_H + +namespace Net +{ + class Connection; + + namespace GameServer + { + extern Connection *connection; + } +} + +#endif diff --git a/src/net/manaserv/gameserver/player.cpp b/src/net/manaserv/gameserver/player.cpp new file mode 100644 index 00000000..e667c8b9 --- /dev/null +++ b/src/net/manaserv/gameserver/player.cpp @@ -0,0 +1,57 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "player.h" + +#include "internal.h" + +#include "net/manaserv/connection.h" +#include "net/manaserv/protocol.h" + +#include "net/messageout.h" + +void RespawnRequestListener::action(const gcn::ActionEvent &event) +{ + Net::GameServer::Player::respawn(); +} + +void Net::GameServer::Player::walk(int x, int y) +{ + MessageOut msg(PGMSG_WALK); + msg.writeInt16(x); + msg.writeInt16(y); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::moveItem(int oldSlot, int newSlot, int amount) +{ + MessageOut msg(PGMSG_MOVE_ITEM); + msg.writeInt8(oldSlot); + msg.writeInt8(newSlot); + msg.writeInt8(amount); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::respawn() +{ + MessageOut msg(PGMSG_RESPAWN); + Net::GameServer::connection->send(msg); +} diff --git a/src/net/manaserv/gameserver/player.h b/src/net/manaserv/gameserver/player.h new file mode 100644 index 00000000..9a202c6e --- /dev/null +++ b/src/net/manaserv/gameserver/player.h @@ -0,0 +1,51 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_GAMESERVER_PLAYER_H +#define NET_GAMESERVER_PLAYER_H + +#include "being.h" + +#include <guichan/actionlistener.hpp> + +#include <iosfwd> + + +struct RespawnRequestListener : public gcn::ActionListener +{ + void action(const gcn::ActionEvent &event); +}; + +namespace Net +{ + namespace GameServer + { + namespace Player + { + void walk(int x, int y); + void moveItem(int oldSlot, int newSlot, int amount); + void respawn(); + static RespawnRequestListener respawnListener; + } + } +} + +#endif diff --git a/src/net/manaserv/generalhandler.cpp b/src/net/manaserv/generalhandler.cpp new file mode 100644 index 00000000..0b2eefe2 --- /dev/null +++ b/src/net/manaserv/generalhandler.cpp @@ -0,0 +1,190 @@ +/* + * The Mana World + * Copyright (C) 2009 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "net/manaserv/generalhandler.h" + +#include "gui/changeemaildialog.h" +#include "gui/charselectdialog.h" +#include "gui/inventorywindow.h" +#include "gui/partywindow.h" +#include "gui/register.h" +#include "gui/skilldialog.h" +#include "gui/specialswindow.h" +#include "gui/statuswindow.h" + +#include "net/manaserv/network.h" +#include "net/manaserv/connection.h" + +#include "net/manaserv/beinghandler.h" +#include "net/manaserv/buysellhandler.h" +#include "net/manaserv/charhandler.h" +#include "net/manaserv/chathandler.h" +#include "net/manaserv/effecthandler.h" +#include "net/manaserv/gamehandler.h" +#include "net/manaserv/guildhandler.h" +#include "net/manaserv/inventoryhandler.h" +#include "net/manaserv/itemhandler.h" +#include "net/manaserv/loginhandler.h" +#include "net/manaserv/npchandler.h" +#include "net/manaserv/partyhandler.h" +#include "net/manaserv/playerhandler.h" +#include "net/manaserv/specialhandler.h" +#include "net/manaserv/tradehandler.h" + +#include "utils/gettext.h" + +#include "main.h" + +#include <list> + +Net::GeneralHandler *generalHandler = NULL; + +Net::Connection *gameServerConnection = 0; +Net::Connection *chatServerConnection = 0; +Net::Connection *accountServerConnection = 0; + +namespace ManaServ { + +std::string netToken = ""; +ServerInfo gameServer; +ServerInfo chatServer; + +GeneralHandler::GeneralHandler(): + mBeingHandler(new BeingHandler), + mBuySellHandler(new BuySellHandler), + mCharHandler(new CharHandler), + mChatHandler(new ChatHandler), + mEffectHandler(new EffectHandler), + mGameHandler(new GameHandler), + mGuildHandler(new GuildHandler), + mInventoryHandler(new InventoryHandler), + mItemHandler(new ItemHandler), + mLoginHandler(new LoginHandler), + mNpcHandler(new NpcHandler), + mPartyHandler(new PartyHandler), + mPlayerHandler(new PlayerHandler), + mTradeHandler(new TradeHandler), + mSpecialHandler(new SpecialHandler) +{ + Net::initialize(); + + accountServerConnection = Net::getConnection(); + gameServerConnection = Net::getConnection(); + chatServerConnection = Net::getConnection(); + + generalHandler = this; + + std::list<ItemDB::Stat> stats; + stats.push_back(ItemDB::Stat("str", N_("Strength %+d"))); + stats.push_back(ItemDB::Stat("agi", N_("Agility %+d"))); + stats.push_back(ItemDB::Stat("dex", N_("Dexterity %+d"))); + stats.push_back(ItemDB::Stat("vit", N_("Vitality %+d"))); + stats.push_back(ItemDB::Stat("int", N_("Intelligence %+d"))); + stats.push_back(ItemDB::Stat("will", N_("Willpower %+d"))); + + ItemDB::setStatsList(stats); +} + +void GeneralHandler::load() +{ + Net::registerHandler(mBeingHandler.get()); + Net::registerHandler(mBuySellHandler.get()); + Net::registerHandler(mCharHandler.get()); + Net::registerHandler(mChatHandler.get()); + Net::registerHandler(mEffectHandler.get()); + Net::registerHandler(mGameHandler.get()); + Net::registerHandler(mGuildHandler.get()); + Net::registerHandler(mInventoryHandler.get()); + Net::registerHandler(mItemHandler.get()); + Net::registerHandler(mLoginHandler.get()); + Net::registerHandler(mNpcHandler.get()); + Net::registerHandler(mPartyHandler.get()); + Net::registerHandler(mPlayerHandler.get()); + Net::registerHandler(mTradeHandler.get()); +} + +void GeneralHandler::reload() +{ + // Nothing needed yet +} + +void GeneralHandler::unload() +{ + Net::clearHandlers(); + + if (accountServerConnection) + accountServerConnection->disconnect(); + if (gameServerConnection) + gameServerConnection->disconnect(); + if (chatServerConnection) + chatServerConnection->disconnect(); + + delete accountServerConnection; + delete gameServerConnection; + delete chatServerConnection; + + Net::finalize(); +} + +void GeneralHandler::flushNetwork() +{ + Net::flush(); +} + +bool GeneralHandler::isNetworkConnected() +{ + // TODO + return true; +} + +void GeneralHandler::tick() +{ + // TODO +} + +void GeneralHandler::guiWindowsLoaded() +{ + inventoryWindow->setSplitAllowed(true); + partyWindow->clearPartyName(); + skillDialog->loadSkills("tmw-skills.xml"); + specialsWindow->loadSpecials("specials.xml"); + + player_node->setExpNeeded(100); + + statusWindow->addAttribute(16, _("Strength"), true); + statusWindow->addAttribute(17, _("Agility"), true); + statusWindow->addAttribute(18, _("Dexterity"), true); + statusWindow->addAttribute(19, _("Vitality"), true); + statusWindow->addAttribute(20, _("Intelligence"), true); + statusWindow->addAttribute(21, _("Willpower"), true); +} + +void GeneralHandler::guiWindowsUnloaded() +{ + // TODO +} + +void GeneralHandler::clearHandlers() +{ + Net::clearHandlers(); +} + +} // namespace ManaServ diff --git a/src/net/manaserv/generalhandler.h b/src/net/manaserv/generalhandler.h new file mode 100644 index 00000000..0017af75 --- /dev/null +++ b/src/net/manaserv/generalhandler.h @@ -0,0 +1,74 @@ +/* + * The Mana World + * Copyright (C) 2009 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_MANASERV_GENERALHANDLER_H +#define NET_MANASERV_GENERALHANDLER_H + +#include "net/generalhandler.h" +#include "net/net.h" +#include "net/messagehandler.h" + +namespace ManaServ { + +class GeneralHandler : public Net::GeneralHandler +{ + public: + GeneralHandler(); + + void load(); + + void reload(); + + void unload(); + + void flushNetwork(); + + bool isNetworkConnected(); + + void tick(); + + void guiWindowsLoaded(); + + void guiWindowsUnloaded(); + + void clearHandlers(); + + protected: + MessageHandlerPtr mBeingHandler; + MessageHandlerPtr mBuySellHandler; + MessageHandlerPtr mCharHandler; + MessageHandlerPtr mChatHandler; + MessageHandlerPtr mEffectHandler; + MessageHandlerPtr mGameHandler; + MessageHandlerPtr mGuildHandler; + MessageHandlerPtr mInventoryHandler; + MessageHandlerPtr mItemHandler; + MessageHandlerPtr mLoginHandler; + MessageHandlerPtr mNpcHandler; + MessageHandlerPtr mPartyHandler; + MessageHandlerPtr mPlayerHandler; + MessageHandlerPtr mTradeHandler; + MessageHandlerPtr mSpecialHandler; +}; + +} // namespace ManaServ + +#endif // NET_MANASERV_GENERALHANDLER_H diff --git a/src/net/manaserv/guildhandler.cpp b/src/net/manaserv/guildhandler.cpp new file mode 100644 index 00000000..876de413 --- /dev/null +++ b/src/net/manaserv/guildhandler.cpp @@ -0,0 +1,254 @@ +/* + * The Mana World + * Copyright (C) 2008 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "net/manaserv/guildhandler.h" + +#include "net/messagein.h" + +#include "net/manaserv/chatserver/chatserver.h" +#include "net/manaserv/chatserver/guild.h" +#include "net/manaserv/protocol.h" + +#include "gui/widgets/channeltab.h" +#include "gui/chat.h" +#include "gui/guildwindow.h" + +#include "guild.h" +#include "log.h" +#include "localplayer.h" +#include "channel.h" +#include "channelmanager.h" + +#include "utils/gettext.h" +#include "utils/stringutils.h" + +#include <iostream> + +namespace ManaServ { + +GuildHandler::GuildHandler() +{ + static const Uint16 _messages[] = { + CPMSG_GUILD_CREATE_RESPONSE, + CPMSG_GUILD_INVITE_RESPONSE, + CPMSG_GUILD_ACCEPT_RESPONSE, + CPMSG_GUILD_GET_MEMBERS_RESPONSE, + CPMSG_GUILD_UPDATE_LIST, + CPMSG_GUILD_INVITED, + CPMSG_GUILD_REJOIN, + CPMSG_GUILD_QUIT_RESPONSE, + 0 + }; + handledMessages = _messages; + +} + +void GuildHandler::handleMessage(MessageIn &msg) +{ + switch (msg.getId()) + { + case CPMSG_GUILD_CREATE_RESPONSE: + { + logger->log("Received CPMSG_GUILD_CREATE_RESPONSE"); + if(msg.readInt8() == ERRMSG_OK) + { + // TODO - Acknowledge guild was created + localChatTab->chatLog(_("Guild created.")); + joinedGuild(msg); + } + else + { + localChatTab->chatLog(_("Error creating guild.")); + } + } break; + + case CPMSG_GUILD_INVITE_RESPONSE: + { + logger->log("Received CPMSG_GUILD_INVITE_RESPONSE"); + if(msg.readInt8() == ERRMSG_OK) + { + // TODO - Acknowledge invite was sent + localChatTab->chatLog(_("Invite sent.")); + } + } break; + + case CPMSG_GUILD_ACCEPT_RESPONSE: + { + logger->log("Received CPMSG_GUILD_ACCEPT_RESPONSE"); + if(msg.readInt8() == ERRMSG_OK) + { + // TODO - Acknowledge accepted into guild + joinedGuild(msg); + } + } break; + + case CPMSG_GUILD_GET_MEMBERS_RESPONSE: + { + logger->log("Received CPMSG_GUILD_GET_MEMBERS_RESPONSE"); + if(msg.readInt8() == ERRMSG_OK) + { + std::string guildMember; + bool online; + std::string guildName; + Guild *guild; + + short guildId = msg.readInt16(); + guild = player_node->getGuild(guildId); + + if (!guild) + return; + + guildName = guild->getName(); + + while(msg.getUnreadLength()) + { + guildMember = msg.readString(); + online = msg.readInt8(); + if(guildMember != "") + { + guild->addMember(guildMember); + guildWindow->setOnline(guildName, guildMember, online); + } + } + + guildWindow->updateTab(); + } + } break; + + case CPMSG_GUILD_UPDATE_LIST: + { + logger->log("Received CPMSG_GUILD_UPDATE_LIST"); + short guildId = msg.readInt16(); + std::string guildMember = msg.readString(); + char eventId = msg.readInt8(); + + Guild *guild = player_node->getGuild(guildId); + if (guild) + { + switch(eventId) + { + case GUILD_EVENT_NEW_PLAYER: + guild->addMember(guildMember); + guildWindow->setOnline(guild->getName(), guildMember, + true); + break; + + case GUILD_EVENT_LEAVING_PLAYER: + guild->removeMember(guildMember); + break; + + case GUILD_EVENT_ONLINE_PLAYER: + guildWindow->setOnline(guild->getName(), guildMember, + true); + break; + + case GUILD_EVENT_OFFLINE_PLAYER: + guildWindow->setOnline(guild->getName(), guildMember, + false); + break; + + default: + logger->log("Invalid guild event"); + } + } + guildWindow->updateTab(); + + + } break; + + case CPMSG_GUILD_INVITED: + { + logger->log("Received CPMSG_GUILD_INVITED"); + std::string inviterName = msg.readString(); + std::string guildName = msg.readString(); + + // Open a dialog asking if the player accepts joining the guild. + guildWindow->openAcceptDialog(inviterName, guildName); + } break; + + case CPMSG_GUILD_PROMOTE_MEMBER_RESPONSE: + { + logger->log("Received CPMSG_GUILD_PROMOTE_MEMBER_RESPONSE"); + + if (msg.readInt8() == ERRMSG_OK) + { + // promotion succeeded + localChatTab->chatLog(_("Member was promoted successfully.")); + } + else + { + // promotion failed + localChatTab->chatLog(_("Failed to promote member.")); + } + } + + case CPMSG_GUILD_REJOIN: + { + logger->log("Received CPMSG_GUILD_REJOIN"); + + joinedGuild(msg); + } break; + + case CPMSG_GUILD_QUIT_RESPONSE: + { + logger->log("Received CPMSG_GUILD_QUIT_RESPONSE"); + + if (msg.readInt8() == ERRMSG_OK) + { + // Must remove tab first, as it wont find the guild + // name after its removed from the player + int guildId = msg.readInt16(); + Guild *guild = player_node->getGuild(guildId); + if (guild) + { + Channel *channel = channelManager->findByName(guild->getName()); + channelManager->removeChannel(channel); + guildWindow->removeTab(guildId); + player_node->removeGuild(guildId); + } + } + } break; + } +} + +void GuildHandler::joinedGuild(MessageIn &msg) +{ + std::string guildName = msg.readString(); + short guildId = msg.readInt16(); + short permissions = msg.readInt16(); + short channelId = msg.readInt16(); + std::string announcement = msg.readString(); + + // Add guild to player and create new guild tab + Guild *guild = player_node->addGuild(guildId, permissions); + guild->setName(guildName); + guildWindow->newGuildTab(guildName); + guildWindow->requestMemberList(guildId); + + // Automatically create the guild channel + // COMMENT: Should this go here?? + Channel *channel = new Channel(channelId, guildName, announcement); + channelManager->addChannel(channel); + channel->getTab()->chatLog(strprintf(_("Topic: %s"), announcement.c_str()), + BY_CHANNEL); +} + +} // namespace ManaServ diff --git a/src/net/manaserv/guildhandler.h b/src/net/manaserv/guildhandler.h new file mode 100644 index 00000000..d1b57e50 --- /dev/null +++ b/src/net/manaserv/guildhandler.h @@ -0,0 +1,44 @@ +/* + * The Mana World + * Copyright (C) 2008 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_MANASERV_GUILDHANDLER_H +#define NET_MANASERV_GUILDHANDLER_H + +#include "net/messagehandler.h" + +#include <string> + +namespace ManaServ { + +class GuildHandler : public MessageHandler +{ +public: + GuildHandler(); + + void handleMessage(MessageIn &msg); + +protected: + void joinedGuild(MessageIn &msg); +}; + +} // namespace ManaServ + +#endif diff --git a/src/net/manaserv/internal.cpp b/src/net/manaserv/internal.cpp new file mode 100644 index 00000000..055ce7f2 --- /dev/null +++ b/src/net/manaserv/internal.cpp @@ -0,0 +1,27 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "net/manaserv/internal.h" + +namespace Net +{ + int connections = 0; +} diff --git a/src/net/manaserv/internal.h b/src/net/manaserv/internal.h new file mode 100644 index 00000000..582e4c17 --- /dev/null +++ b/src/net/manaserv/internal.h @@ -0,0 +1,30 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_MANASERV_INTERNAL_H +#define NET_MANASERV_INTERNAL_H + +namespace Net +{ + extern int connections; +} + +#endif diff --git a/src/net/manaserv/inventoryhandler.cpp b/src/net/manaserv/inventoryhandler.cpp new file mode 100644 index 00000000..6074c8d7 --- /dev/null +++ b/src/net/manaserv/inventoryhandler.cpp @@ -0,0 +1,167 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "net/manaserv/inventoryhandler.h" + +#include "net/manaserv/connection.h" +#include "net/manaserv/protocol.h" + +#include "net/manaserv/gameserver/internal.h" +#include "net/manaserv/gameserver/player.h" + +#include "net/messagein.h" +#include "net/messageout.h" + +#include "equipment.h" +#include "inventory.h" +#include "item.h" +#include "itemshortcut.h" +#include "localplayer.h" + +#include "gui/chat.h" + +#include "resources/iteminfo.h" + +#include "log.h" // <<< REMOVE ME! + +Net::InventoryHandler *inventoryHandler; + +namespace ManaServ { + +InventoryHandler::InventoryHandler() +{ + static const Uint16 _messages[] = { + GPMSG_INVENTORY_FULL, + GPMSG_INVENTORY, + 0 + }; + handledMessages = _messages; + inventoryHandler = this; +} + +void InventoryHandler::handleMessage(MessageIn &msg) +{ + switch (msg.getId()) + { + case GPMSG_INVENTORY_FULL: + player_node->clearInventory(); + // no break! + + case GPMSG_INVENTORY: + while (msg.getUnreadLength()) + { + int slot = msg.readInt8(); + if (slot == 255) + { + player_node->setMoney(msg.readInt32()); + continue; + } + + int id = msg.readInt16(); + if (slot < EQUIPMENT_SIZE) + { + player_node->mEquipment->setEquipment(slot, id); + } + else if (slot >= 32 && slot < 32 + INVENTORY_SIZE) + { + int amount = id ? msg.readInt8() : 0; + player_node->setInvItem(slot - 32, id, amount); + } + }; + break; + } +} + +void InventoryHandler::equipItem(const Item *item) +{ + MessageOut msg(PGMSG_EQUIP); + msg.writeInt8(item->getInvIndex()); + Net::GameServer::connection->send(msg); +} + +void InventoryHandler::unequipItem(const Item *item) +{ + MessageOut msg(PGMSG_UNEQUIP); + msg.writeInt8(item->getInvIndex()); + Net::GameServer::connection->send(msg); + + // Tidy equipment directly to avoid weapon still shown bug, for instance + int equipSlot = item->getInvIndex(); + logger->log("Unequipping %d", equipSlot); + player_node->mEquipment->setEquipment(equipSlot, 0); +} + +void InventoryHandler::useItem(const Item *item) +{ + MessageOut msg(PGMSG_USE_ITEM); + msg.writeInt8(item->getInvIndex()); + Net::GameServer::connection->send(msg); +} + +void InventoryHandler::dropItem(const Item *item, int amount) +{ + MessageOut msg(PGMSG_DROP); + msg.writeInt8(item->getInvIndex()); + msg.writeInt8(amount); + Net::GameServer::connection->send(msg); +} + +bool InventoryHandler::canSplit(const Item *item) +{ + return item && !item->isEquipment() && item->getQuantity() > 1; +} + +void InventoryHandler::splitItem(const Item *item, int amount) +{ + int newIndex = player_node->getInventory()->getFreeSlot(); + if (newIndex > Inventory::NO_SLOT_INDEX) + { + Net::GameServer::Player::moveItem( + item->getInvIndex(), newIndex, amount); + } +} + +void InventoryHandler::moveItem(int oldIndex, int newIndex) +{ + if (oldIndex == newIndex) + return; + + Net::GameServer::Player::moveItem(oldIndex, newIndex, + player_node->getInventory()->getItem(oldIndex)->getQuantity()); +} + +void InventoryHandler::openStorage() +{ + // TODO +} + +void InventoryHandler::closeStorage() +{ + // TODO +} + +void InventoryHandler::moveItem(StorageType source, int slot, int amount, + StorageType destination) +{ + // TODO +} + +} // namespace ManaServ diff --git a/src/net/manaserv/inventoryhandler.h b/src/net/manaserv/inventoryhandler.h new file mode 100644 index 00000000..b6510d6a --- /dev/null +++ b/src/net/manaserv/inventoryhandler.h @@ -0,0 +1,61 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_MANASERV_INVENTORYHANDLER_H +#define NET_MANASERV_INVENTORYHANDLER_H + +#include "net/inventoryhandler.h" +#include "net/messagehandler.h" + +namespace ManaServ { + +class InventoryHandler : public MessageHandler, Net::InventoryHandler +{ + public: + InventoryHandler(); + + void handleMessage(MessageIn &msg); + + void equipItem(const Item *item); + + void unequipItem(const Item *item); + + void useItem(const Item *item); + + void dropItem(const Item *item, int amount); + + bool canSplit(const Item *item); + + void splitItem(const Item *item, int amount); + + void moveItem(int oldIndex, int newIndex); + + void openStorage(); + + void closeStorage(); + + void moveItem(StorageType source, int slot, int amount, + StorageType destination); +}; + +} // namespace ManaServ + +#endif diff --git a/src/net/manaserv/itemhandler.cpp b/src/net/manaserv/itemhandler.cpp new file mode 100644 index 00000000..6f25d7df --- /dev/null +++ b/src/net/manaserv/itemhandler.cpp @@ -0,0 +1,70 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "net/manaserv/itemhandler.h" + +#include "net/manaserv/protocol.h" + +#include "net/messagein.h" + +#include "engine.h" +#include "flooritemmanager.h" + +namespace ManaServ { + +ItemHandler::ItemHandler() +{ + static const Uint16 _messages[] = { + GPMSG_ITEMS, + GPMSG_ITEM_APPEAR, + 0 + }; + handledMessages = _messages; +} + +void ItemHandler::handleMessage(MessageIn &msg) +{ + switch (msg.getId()) + { + case GPMSG_ITEM_APPEAR: + case GPMSG_ITEMS: + { + while (msg.getUnreadLength()) + { + int itemId = msg.readInt16(); + int x = msg.readInt16(); + int y = msg.readInt16(); + int id = (x << 16) | y; // dummy id + + if (itemId) + { + floorItemManager->create(id, itemId, x / 32, y / 32, engine->getCurrentMap()); + } + else if (FloorItem *item = floorItemManager->findById(id)) + { + floorItemManager->destroy(item); + } + } + } break; + } +} + +} // namespace ManaServ diff --git a/src/net/manaserv/itemhandler.h b/src/net/manaserv/itemhandler.h new file mode 100644 index 00000000..fde3000d --- /dev/null +++ b/src/net/manaserv/itemhandler.h @@ -0,0 +1,39 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_MANASERV_ITEMHANDLER_H +#define NET_MANASERV_ITEMHANDLER_H + +#include "net/messagehandler.h" + +namespace ManaServ { + +class ItemHandler : public MessageHandler +{ + public: + ItemHandler(); + + void handleMessage(MessageIn &msg); +}; + +} // namespace ManaServ + +#endif diff --git a/src/net/manaserv/loginhandler.cpp b/src/net/manaserv/loginhandler.cpp new file mode 100644 index 00000000..8ae63ce9 --- /dev/null +++ b/src/net/manaserv/loginhandler.cpp @@ -0,0 +1,359 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "net/manaserv/loginhandler.h" + +#include "net/manaserv/connection.h" +#include "net/manaserv/protocol.h" + +#include "net/manaserv/accountserver/account.h" +#include "net/manaserv/accountserver/accountserver.h" + +#include "net/logindata.h" +#include "net/messagein.h" + +#include "main.h" + +#include "utils/gettext.h" + +Net::LoginHandler *loginHandler; + +extern Net::Connection *accountServerConnection; + +namespace ManaServ { + +LoginHandler::LoginHandler() +{ + static const Uint16 _messages[] = { + APMSG_LOGIN_RESPONSE, + APMSG_REGISTER_RESPONSE, + APMSG_RECONNECT_RESPONSE, + APMSG_PASSWORD_CHANGE_RESPONSE, + APMSG_EMAIL_CHANGE_RESPONSE, + APMSG_LOGOUT_RESPONSE, + APMSG_UNREGISTER_RESPONSE, + 0 + }; + handledMessages = _messages; + loginHandler = this; +} + +void LoginHandler::handleMessage(MessageIn &msg) +{ + switch (msg.getId()) + { + case APMSG_LOGIN_RESPONSE: + handleLoginResponse(msg); + break; + case APMSG_REGISTER_RESPONSE: + handleRegisterResponse(msg); + break; + case APMSG_RECONNECT_RESPONSE: + { + int errMsg = msg.readInt8(); + // Successful login + if (errMsg == ERRMSG_OK) + { + state = STATE_CHAR_SELECT; + } + // Login failed + else + { + switch (errMsg) { + case ERRMSG_INVALID_ARGUMENT: + errorMessage = _("Wrong magic_token."); + break; + case ERRMSG_FAILURE: + errorMessage = _("Already logged in."); + break; + case LOGIN_SERVER_FULL: + errorMessage = _("Server is full."); + break; + default: + errorMessage = _("Unknown error."); + break; + } + state = STATE_ERROR; + } + } + break; + + case APMSG_PASSWORD_CHANGE_RESPONSE: + { + int errMsg = msg.readInt8(); + // Successful pass change + if (errMsg == ERRMSG_OK) + { + state = STATE_CHANGEPASSWORD_SUCCESS; + } + // pass change failed + else + { + switch (errMsg) { + case ERRMSG_INVALID_ARGUMENT: + errorMessage = _("New password incorrect."); + break; + case ERRMSG_FAILURE: + errorMessage = _("Old password incorrect."); + break; + case ERRMSG_NO_LOGIN: + errorMessage = _("Account not connected. Please login first."); + break; + default: + errorMessage = _("Unknown error."); + break; + } + state = STATE_ACCOUNTCHANGE_ERROR; + } + } + break; + + case APMSG_EMAIL_CHANGE_RESPONSE: + { + int errMsg = msg.readInt8(); + // Successful pass change + if (errMsg == ERRMSG_OK) + { + state = STATE_CHANGEEMAIL_SUCCESS; + } + // pass change failed + else + { + switch (errMsg) { + case ERRMSG_INVALID_ARGUMENT: + errorMessage = _("New email address incorrect."); + break; + case ERRMSG_FAILURE: + errorMessage = _("Old email address incorrect."); + break; + case ERRMSG_NO_LOGIN: + errorMessage = _("Account not connected. Please login first."); + break; + case ERRMSG_EMAIL_ALREADY_EXISTS: + errorMessage = _("The new email address already exists."); + break; + default: + errorMessage = _("Unknown error."); + break; + } + state = STATE_ACCOUNTCHANGE_ERROR; + } + } + break; + case APMSG_LOGOUT_RESPONSE: + { + int errMsg = msg.readInt8(); + + // Successful logout + if (errMsg == ERRMSG_OK) + { + // TODO: handle logout + } + // Logout failed + else + { + switch (errMsg) { + case ERRMSG_NO_LOGIN: + errorMessage = "Accountserver: Not logged in"; + break; + default: + errorMessage = "Accountserver: Unknown error"; + break; + } + state = STATE_ERROR; + } + } + break; + case APMSG_UNREGISTER_RESPONSE: + { + int errMsg = msg.readInt8(); + // Successful unregistration + if (errMsg == ERRMSG_OK) + { + state = STATE_UNREGISTER; + } + // Unregistration failed + else + { + switch (errMsg) { + case ERRMSG_INVALID_ARGUMENT: + errorMessage = + "Accountserver: Wrong username or password"; + break; + default: + errorMessage = "Accountserver: Unknown error"; + break; + } + state = STATE_ACCOUNTCHANGE_ERROR; + } + } + break; + } +} + +void LoginHandler::handleLoginResponse(MessageIn &msg) +{ + const int errMsg = msg.readInt8(); + + if (errMsg == ERRMSG_OK) + { + readUpdateHost(msg); + // No worlds atm, but future use :-D + state = STATE_WORLD_SELECT; + } + else + { + switch (errMsg) { + case LOGIN_INVALID_VERSION: + errorMessage = _("Client version is too old."); + break; + case ERRMSG_INVALID_ARGUMENT: + errorMessage = _("Wrong username or password."); + break; + case ERRMSG_FAILURE: + errorMessage = _("Already logged in."); + break; + case LOGIN_SERVER_FULL: + errorMessage = _("Server is full."); + break; + case LOGIN_INVALID_TIME: + errorMessage = _("Login attempt too soon after previous " + "attempt."); + break; + default: + errorMessage = _("Unknown error."); + break; + } + state = STATE_LOGIN_ERROR; + } +} + +void LoginHandler::handleRegisterResponse(MessageIn &msg) +{ + const int errMsg = msg.readInt8(); + + if (errMsg == ERRMSG_OK) + { + readUpdateHost(msg); + state = STATE_WORLD_SELECT; + } + else + { + switch (errMsg) { + case REGISTER_INVALID_VERSION: + errorMessage = _("Client version is too old."); + break; + case ERRMSG_INVALID_ARGUMENT: + errorMessage = _("Wrong username, password or email address."); + break; + case REGISTER_EXISTS_USERNAME: + errorMessage = _("Username already exists."); + break; + case REGISTER_EXISTS_EMAIL: + errorMessage = _("Email address already exists."); + break; + default: + errorMessage = _("Unknown error."); + break; + } + state = STATE_LOGIN_ERROR; + } +} + +void LoginHandler::readUpdateHost(MessageIn &msg) +{ + // Set the update host when included in the message + if (msg.getUnreadLength() > 0) + { + mLoginData->updateHost = msg.readString(); + } +} + +void LoginHandler::connect() +{ + accountServerConnection->connect(mServer.hostname, mServer.port); + /*if (state == STATE_CONNECT_SERVER) + state = STATE_LOGIN;*/ +} + +bool LoginHandler::isConnected() +{ + return accountServerConnection->isConnected(); +} + +void LoginHandler::disconnect() +{ + accountServerConnection->disconnect(); +} + +void LoginHandler::loginAccount(LoginData *loginData) +{ + mLoginData = loginData; + Net::AccountServer::login(accountServerConnection, + 0, // client version + loginData->username, + loginData->password); +} + +void LoginHandler::logout() +{ + // TODO +} + +void LoginHandler::changeEmail(const std::string &email) +{ + Net::AccountServer::Account::changeEmail(email); +} + +void LoginHandler::changePassword(const std::string &username, + const std::string &oldPassword, + const std::string &newPassword) +{ + Net::AccountServer::Account::changePassword(username, oldPassword, + newPassword); +} + +void LoginHandler::chooseServer(unsigned int server) +{ + // TODO +} + +void LoginHandler::registerAccount(LoginData *loginData) +{ + Net::AccountServer::registerAccount(accountServerConnection, + 0, // client version + loginData->username, + loginData->password, + loginData->email); +} + +void LoginHandler::unregisterAccount(const std::string &username, + const std::string &password) +{ + Net::AccountServer::Account::unregister(username, password); +} + +Worlds LoginHandler::getWorlds() const +{ + return Worlds(); +} + +} // namespace ManaServ diff --git a/src/net/manaserv/loginhandler.h b/src/net/manaserv/loginhandler.h new file mode 100644 index 00000000..f5013fc2 --- /dev/null +++ b/src/net/manaserv/loginhandler.h @@ -0,0 +1,84 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_MANASERV_LOGINHANDLER_H +#define NET_MANASERV_LOGINHANDLER_H + +#include "net/loginhandler.h" +#include "net/messagehandler.h" + +#include "net/serverinfo.h" + +class LoginData; + +namespace ManaServ { + +class LoginHandler : public MessageHandler, public Net::LoginHandler +{ + public: + LoginHandler(); + + void handleMessage(MessageIn &msg); + + void connect(); + + bool isConnected(); + + void disconnect(); + + int supportedOptionalActions() const + { return Unregister | ChangeEmail | SetEmailOnRegister; } + + unsigned int getMaxUserNameLength() const { return 15; }; + + unsigned int getMinPasswordLength() const { return 6; }; + + void loginAccount(LoginData *loginData); + + void logout(); + + void changeEmail(const std::string &email); + + void changePassword(const std::string &username, + const std::string &oldPassword, + const std::string &newPassword); + + void chooseServer(unsigned int server); + + void registerAccount(LoginData *loginData); + + void unregisterAccount(const std::string &username, + const std::string &password); + + Worlds getWorlds() const; + + private: + void handleLoginResponse(MessageIn &msg); + void handleRegisterResponse(MessageIn &msg); + + void readUpdateHost(MessageIn &msg); + + LoginData *mLoginData; +}; + +} // namespace ManaServ + +#endif // NET_MANASERV_LOGINHANDLER_H diff --git a/src/net/manaserv/network.cpp b/src/net/manaserv/network.cpp new file mode 100644 index 00000000..84b9d070 --- /dev/null +++ b/src/net/manaserv/network.cpp @@ -0,0 +1,170 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "net/manaserv/network.h" + +#include "net/manaserv/connection.h" +#include "net/manaserv/internal.h" + +#include "net/messagehandler.h" +#include "net/messagein.h" + +#include "log.h" + +#include <enet/enet.h> + +#include <map> + +/** + * The local host which is shared for all outgoing connections. + */ +namespace { + ENetHost *client; +} + +typedef std::map<unsigned short, MessageHandler*> MessageHandlers; +typedef MessageHandlers::iterator MessageHandlerIterator; +static MessageHandlers mMessageHandlers; + +void Net::initialize() +{ + if (enet_initialize()) + { + logger->error("Failed to initialize ENet."); + } + + client = enet_host_create(NULL, 3, 0, 0); + + if (!client) + { + logger->error("Failed to create the local host."); + } +} + +void Net::finalize() +{ + if (!client) + return; // Wasn't initialized at all + + if (Net::connections) { + logger->error("Tried to shutdown the network subsystem while there " + "are network connections left!"); + } + + clearHandlers(); + enet_deinitialize(); +} + +Net::Connection *Net::getConnection() +{ + if (!client) + { + logger->error("Tried to instantiate a network object before " + "initializing the network subsystem!"); + } + + return new Net::Connection(client); +} + +void Net::registerHandler(MessageHandler *handler) +{ + for (const Uint16 *i = handler->handledMessages; *i; i++) + { + mMessageHandlers[*i] = handler; + } +} + +void Net::unregisterHandler(MessageHandler *handler) +{ + for (const Uint16 *i = handler->handledMessages; *i; i++) + { + mMessageHandlers.erase(*i); + } +} + +void Net::clearHandlers() +{ + mMessageHandlers.clear(); +} + + +/** + * Dispatches a message to the appropriate message handler and + * destroys it afterwards. + */ +namespace +{ + void dispatchMessage(ENetPacket *packet) + { + MessageIn msg((const char *)packet->data, packet->dataLength); + + MessageHandlerIterator iter = mMessageHandlers.find(msg.getId()); + + if (iter != mMessageHandlers.end()) { + //logger->log("Received packet %x (%i B)", + // msg.getId(), msg.getLength()); + iter->second->handleMessage(msg); + } + else { + logger->log("Unhandled packet %x (%i B)", + msg.getId(), msg.getLength()); + } + + // Clean up the packet now that we're done using it. + enet_packet_destroy(packet); + } +} + +void Net::flush() +{ + ENetEvent event; + + // Wait up to 10 milliseconds for an event. + while (enet_host_service(client, &event, 10) > 0) + { + switch (event.type) + { + case ENET_EVENT_TYPE_CONNECT: + logger->log("Connected to port %d.", event.peer->address.port); + // Store any relevant server information here. + event.peer->data = 0; + break; + + case ENET_EVENT_TYPE_RECEIVE: + dispatchMessage(event.packet); + break; + + case ENET_EVENT_TYPE_DISCONNECT: + logger->log("Disconnected."); + // Reset the server information. + event.peer->data = 0; + break; + + case ENET_EVENT_TYPE_NONE: + logger->log("No event during 10 milliseconds."); + break; + + default: + logger->log("Unhandled enet event."); + break; + } + } +} diff --git a/src/net/manaserv/network.h b/src/net/manaserv/network.h new file mode 100644 index 00000000..8b7cedd8 --- /dev/null +++ b/src/net/manaserv/network.h @@ -0,0 +1,79 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_MANASERV_NETWORK_H +#define NET_MANASERV_NETWORK_H + +#include <iosfwd> + +/** + * \defgroup Network Core network layer + */ + +class MessageHandler; +class MessageOut; + +/** + * \ingroup Network + */ +namespace Net +{ + class Connection; + + /** + * Initializes the network subsystem. + */ + void initialize(); + + /** + * Finalizes the network subsystem. + */ + void finalize(); + + /** + * Returns a new Connection object. Should be deleted by the caller. + */ + Connection *getConnection(); + + /** + * Registers a message handler. A message handler handles a certain + * subset of incoming messages. + */ + void registerHandler(MessageHandler *handler); + + /** + * Unregisters a message handler. + */ + void unregisterHandler(MessageHandler *handler); + + /** + * Clears all registered message handlers. + */ + void clearHandlers(); + + /* + * Handles all events and dispatches incoming messages to the + * registered handlers + */ + void flush(); +} + +#endif diff --git a/src/net/manaserv/npchandler.cpp b/src/net/manaserv/npchandler.cpp new file mode 100644 index 00000000..2f1a8e4a --- /dev/null +++ b/src/net/manaserv/npchandler.cpp @@ -0,0 +1,206 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "net/manaserv/npchandler.h" + +#include "net/manaserv/connection.h" +#include "net/manaserv/protocol.h" + +#include "net/manaserv/gameserver/internal.h" +#include "net/manaserv/gameserver/player.h" + +#include "net/messagein.h" +#include "net/messageout.h" + +#include "beingmanager.h" +#include "npc.h" + +#include "gui/npcpostdialog.h" +#include "gui/npcdialog.h" + +Net::NpcHandler *npcHandler; + +namespace ManaServ { + +NpcHandler::NpcHandler() +{ + static const Uint16 _messages[] = { + GPMSG_NPC_CHOICE, + GPMSG_NPC_POST, + GPMSG_NPC_MESSAGE, + GPMSG_NPC_ERROR, + GPMSG_NPC_CLOSE, + GPMSG_NPC_NUMBER, + GPMSG_NPC_STRING, + 0 + }; + handledMessages = _messages; + npcHandler = this; +} + +void NpcHandler::handleMessage(MessageIn &msg) +{ + Being *being = beingManager->findBeing(msg.readInt16()); + if (!being || being->getType() != Being::NPC) + { + return; + } + + current_npc = being->getId(); + npcDialog->setNpc(current_npc); + + switch (msg.getId()) + { + case GPMSG_NPC_CHOICE: + npcDialog->choiceRequest(); + while (msg.getUnreadLength()) + { + npcDialog->addChoice(msg.readString()); + } + break; + + case GPMSG_NPC_NUMBER: + { + int min_num = msg.readInt32(); + int max_num = msg.readInt32(); + npcDialog->integerRequest(msg.readInt32(), min_num, max_num); + break; + } + + case GPMSG_NPC_STRING: + npcDialog->textRequest(""); + break; + + case GPMSG_NPC_POST: + npcDialog->setVisible(false); + npcPostDialog->clear(); + npcPostDialog->setVisible(true); + break; + + case GPMSG_NPC_ERROR: + current_npc = NULL; + break; + + case GPMSG_NPC_MESSAGE: + npcDialog->addText(msg.readString(msg.getUnreadLength())); + npcDialog->showNextButton(); + npcDialog->setVisible(true); + break; + + case GPMSG_NPC_CLOSE: + npcDialog->showCloseButton(); + break; + } +} + +void NpcHandler::talk(int npcId) +{ + MessageOut msg(PGMSG_NPC_TALK); + msg.writeInt16(npcId); + Net::GameServer::connection->send(msg); +} + +void NpcHandler::nextDialog(int npcId) +{ + MessageOut msg(PGMSG_NPC_TALK_NEXT); + msg.writeInt16(npcId); + Net::GameServer::connection->send(msg); +} + +void NpcHandler::closeDialog(int npcId) +{ + MessageOut msg(PGMSG_NPC_TALK_NEXT); + msg.writeInt16(npcId); + Net::GameServer::connection->send(msg); + npcDialog->setVisible(false); + npcDialog->setText(""); +} + +void NpcHandler::listInput(int npcId, int value) +{ + MessageOut msg(PGMSG_NPC_SELECT); + msg.writeInt16(npcId); + msg.writeInt8(value); + Net::GameServer::connection->send(msg); +} + +void NpcHandler::integerInput(int npcId, int value) +{ + MessageOut msg(PGMSG_NPC_NUMBER); + msg.writeInt16(npcId); + msg.writeInt32(value); + Net::GameServer::connection->send(msg); +} + +void NpcHandler::stringInput(int npcId, const std::string &value) +{ + MessageOut msg(PGMSG_NPC_STRING); + msg.writeInt16(npcId); + msg.writeString(value); + Net::GameServer::connection->send(msg); +} + +void NpcHandler::sendLetter(int npcId, const std::string &recipient, + const std::string &text) +{ + MessageOut msg(PGMSG_NPC_POST_SEND); + msg.writeString(recipient); + msg.writeString(text); + Net::GameServer::connection->send(msg); +} + +void NpcHandler::startShopping(int beingId) +{ + // TODO +} + +void NpcHandler::buy(int beingId) +{ + // TODO +} + +void NpcHandler::sell(int beingId) +{ + // TODO +} + +void NpcHandler::buyItem(int beingId, int itemId, int amount) +{ + MessageOut msg(PGMSG_NPC_BUYSELL); + msg.writeInt16(itemId); + msg.writeInt16(amount); + Net::GameServer::connection->send(msg); +} + +void NpcHandler::sellItem(int beingId, int itemId, int amount) +{ + MessageOut msg(PGMSG_NPC_BUYSELL); + msg.writeInt16(itemId); + msg.writeInt16(amount); + Net::GameServer::connection->send(msg); +} + +void NpcHandler::endShopping(int beingId) +{ + // TODO +} + +} // namespace ManaServ diff --git a/src/net/manaserv/npchandler.h b/src/net/manaserv/npchandler.h new file mode 100644 index 00000000..bc0aaee1 --- /dev/null +++ b/src/net/manaserv/npchandler.h @@ -0,0 +1,69 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_MANASERV_NPCHANDLER_H +#define NET_MANASERV_NPCHANDLER_H + +#include "net/messagehandler.h" +#include "net/npchandler.h" + +#include <list> + +namespace ManaServ { + +class NpcHandler : public MessageHandler, public Net::NpcHandler +{ + public: + NpcHandler(); + + void handleMessage(MessageIn &msg); + + void talk(int npcId); + + void nextDialog(int npcId); + + void closeDialog(int npcId); + + void listInput(int npcId, int value); + + void integerInput(int npcId, int value); + + void stringInput(int npcId, const std::string &value); + + void sendLetter(int npcId, const std::string &recipient, + const std::string &text); + + void startShopping(int beingId); + + void buy(int beingId); + + void sell(int beingId); + + void buyItem(int beingId, int itemId, int amount); + + void sellItem(int beingId, int itemId, int amount); + + void endShopping(int beingId); +}; + +} // namespace ManaServ + +#endif diff --git a/src/net/manaserv/partyhandler.cpp b/src/net/manaserv/partyhandler.cpp new file mode 100644 index 00000000..9f20f027 --- /dev/null +++ b/src/net/manaserv/partyhandler.cpp @@ -0,0 +1,179 @@ +/* + * The Mana World + * Copyright (C) 2008 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "net/manaserv/partyhandler.h" + +#include "net/manaserv/protocol.h" + +#include "net/manaserv/chatserver/chatserver.h" +#include "net/manaserv/chatserver/party.h" + +#include "net/messagein.h" + +#include "gui/partywindow.h" + +#include "gui/widgets/chattab.h" + +#include "log.h" +#include "localplayer.h" + +#include "utils/gettext.h" +#include "utils/stringutils.h" + +#include <iostream> + +Net::PartyHandler *partyHandler; + +namespace ManaServ { + +PartyHandler::PartyHandler() +{ + static const Uint16 _messages[] = { + CPMSG_PARTY_INVITE_RESPONSE, + CPMSG_PARTY_INVITED, + CPMSG_PARTY_ACCEPT_INVITE_RESPONSE, + CPMSG_PARTY_QUIT_RESPONSE, + CPMSG_PARTY_NEW_MEMBER, + CPMSG_PARTY_MEMBER_LEFT, + CPMSG_PARTY_REJECTED, + 0 + }; + handledMessages = _messages; + partyHandler = this; +} + +void PartyHandler::handleMessage(MessageIn &msg) +{ + switch (msg.getId()) + { + case CPMSG_PARTY_INVITE_RESPONSE: + { + if (msg.readInt8() == ERRMSG_OK) + { + + } + } break; + + case CPMSG_PARTY_INVITED: + { + std::string inviter = msg.readString(); + partyWindow->showPartyInvite(inviter); + } break; + + case CPMSG_PARTY_ACCEPT_INVITE_RESPONSE: + { + if (msg.readInt8() == ERRMSG_OK) + { + player_node->setInParty(true); + localChatTab->chatLog(_("Joined party.")); + } + } + + case CPMSG_PARTY_QUIT_RESPONSE: + { + if (msg.readInt8() == ERRMSG_OK) + { + player_node->setInParty(false); + } + } break; + + case CPMSG_PARTY_NEW_MEMBER: + { + int id = msg.readInt16(); // being id + std::string name = msg.readString(); + + localChatTab->chatLog(strprintf(_("%s joined the party."), + name.c_str())); + + if (!player_node->isInParty()) + player_node->setInParty(true); + + partyWindow->updateMember(id, name); + } break; + + case CPMSG_PARTY_MEMBER_LEFT: + { + partyWindow->removeMember(msg.readString()); + } break; + + case CPMSG_PARTY_REJECTED: + { + std::string name = msg.readString(); + localChatTab->chatLog(strprintf(_("%s rejected your invite."), + name.c_str())); + } break; + } +} + +void PartyHandler::create(const std::string &name) +{ + // TODO +} + +void PartyHandler::join(int partyId) +{ + // TODO +} + +void PartyHandler::invite(Player *player) +{ + invite(player->getName()); +} + +void PartyHandler::invite(const std::string &name) +{ + Net::ChatServer::Party::invitePlayer(name); +} + +void PartyHandler::inviteResponse(const std::string &inviter, bool accept) +{ + if (accept) + Net::ChatServer::Party::acceptInvite(inviter); + else + Net::ChatServer::Party::rejectInvite(inviter); +} + +void PartyHandler::leave() +{ + Net::ChatServer::Party::quitParty(); +} + +void PartyHandler::kick(Player *player) +{ + // TODO +} + +void PartyHandler::kick(const std::string &name) +{ + // TODO +} + +void PartyHandler::chat(const std::string &text) +{ + // TODO +} + +void PartyHandler::requestPartyMembers() +{ + // TODO +} + +} // namespace ManaServ diff --git a/src/net/manaserv/partyhandler.h b/src/net/manaserv/partyhandler.h new file mode 100644 index 00000000..c44f7ace --- /dev/null +++ b/src/net/manaserv/partyhandler.h @@ -0,0 +1,71 @@ +/* + * The Mana World + * Copyright (C) 2008 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_MANASERV_PARTYHANDLER_H +#define NET_MANASERV_PARTYHANDLER_H + +#include "net/messagehandler.h" +#include "net/partyhandler.h" + +#include <string> + +namespace ManaServ { + +class PartyHandler : public MessageHandler, public Net::PartyHandler +{ +public: + PartyHandler(); + + void handleMessage(MessageIn &msg); + + void create(const std::string &name = ""); + + void join(int partyId); + + void invite(Player *player); + + void invite(const std::string &name); + + void inviteResponse(const std::string &inviter, bool accept); + + void leave(); + + void kick(Player *player); + + void kick(const std::string &name); + + void chat(const std::string &text); + + void requestPartyMembers(); + + PartyShare getShareExperience() { return PARTY_SHARE_NO; } + + void setShareExperience(PartyShare share) {} + + PartyShare getShareItems() { return PARTY_SHARE_NO; } + + void setShareItems(PartyShare share) {} +}; + +} // namespace ManaServ + +#endif + diff --git a/src/net/manaserv/playerhandler.cpp b/src/net/manaserv/playerhandler.cpp new file mode 100644 index 00000000..91ff6a1c --- /dev/null +++ b/src/net/manaserv/playerhandler.cpp @@ -0,0 +1,411 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "net/manaserv/playerhandler.h" + +#include "net/manaserv/connection.h" +#include "net/manaserv/protocol.h" + +#include "net/manaserv/gameserver/internal.h" +#include "net/manaserv/gameserver/player.h" + +#include "net/messagein.h" +#include "net/messageout.h" +#include "net/net.h" + +#include "effectmanager.h" +#include "engine.h" +#include "localplayer.h" +#include "log.h" +#include "particle.h" +#include "npc.h" + +#include "gui/buy.h" +#include "gui/chat.h" +#include "gui/gui.h" +#include "gui/okdialog.h" +#include "gui/sell.h" +#include "gui/viewport.h" + +// TODO Move somewhere else +OkDialog *weightNotice = NULL; +OkDialog *deathNotice = NULL; + +extern BuyDialog *buyDialog; +extern SellDialog *sellDialog; +extern Window *buySellDialog; + +/* Max. distance we are willing to scroll after a teleport; + * everything beyond will reset the port hard. + */ +static const int MAP_TELEPORT_SCROLL_DISTANCE = 8 * 32; + +/** + * Listener used for handling the overweigth message. + */ +// TODO Move somewhere else +namespace { + struct WeightListener : public gcn::ActionListener + { + void action(const gcn::ActionEvent &event) + { + weightNotice = NULL; + } + } weightListener; +} + +/** + * Listener used for handling death message. + */ +// TODO Move somewhere else +namespace { + struct DeathListener : public gcn::ActionListener + { + void action(const gcn::ActionEvent &event) + { + Net::getPlayerHandler()->respawn(); + deathNotice = NULL; + buyDialog->setVisible(false); + sellDialog->setVisible(false); + current_npc = 0; + } + } deathListener; +} + +Net::PlayerHandler *playerHandler; + +namespace ManaServ { + +PlayerHandler::PlayerHandler() +{ + static const Uint16 _messages[] = { + GPMSG_PLAYER_MAP_CHANGE, + GPMSG_PLAYER_SERVER_CHANGE, + GPMSG_PLAYER_ATTRIBUTE_CHANGE, + GPMSG_PLAYER_EXP_CHANGE, + GPMSG_LEVELUP, + GPMSG_LEVEL_PROGRESS, + GPMSG_RAISE_ATTRIBUTE_RESPONSE, + GPMSG_LOWER_ATTRIBUTE_RESPONSE, + GPMSG_SPECIAL_STATUS, + 0 + }; + handledMessages = _messages; + playerHandler = this; +} + +void PlayerHandler::handleMessage(MessageIn &msg) +{ + switch (msg.getId()) + { + case GPMSG_PLAYER_MAP_CHANGE: + handleMapChangeMessage(msg); + break; + + case GPMSG_PLAYER_SERVER_CHANGE: + { // TODO: Implement reconnecting to another game server + std::string token = msg.readString(32); + std::string address = msg.readString(); + int port = msg.readInt16(); + logger->log("Changing server to %s:%d", address.c_str(), port); + } break; + + case GPMSG_PLAYER_ATTRIBUTE_CHANGE: + { + logger->log("ATTRIBUTE UPDATE:"); + while (msg.getUnreadLength()) + { + int stat = msg.readInt16(); + int base = msg.readInt16(); + int value = msg.readInt16(); + logger->log("%d set to %d %d", stat, base, value); + + if (stat == BASE_ATTR_HP) + { + player_node->setMaxHp(base); + player_node->setHp(value); + } + else + { + player_node->setAttributeBase(stat, base); + player_node->setAttributeEffective(stat, value); + } + } + } break; + + case GPMSG_PLAYER_EXP_CHANGE: + { + logger->log("EXP Update"); + while (msg.getUnreadLength()) + { + int skill = msg.readInt16(); + int current = msg.readInt32(); + int next = msg.readInt32(); + + player_node->setExperience(skill, current, next); + } + } break; + + case GPMSG_LEVELUP: + { + player_node->setLevel(msg.readInt16()); + player_node->setCharacterPoints(msg.readInt16()); + player_node->setCorrectionPoints(msg.readInt16()); + Particle* effect = particleEngine->addEffect("graphics/particles/levelup.particle.xml", 0, 0); + player_node->controlParticle(effect); + } break; + + + case GPMSG_LEVEL_PROGRESS: + { + logger->log("Level Progress Update"); + player_node->setExp(msg.readInt8()); + } break; + + + case GPMSG_RAISE_ATTRIBUTE_RESPONSE: + { + int errCode = msg.readInt8(); + int attrNum = msg.readInt8() - CHAR_ATTR_BEGIN; + switch (errCode) + { + case ATTRIBMOD_OK: + { + // feel(acknowledgment); + } break; + case ATTRIBMOD_INVALID_ATTRIBUTE: + { + logger->log("Warning: Server denied increase of attribute %d (unknown attribute) ", attrNum); + } break; + case ATTRIBMOD_NO_POINTS_LEFT: + { + // when the server says "you got no points" it + // has to be correct. The server is always right! + // undo attribute change and set points to 0 + logger->log("Warning: Server denied increase of attribute %d (no points left) ", attrNum); + int attrValue = player_node->getAttributeBase(attrNum) - 1; + player_node->setCharacterPoints(0); + player_node->setAttributeBase(attrNum, attrValue); + } break; + case ATTRIBMOD_DENIED: + { + // undo attribute change + logger->log("Warning: Server denied increase of attribute %d (reason unknown) ", attrNum); + int points = player_node->getCharacterPoints() - 1; + player_node->setCharacterPoints(points); + int attrValue = player_node->getAttributeBase(attrNum) - 1; + player_node->setAttributeBase(attrNum, attrValue); + } break; + } + } break; + + case GPMSG_LOWER_ATTRIBUTE_RESPONSE: + { + int errCode = msg.readInt8(); + int attrNum = msg.readInt8() - CHAR_ATTR_BEGIN; + switch (errCode) + { + case ATTRIBMOD_OK: + { + // feel(acknowledgment); + } break; + case ATTRIBMOD_INVALID_ATTRIBUTE: + { + logger->log("Warning: Server denied reduction of attribute %d (unknown attribute) ", attrNum); + } break; + case ATTRIBMOD_NO_POINTS_LEFT: + { + // when the server says "you got no points" it + // has to be correct. The server is always right! + // undo attribute change and set points to 0 + logger->log("Warning: Server denied reduction of attribute %d (no points left) ", attrNum); + int attrValue = player_node->getAttributeBase(attrNum) + 1; + player_node->setCorrectionPoints(0); + player_node->setAttributeBase(attrNum, attrValue); + break; + } break; + case ATTRIBMOD_DENIED: + { + // undo attribute change + logger->log("Warning: Server denied reduction of attribute %d (reason unknown) ", attrNum); + int charaPoints = player_node->getCharacterPoints() - 1; + player_node->setCharacterPoints(charaPoints); + int correctPoints = player_node->getCorrectionPoints() + 1; + player_node->setCorrectionPoints(correctPoints); + int attrValue = player_node->getAttributeBase(attrNum) + 1; + player_node->setAttributeBase(attrNum, attrValue); + } break; + } + + } break; + + case GPMSG_SPECIAL_STATUS : + { + while (msg.getUnreadLength()) + { + // { B specialID, L current, L max, L recharge } + int id = msg.readInt8(); + int current = msg.readInt32(); + int max = msg.readInt32(); + int recharge = msg.readInt32(); + player_node->setSpecialStatus(id, current, max, recharge); + } + } break; + /* + case SMSG_PLAYER_ARROW_MESSAGE: + { + Sint16 type = msg.readInt16(); + + switch (type) { + case 0: + localChatTab->chatLog(_("Equip arrows first."), + BY_SERVER); + break; + default: + logger->log("0x013b: Unhandled message %i", type); + break; + } + } + break; + */ + } +} + +void PlayerHandler::handleMapChangeMessage(MessageIn &msg) +{ + const std::string mapName = msg.readString(); + const unsigned short x = msg.readInt16(); + const unsigned short y = msg.readInt16(); + const bool nearby = (engine->getCurrentMapName() == mapName); + + logger->log("Changing map to %s (%d, %d)", mapName.c_str(), x, y); + + // Switch the actual map, deleting the previous one + engine->changeMap(mapName); + + current_npc = 0; + + const Vector &playerPos = player_node->getPosition(); + float scrollOffsetX = 0.0f; + float scrollOffsetY = 0.0f; + + /* Scroll if neccessary */ + if (!nearby + || (abs(x - (int) playerPos.x) > MAP_TELEPORT_SCROLL_DISTANCE) + || (abs(y - (int) playerPos.y) > MAP_TELEPORT_SCROLL_DISTANCE)) { + scrollOffsetX = x - (int) playerPos.x; + scrollOffsetY = y - (int) playerPos.y; + } + + player_node->setAction(Being::STAND); + player_node->setPosition(x, y); + player_node->setDestination(x, y); + + logger->log("Adjust scrolling by %d,%d", (int) scrollOffsetX, + (int) scrollOffsetY); + viewport->scrollBy(scrollOffsetX, scrollOffsetY); +} + +void PlayerHandler::attack(int id) +{ + MessageOut msg(PGMSG_ATTACK); + msg.writeInt16(id); + Net::GameServer::connection->send(msg); +} + +void PlayerHandler::emote(int emoteId) +{ + // TODO +} + +void PlayerHandler::increaseAttribute(size_t attr) +{ + MessageOut msg(PGMSG_RAISE_ATTRIBUTE); + msg.writeInt8(attr); + Net::GameServer::connection->send(msg); +} + +void PlayerHandler::decreaseAttribute(size_t attr) +{ + MessageOut msg(PGMSG_LOWER_ATTRIBUTE); + msg.writeInt8(attr); + Net::GameServer::connection->send(msg); +} + +void PlayerHandler::increaseSkill(int skillId) +{ + // Not used atm +} + +void PlayerHandler::pickUp(FloorItem *floorItem) +{ + int id = floorItem->getId(); + MessageOut msg(PGMSG_PICKUP); + msg.writeInt16(id >> 16); + msg.writeInt16(id & 0xFFFF); + Net::GameServer::connection->send(msg); +} + +void PlayerHandler::setDirection(char direction) +{ + MessageOut msg(PGMSG_DIRECTION_CHANGE); + msg.writeInt8(direction); + Net::GameServer::connection->send(msg); +} + +void PlayerHandler::setDestination(int x, int y, int /* direction */) +{ + MessageOut msg(PGMSG_WALK); + msg.writeInt16(x); + msg.writeInt16(y); + Net::GameServer::connection->send(msg); +} + +void PlayerHandler::changeAction(Being::Action action) +{ + player_node->setAction(action); + + MessageOut msg(PGMSG_ACTION_CHANGE); + msg.writeInt8(action); + Net::GameServer::connection->send(msg); +} + +void PlayerHandler::respawn() +{ + // TODO +} + +void PlayerHandler::ignorePlayer(const std::string &player, bool ignore) +{ + // TODO +} + +void PlayerHandler::ignoreAll(bool ignore) +{ + // TODO +} + +bool PlayerHandler::canUseMagic() +{ + return true; +} + +} // namespace ManaServ diff --git a/src/net/manaserv/playerhandler.h b/src/net/manaserv/playerhandler.h new file mode 100644 index 00000000..1dd600c8 --- /dev/null +++ b/src/net/manaserv/playerhandler.h @@ -0,0 +1,69 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_MANASERV_PLAYERHANDLER_H +#define NET_MANASERV_PLAYERHANDLER_H + +#include "net/messagehandler.h" +#include "net/playerhandler.h" + +namespace ManaServ { + +class PlayerHandler : public MessageHandler, public Net::PlayerHandler +{ + public: + PlayerHandler(); + + void handleMessage(MessageIn &msg); + + void attack(int id); + + void emote(int emoteId); + + void increaseAttribute(size_t attr); + + void decreaseAttribute(size_t attr); + + void increaseSkill(int skillId); + + void pickUp(FloorItem *floorItem); + + void setDirection(char direction); + + void setDestination(int x, int y, int direction = -1); + + void changeAction(Being::Action action); + + void respawn(); + + void ignorePlayer(const std::string &player, bool ignore); + + void ignoreAll(bool ignore); + + bool canUseMagic(); + + private: + void handleMapChangeMessage(MessageIn &msg); +}; + +} // namespace ManaServ + +#endif diff --git a/src/net/manaserv/protocol.h b/src/net/manaserv/protocol.h new file mode 100644 index 00000000..d1ff3f73 --- /dev/null +++ b/src/net/manaserv/protocol.h @@ -0,0 +1,313 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef MANASERV_PROTOCOL_H +#define MANASERV_PROTOCOL_H + +/** + * Enumerated type for communicated messages: + * + * - PAMSG_*: from client to account server + * - APMSG_*: from account server to client + * - PCMSG_*: from client to chat server + * - CPMSG_*: from chat server to client + * - PGMSG_*: from client to game server + * - GPMSG_*: from game server to client + * + * Components: B byte, W word, D double word, S variable-size string + * C tile-based coordinates (B*3) + * + * Hosts: P (player's client), A (account server), C (char server), + * G (game server) + */ +enum { + // Login/Register + PAMSG_REGISTER = 0x0000, // L version, S username, S password, S email + APMSG_REGISTER_RESPONSE = 0x0002, // B error [, S updatehost] + PAMSG_UNREGISTER = 0x0003, // - + APMSG_UNREGISTER_RESPONSE = 0x0004, // B error + PAMSG_LOGIN = 0x0010, // L version, S username, S password + APMSG_LOGIN_RESPONSE = 0x0012, // B error [, S updatehost] + PAMSG_LOGOUT = 0x0013, // - + APMSG_LOGOUT_RESPONSE = 0x0014, // B error + PAMSG_CHAR_CREATE = 0x0020, // S name, B hair style, B hair color, B gender, W*6 stats + APMSG_CHAR_CREATE_RESPONSE = 0x0021, // B error + PAMSG_CHAR_DELETE = 0x0022, // B index + APMSG_CHAR_DELETE_RESPONSE = 0x0023, // B error + APMSG_CHAR_INFO = 0x0024, // B index, S name, B gender, B hair style, B hair color, W level, W character points, W correction points, D money, W*6 stats + PAMSG_CHAR_SELECT = 0x0026, // B index + APMSG_CHAR_SELECT_RESPONSE = 0x0027, // B error, B*32 token, S game address, W game port, S chat address, W chat port + PAMSG_EMAIL_CHANGE = 0x0030, // S email + APMSG_EMAIL_CHANGE_RESPONSE = 0x0031, // B error + PAMSG_PASSWORD_CHANGE = 0x0034, // S old password, S new password + APMSG_PASSWORD_CHANGE_RESPONSE = 0x0035, // B error + + PGMSG_CONNECT = 0x0050, // B*32 token + GPMSG_CONNECT_RESPONSE = 0x0051, // B error + PCMSG_CONNECT = 0x0053, // B*32 token + CPMSG_CONNECT_RESPONSE = 0x0054, // B error + + PGMSG_DISCONNECT = 0x0060, // B reconnect account + GPMSG_DISCONNECT_RESPONSE = 0x0061, // B error, B*32 token + PCMSG_DISCONNECT = 0x0063, // - + CPMSG_DISCONNECT_RESPONSE = 0x0064, // B error + + PAMSG_RECONNECT = 0x0065, // B*32 token + APMSG_RECONNECT_RESPONSE = 0x0066, // B error + + // Game + GPMSG_PLAYER_MAP_CHANGE = 0x0100, // S filename, W x, W y + GPMSG_PLAYER_SERVER_CHANGE = 0x0101, // B*32 token, S game address, W game port + PGMSG_PICKUP = 0x0110, // W*2 position + PGMSG_DROP = 0x0111, // B slot, B amount + PGMSG_EQUIP = 0x0112, // B slot + PGMSG_UNEQUIP = 0x0113, // B slot + PGMSG_MOVE_ITEM = 0x0114, // B slot1, B slot2, B amount + GPMSG_INVENTORY = 0x0120, // { B slot, W item id [, B amount] }* + GPMSG_INVENTORY_FULL = 0x0121, // { B slot, W item id [, B amount] }* + GPMSG_PLAYER_ATTRIBUTE_CHANGE = 0x0130, // { W attribute, W base value, W modified value }* + GPMSG_PLAYER_EXP_CHANGE = 0x0140, // { W skill, D exp got, D exp needed }* + GPMSG_LEVELUP = 0x0150, // W new level + GPMSG_LEVEL_PROGRESS = 0x0151, // B percent completed to next levelup + PGMSG_RAISE_ATTRIBUTE = 0x0160, // B attribute + GPMSG_RAISE_ATTRIBUTE_RESPONSE = 0x0161, // B error, B attribute + PGMSG_LOWER_ATTRIBUTE = 0x0170, // B attribute + GPMSG_LOWER_ATTRIBUTE_RESPONSE = 0x0171, // B error, B attribute + PGMSG_RESPAWN = 0x0180, // - + GPMSG_BEING_ENTER = 0x0200, // B type, W being id, B action, W*2 position + // player: S name, B hair style, B hair color, B gender, B item bitmask, { W item id }* + // monster: W type id + // npc: W type id + GPMSG_BEING_LEAVE = 0x0201, // W being id + GPMSG_ITEM_APPEAR = 0x0202, // W item id, W*2 position + GPMSG_BEING_LOOKS_CHANGE = 0x0210, // W weapon, W hat, W top clothes, W bottom clothes + PGMSG_WALK = 0x0260, // W*2 destination + PGMSG_ACTION_CHANGE = 0x0270, // B Action + GPMSG_BEING_ACTION_CHANGE = 0x0271, // W being id, B action + PGMSG_DIRECTION_CHANGE = 0x0272, // B Direction + GPMSG_BEING_DIR_CHANGE = 0x0273, // W being id, B direction + GPMSG_BEINGS_MOVE = 0x0280, // { W being id, B flags [, W*2 position, B speed] }* + GPMSG_ITEMS = 0x0281, // { W item id, W*2 position }* + PGMSG_ATTACK = 0x0290, // W being id + GPMSG_BEING_ATTACK = 0x0291, // W being id + PGMSG_USE_SPECIAL = 0x0292, // B specialID + GPMSG_SPECIAL_STATUS = 0x0293, // { B specialID, L current, L max, L recharge } + PGMSG_SAY = 0x02A0, // S text + GPMSG_SAY = 0x02A1, // W being id, S text + GPMSG_NPC_CHOICE = 0x02B0, // W being id, { S text }* + GPMSG_NPC_MESSAGE = 0x02B1, // W being id, B* text + PGMSG_NPC_TALK = 0x02B2, // W being id + PGMSG_NPC_TALK_NEXT = 0x02B3, // W being id + PGMSG_NPC_SELECT = 0x02B4, // W being id, B choice + GPMSG_NPC_BUY = 0x02B5, // W being id, { W item id, W amount, W cost }* + GPMSG_NPC_SELL = 0x02B6, // W being id, { W item id, W amount, W cost }* + PGMSG_NPC_BUYSELL = 0x02B7, // W item id, W amount + GPMSG_NPC_ERROR = 0x02B8, // B error + GPMSG_NPC_CLOSE = 0x02B9, // W being id + GPMSG_NPC_POST = 0x02D0, // W being id + PGMSG_NPC_POST_SEND = 0x02D1, // S name, S text, W item id + GPMSG_NPC_POST_GET = 0x02D2, // W being id, { S name, S text, W item id } + PGMSG_NPC_NUMBER = 0x02D3, // W being id, L number + PGMSG_NPC_STRING = 0x02D4, // W being id, S string + GPMSG_NPC_NUMBER = 0x02D5, // W being id, L max, L min, L default + GPMSG_NPC_STRING = 0x02D6, // W being id + PGMSG_TRADE_REQUEST = 0x02C0, // W being id + GPMSG_TRADE_REQUEST = 0x02C1, // W being id + GPMSG_TRADE_START = 0x02C2, // - + GPMSG_TRADE_COMPLETE = 0x02C3, // - + PGMSG_TRADE_CANCEL = 0x02C4, // - + GPMSG_TRADE_CANCEL = 0x02C5, // - + PGMSG_TRADE_AGREED = 0x02C6, // - + GPMSG_TRADE_AGREED = 0x02C7, // - + PGMSG_TRADE_CONFIRM = 0x02C8, // - + GPMSG_TRADE_CONFIRM = 0x02C9, // - + PGMSG_TRADE_ADD_ITEM = 0x02CA, // B slot, B amount + GPMSG_TRADE_ADD_ITEM = 0x02CB, // W item id, B amount + PGMSG_TRADE_SET_MONEY = 0x02CC, // L amount + GPMSG_TRADE_SET_MONEY = 0x02CD, // L amount + GPMSG_TRADE_BOTH_CONFIRM = 0x02CE, // - + PGMSG_USE_ITEM = 0x0300, // B slot + GPMSG_USE_RESPONSE = 0x0301, // B error + GPMSG_BEINGS_DAMAGE = 0x0310, // { W being id, W amount }* + GPMSG_CREATE_EFFECT_POS = 0x0320, // W effect id, W*2 position + GPMSG_CREATE_EFFECT_BEING = 0x0321, // W effect id, W BeingID + + // Guild + PCMSG_GUILD_CREATE = 0x0350, // S name + CPMSG_GUILD_CREATE_RESPONSE = 0x0351, // B error, W guild, B rights, W channel + PCMSG_GUILD_INVITE = 0x0352, // W id, S name + CPMSG_GUILD_INVITE_RESPONSE = 0x0353, // B error + PCMSG_GUILD_ACCEPT = 0x0354, // W id + CPMSG_GUILD_ACCEPT_RESPONSE = 0x0355, // B error, W guild, B rights, W channel + PCMSG_GUILD_GET_MEMBERS = 0x0356, // W id + CPMSG_GUILD_GET_MEMBERS_RESPONSE = 0x0357, // S names, B online + CPMSG_GUILD_UPDATE_LIST = 0x0358, // W id, S name, B event + PCMSG_GUILD_QUIT = 0x0360, // W id + CPMSG_GUILD_QUIT_RESPONSE = 0x0361, // B error + PCMSG_GUILD_PROMOTE_MEMBER = 0x0365, // W guild, S name, B rights + CPMSG_GUILD_PROMOTE_MEMBER_RESPONSE = 0x0366, // B error + PCMSG_GUILD_KICK_MEMBER = 0x0370, // W guild, S name + CPMSG_GUILD_KICK_MEMBER_RESPONSE = 0x0371, // B error + + CPMSG_GUILD_INVITED = 0x0388, // S char name, S guild name, W id + CPMSG_GUILD_REJOIN = 0x0389, // S name, W guild, W rights, W channel, S announce + + // Party + PCMSG_PARTY_INVITE = 0x03A0, // S name + CPMSG_PARTY_INVITE_RESPONSE = 0x03A1, // B error + CPMSG_PARTY_INVITED = 0x03A2, // S name + PCMSG_PARTY_ACCEPT_INVITE = 0x03A5, // S name + CPMSG_PARTY_ACCEPT_INVITE_RESPONSE = 0x03A6, // B error, { S name } + PCMSG_PARTY_REJECT_INVITE = 0x03A7, // S name + CPMSG_PARTY_REJECTED = 0x03A8, // S name + PCMSG_PARTY_QUIT = 0x03AA, // - + CPMSG_PARTY_QUIT_RESPONSE = 0x03AB, // B error + CPMSG_PARTY_NEW_MEMBER = 0x03B0, // W being id, S name + CPMSG_PARTY_MEMBER_LEFT = 0x03B1, // W being id + + // Chat + CPMSG_ERROR = 0x0401, // B error + CPMSG_ANNOUNCEMENT = 0x0402, // S text + CPMSG_PRIVMSG = 0x0403, // S user, S text + CPMSG_PUBMSG = 0x0404, // W channel, S user, S text + PCMSG_CHAT = 0x0410, // S text, W channel + PCMSG_ANNOUNCE = 0x0411, // S text + PCMSG_PRIVMSG = 0x0412, // S user, S text + PCMSG_WHO = 0x0415, // - + CPMSG_WHO_RESPONSE = 0x0416, // { S user } + + // -- Channeling + CPMSG_CHANNEL_EVENT = 0x0430, // W channel, B event, S info + PCMSG_ENTER_CHANNEL = 0x0440, // S channel, S password + CPMSG_ENTER_CHANNEL_RESPONSE = 0x0441, // B error, W id, S name, S topic, S userlist + PCMSG_QUIT_CHANNEL = 0x0443, // W channel id + CPMSG_QUIT_CHANNEL_RESPONSE = 0x0444, // B error, W channel id + PCMSG_LIST_CHANNELS = 0x0445, // - + CPMSG_LIST_CHANNELS_RESPONSE = 0x0446, // S names, W number of users + PCMSG_LIST_CHANNELUSERS = 0x0460, // S channel + CPMSG_LIST_CHANNELUSERS_RESPONSE = 0x0461, // S channel, { S user, B mode } + PCMSG_TOPIC_CHANGE = 0x0462, // W channel id, S topic + // -- User mode + PCMSG_USER_MODE = 0x0465, // W channel id, S name, B mode + PCMSG_KICK_USER = 0x0466, // W channel id, S name + + XXMSG_INVALID = 0x7FFF +}; + +// Generic return values + +enum { + ERRMSG_OK = 0, // everything is fine + ERRMSG_FAILURE, // the action failed + ERRMSG_NO_LOGIN, // the user is not yet logged + ERRMSG_NO_CHARACTER_SELECTED, // the user needs a character + ERRMSG_INSUFFICIENT_RIGHTS, // the user is not privileged + ERRMSG_INVALID_ARGUMENT, // part of the received message was invalid + ERRMSG_EMAIL_ALREADY_EXISTS, // The Email Address already exists + ERRMSG_ALREADY_TAKEN, // name used was already taken + ERRMSG_SERVER_FULL, // the server is overloaded + ERRMSG_TIME_OUT // data failed to arrive in due time +}; + +// Login specific return values +enum { + LOGIN_INVALID_VERSION = 0x40, // the user is using an incompatible protocol + LOGIN_INVALID_TIME = 0x50, // the user tried logging in too fast + LOGIN_SERVER_FULL // the server is overloaded +}; + +// Account register specific return values +enum { + REGISTER_INVALID_VERSION = 0x40, // the user is using an incompatible protocol + REGISTER_EXISTS_USERNAME, // there already is an account with this username + REGISTER_EXISTS_EMAIL // there already is an account with this email address +}; + +// Character creation specific return values +enum { + CREATE_INVALID_HAIRSTYLE = 0x40, + CREATE_INVALID_HAIRCOLOR, + CREATE_INVALID_GENDER, + CREATE_RAW_STATS_TOO_HIGH, + CREATE_RAW_STATS_TOO_LOW, + CREATE_RAW_STATS_EQUAL_TO_ZERO, + CREATE_EXISTS_NAME, + CREATE_TOO_MUCH_CHARACTERS +}; + +// Character attribute modification specific return value +enum AttribmodResponseCode { + ATTRIBMOD_OK = ERRMSG_OK, + ATTRIBMOD_INVALID_ATTRIBUTE = 0x40, + ATTRIBMOD_NO_POINTS_LEFT, + ATTRIBMOD_DENIED +}; +// Object type enumeration +enum { + // A simple item + OBJECT_ITEM = 0, + // An item that can be activated (doors, switchs, sign, ...) + OBJECT_ACTOR, + // Non-Playable-Character is an actor capable of movement and maybe actions + OBJECT_NPC, + // A monster (moving actor with AI. able to toggle map/quest actions, too) + OBJECT_MONSTER, + // A player + OBJECT_PLAYER +}; + +// Moving object flags +enum { + // Payload contains the current position. + MOVING_POSITION = 1, + // Payload contains the destination. + MOVING_DESTINATION = 2 +}; + +// Email change specific return values +enum { + EMAILCHG_EXISTS_EMAIL = 0x40 +}; + +// Chat errors return values +enum { + CHAT_USING_BAD_WORDS = 0x40, + CHAT_UNHANDLED_COMMAND +}; + +// Chat channels event values +enum { + CHAT_EVENT_NEW_PLAYER = 0, + CHAT_EVENT_LEAVING_PLAYER, + CHAT_EVENT_TOPIC_CHANGE, + CHAT_EVENT_MODE_CHANGE, + CHAT_EVENT_KICKED_PLAYER +}; + +// Guild member event values +enum { + GUILD_EVENT_NEW_PLAYER = 0, + GUILD_EVENT_LEAVING_PLAYER, + GUILD_EVENT_ONLINE_PLAYER, + GUILD_EVENT_OFFLINE_PLAYER +}; + +#endif // MANASERV_PROTOCOL_H diff --git a/src/net/manaserv/specialhandler.cpp b/src/net/manaserv/specialhandler.cpp new file mode 100644 index 00000000..55ea3ee0 --- /dev/null +++ b/src/net/manaserv/specialhandler.cpp @@ -0,0 +1,67 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "net/manaserv/specialhandler.h" + +#include "net/manaserv/gameserver/internal.h" + +#include "net/manaserv/connection.h" +#include "net/manaserv/protocol.h" + +#include "net/messageout.h" + +Net::SpecialHandler *specialHandler; + +namespace ManaServ { + +SpecialHandler::SpecialHandler() +{ + specialHandler = this; +} + +void SpecialHandler::handleMessage(MessageIn &msg) +{ + // TODO +} + +void SpecialHandler::use(int id) +{ + MessageOut msg(PGMSG_USE_SPECIAL); + msg.writeInt8(id); + Net::GameServer::connection->send(msg); +} + +void SpecialHandler::use(int id, int level, int beingId) +{ + // TODO +} + +void SpecialHandler::use(int id, int level, int x, int y) +{ + // TODO +} + +void SpecialHandler::use(int id, const std::string &map) +{ + // TODO +} + +} // namespace ManaServ diff --git a/src/net/manaserv/specialhandler.h b/src/net/manaserv/specialhandler.h new file mode 100644 index 00000000..3f61bf4b --- /dev/null +++ b/src/net/manaserv/specialhandler.h @@ -0,0 +1,48 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_MANASERV_SKILLHANDLER_H +#define NET_MANASERV_SKILLHANDLER_H + +#include "net/messagehandler.h" +#include "net/specialhandler.h" + +namespace ManaServ { + +class SpecialHandler : public MessageHandler, public Net::SpecialHandler +{ + public: + SpecialHandler(); + + void handleMessage(MessageIn &msg); + + void use(int id); + + void use(int id, int level, int beingId); + + void use(int id, int level, int x, int y); + + void use(int id, const std::string &map); +}; + +} // namespace ManaServ + +#endif diff --git a/src/net/manaserv/tradehandler.cpp b/src/net/manaserv/tradehandler.cpp new file mode 100644 index 00000000..aa2f9ab5 --- /dev/null +++ b/src/net/manaserv/tradehandler.cpp @@ -0,0 +1,226 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "net/manaserv/tradehandler.h" + +#include "net/manaserv/gameserver/internal.h" +#include "net/manaserv/gameserver/player.h" + +#include "net/manaserv/connection.h" +#include "net/manaserv/protocol.h" + +#include "net/messagein.h" +#include "net/messageout.h" +#include "net/net.h" + +#include "beingmanager.h" +#include "item.h" +#include "localplayer.h" + +#include "gui/confirmdialog.h" +#include "gui/trade.h" + +#include "gui/widgets/chattab.h" + +#include "utils/gettext.h" +#include "utils/stringutils.h" + +std::string tradePartnerName; +int tradePartnerID; + +/** + * Listener for request trade dialogs + */ +namespace { + struct RequestTradeListener : public gcn::ActionListener + { + void action(const gcn::ActionEvent &event) + { + if (event.getId() == "yes") + { + MessageOut msg(PGMSG_TRADE_REQUEST); + msg.writeInt16(tradePartnerID); + Net::GameServer::connection->send(msg); + } + else + Net::getTradeHandler()->cancel(); + } + } listener; +} + +Net::TradeHandler *tradeHandler; + +namespace ManaServ { + +TradeHandler::TradeHandler(): + mAcceptTradeRequests(true) +{ + static const Uint16 _messages[] = { + GPMSG_TRADE_REQUEST, + GPMSG_TRADE_CANCEL, + GPMSG_TRADE_START, + GPMSG_TRADE_COMPLETE, + GPMSG_TRADE_AGREED, + GPMSG_TRADE_BOTH_CONFIRM, + GPMSG_TRADE_CONFIRM, + GPMSG_TRADE_ADD_ITEM, + GPMSG_TRADE_SET_MONEY, + 0 + }; + handledMessages = _messages; + tradeHandler = this; + +} + +void TradeHandler::setAcceptTradeRequests(bool acceptTradeRequests) +{ + mAcceptTradeRequests = acceptTradeRequests; + if (mAcceptTradeRequests) { + localChatTab->chatLog(_("Accepting incoming trade requests."), BY_SERVER); + } else { + localChatTab->chatLog(_("Ignoring incoming trade requests."), BY_SERVER); + } +} + +void TradeHandler::handleMessage(MessageIn &msg) +{ + switch (msg.getId()) + { + case GPMSG_TRADE_REQUEST: + { + Being *being = beingManager->findBeing(msg.readInt16()); + if (!being || !mAcceptTradeRequests) + { + respond(false); + break; + } + player_node->setTrading(true); + tradePartnerName = being->getName(); + tradePartnerID = being->getId(); + ConfirmDialog *dlg = new ConfirmDialog(_("Request for Trade"), + strprintf(_("%s wants to trade with you, do you accept?"), + tradePartnerName.c_str())); + dlg->addActionListener(&listener); + } break; + + case GPMSG_TRADE_ADD_ITEM: + { + int type = msg.readInt16(); + int amount = msg.readInt8(); + tradeWindow->addItem(type, false, amount); + } break; + + case GPMSG_TRADE_SET_MONEY: + tradeWindow->setMoney(msg.readInt32()); + break; + + case GPMSG_TRADE_START: + tradeWindow->reset(); + tradeWindow->setCaption(strprintf(_("Trading with %s"), + tradePartnerName.c_str())); + tradeWindow->setVisible(true); + break; + + case GPMSG_TRADE_BOTH_CONFIRM: + tradeWindow->receivedOk(false); + break; + + case GPMSG_TRADE_AGREED: + tradeWindow->receivedOk(false); + break; + + case GPMSG_TRADE_CANCEL: + localChatTab->chatLog(_("Trade canceled."), BY_SERVER); + tradeWindow->setVisible(false); + tradeWindow->reset(); + player_node->setTrading(false); + break; + + case GPMSG_TRADE_COMPLETE: + localChatTab->chatLog(_("Trade completed."), BY_SERVER); + tradeWindow->setVisible(false); + tradeWindow->reset(); + player_node->setTrading(false); + break; + } +} + +void TradeHandler::request(Being *being) +{ + tradePartnerName = being->getName(); + tradePartnerID = being->getId(); + + MessageOut msg(PGMSG_TRADE_REQUEST); + msg.writeInt16(tradePartnerID); + Net::GameServer::connection->send(msg); +} + +void TradeHandler::respond(bool accept) +{ + MessageOut msg(accept ? PGMSG_TRADE_REQUEST : PGMSG_TRADE_CANCEL); + Net::GameServer::connection->send(msg); + + if (!accept) + player_node->setTrading(false); +} + +void TradeHandler::addItem(Item *item, int amount) +{ + MessageOut msg(PGMSG_TRADE_ADD_ITEM); + msg.writeInt8(item->getInvIndex()); + msg.writeInt8(amount); + Net::GameServer::connection->send(msg); + + tradeWindow->addItem(item->getId(), true, amount); + item->increaseQuantity(-amount); +} + +void TradeHandler::removeItem(int slotNum, int amount) +{ + // TODO +} + +void TradeHandler::setMoney(int amount) +{ + MessageOut msg(PGMSG_TRADE_SET_MONEY); + msg.writeInt32(amount); + Net::GameServer::connection->send(msg); +} + +void TradeHandler::confirm() +{ + MessageOut msg(PGMSG_TRADE_CONFIRM); + Net::GameServer::connection->send(msg); +} + +void TradeHandler::finish() +{ + MessageOut msg(PGMSG_TRADE_AGREED); + Net::GameServer::connection->send(msg); +} + +void TradeHandler::cancel() +{ + MessageOut msg(PGMSG_TRADE_CANCEL); + Net::GameServer::connection->send(msg); +} + +} // namespace ManaServ diff --git a/src/net/manaserv/tradehandler.h b/src/net/manaserv/tradehandler.h new file mode 100644 index 00000000..9041952d --- /dev/null +++ b/src/net/manaserv/tradehandler.h @@ -0,0 +1,74 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_MANASERV_TRADEHANDLER_H +#define NET_MANASERV_TRADEHANDLER_H + +#include "net/messagehandler.h" +#include "net/tradehandler.h" + +namespace ManaServ { + +class TradeHandler : public MessageHandler, public Net::TradeHandler +{ + public: + TradeHandler(); + + void handleMessage(MessageIn &msg); + + /** + * Returns whether trade requests are accepted. + * + * @see setAcceptTradeRequests + */ + bool acceptTradeRequests() const + { return mAcceptTradeRequests; } + + /** + * Sets whether trade requests are accepted. When set to false, trade + * requests are automatically denied. When true, a popup will ask the + * player whether he wants to trade. + */ + void setAcceptTradeRequests(bool acceptTradeRequests); + + void request(Being *being); + + void respond(bool accept); + + void addItem(Item *item, int amount); + + void removeItem(int slotNum, int amount); + + void setMoney(int amount); + + void confirm(); + + void finish(); + + void cancel(); + + private: + bool mAcceptTradeRequests; +}; + +} // namespace ManaServ + +#endif |