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author | Jared Adams <jaxad0127@gmail.com> | 2009-11-03 10:18:25 -0700 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-11-03 10:18:25 -0700 |
commit | acd557f9472c711fe92b9c158ec336abf688bf7b (patch) | |
tree | 2295d13589411ee88afe16f4997bea65b4ebba94 /src/net/manaserv/gameserver/player.cpp | |
parent | c60d3a98dbbb20621742bfd82bbaaa6b7085a8ae (diff) | |
download | mana-acd557f9472c711fe92b9c158ec336abf688bf7b.tar.gz mana-acd557f9472c711fe92b9c158ec336abf688bf7b.tar.bz2 mana-acd557f9472c711fe92b9c158ec336abf688bf7b.tar.xz mana-acd557f9472c711fe92b9c158ec336abf688bf7b.zip |
Remove more _SUPPORT ifdefs and do some cleanup
Diffstat (limited to 'src/net/manaserv/gameserver/player.cpp')
-rw-r--r-- | src/net/manaserv/gameserver/player.cpp | 22 |
1 files changed, 13 insertions, 9 deletions
diff --git a/src/net/manaserv/gameserver/player.cpp b/src/net/manaserv/gameserver/player.cpp index e667c8b9..6fa146d4 100644 --- a/src/net/manaserv/gameserver/player.cpp +++ b/src/net/manaserv/gameserver/player.cpp @@ -24,34 +24,38 @@ #include "internal.h" #include "net/manaserv/connection.h" +#include "net/manaserv/messageout.h" #include "net/manaserv/protocol.h" -#include "net/messageout.h" - void RespawnRequestListener::action(const gcn::ActionEvent &event) { - Net::GameServer::Player::respawn(); + ManaServ::GameServer::Player::respawn(); } -void Net::GameServer::Player::walk(int x, int y) +namespace ManaServ +{ + +void GameServer::Player::walk(int x, int y) { MessageOut msg(PGMSG_WALK); msg.writeInt16(x); msg.writeInt16(y); - Net::GameServer::connection->send(msg); + GameServer::connection->send(msg); } -void Net::GameServer::Player::moveItem(int oldSlot, int newSlot, int amount) +void GameServer::Player::moveItem(int oldSlot, int newSlot, int amount) { MessageOut msg(PGMSG_MOVE_ITEM); msg.writeInt8(oldSlot); msg.writeInt8(newSlot); msg.writeInt8(amount); - Net::GameServer::connection->send(msg); + GameServer::connection->send(msg); } -void Net::GameServer::Player::respawn() +void GameServer::Player::respawn() { MessageOut msg(PGMSG_RESPAWN); - Net::GameServer::connection->send(msg); + GameServer::connection->send(msg); +} + } |