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authorJared Adams <jaxad0127@gmail.com>2009-11-03 15:03:23 -0700
committerJared Adams <jaxad0127@gmail.com>2009-11-03 15:03:23 -0700
commitd5ef936bf2d8976a32d01b4e32024c89333ca645 (patch)
tree3093ae1b7611b8dbad2aba02cba12b9e2da31e36 /src/net/manaserv/gamehandler.cpp
parentc416c51531e37e0be457e47b7c0e52439c543341 (diff)
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Fix switching characters under ManaServ
Diffstat (limited to 'src/net/manaserv/gamehandler.cpp')
-rw-r--r--src/net/manaserv/gamehandler.cpp19
1 files changed, 14 insertions, 5 deletions
diff --git a/src/net/manaserv/gamehandler.cpp b/src/net/manaserv/gamehandler.cpp
index 306dc5e6..c2d20233 100644
--- a/src/net/manaserv/gamehandler.cpp
+++ b/src/net/manaserv/gamehandler.cpp
@@ -58,7 +58,16 @@ void GameHandler::handleMessage(Net::MessageIn &msg)
// Successful logout
if (errMsg == ERRMSG_OK)
{
- // TODO: Handle logout
+ netToken = msg.readString(32);
+\
+ if (!netToken.empty())
+ {
+ state = STATE_SWITCH_CHARACTER;
+ }
+ else
+ {
+ // TODO: Handle logout
+ }
}
// Logout failed
else
@@ -115,11 +124,11 @@ void GameHandler::who()
// TODO
}
-void GameHandler::quit()
+void GameHandler::quit(bool reconnectAccount)
{
- //MessageOut msg(PGMSG_DISCONNECT);
- //msg.writeInt8((unsigned char) reconnectAccount);
- //gameServerConnection->send(msg);
+ MessageOut msg(PGMSG_DISCONNECT);
+ msg.writeInt8((unsigned char) reconnectAccount);
+ gameServerConnection->send(msg);
}
void GameHandler::ping(int tick)