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author | Jared Adams <jaxad0127@gmail.com> | 2010-05-17 19:16:11 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-05-17 21:49:16 -0600 |
commit | 3b4e7795c9ab3036988a1a7dfe6f5ed2ad12199d (patch) | |
tree | ed0e8cc5b608c31ac79e6d1de03d9ddfc74fa339 /src/net/manaserv/charhandler.cpp | |
parent | 51945aa1af6f2a6dc15027ef40cf0ccf424d46e1 (diff) | |
download | mana-3b4e7795c9ab3036988a1a7dfe6f5ed2ad12199d.tar.gz mana-3b4e7795c9ab3036988a1a7dfe6f5ed2ad12199d.tar.bz2 mana-3b4e7795c9ab3036988a1a7dfe6f5ed2ad12199d.tar.xz mana-3b4e7795c9ab3036988a1a7dfe6f5ed2ad12199d.zip |
Remove Monster, Player, and NPC classes
Instead of having these three subclasses with minor differences, this
commit merges them back into Being. In the future, we can make Beings
that are talkable to some, attackable by others, etc. This also puts
back support for monster equipment.
Also changes remaining references to Being::Type and the constants to
refer to ActorSprite::Type.
Reviewed-by: Freeyorp
Diffstat (limited to 'src/net/manaserv/charhandler.cpp')
-rw-r--r-- | src/net/manaserv/charhandler.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/net/manaserv/charhandler.cpp b/src/net/manaserv/charhandler.cpp index c070ab23..f8a1ac89 100644 --- a/src/net/manaserv/charhandler.cpp +++ b/src/net/manaserv/charhandler.cpp @@ -328,17 +328,17 @@ void CharHandler::switchCharacter() gameHandler->quit(true); } -int CharHandler::baseSprite() const +unsigned int CharHandler::baseSprite() const { return SPRITE_BASE; } -int CharHandler::hairSprite() const +unsigned int CharHandler::hairSprite() const { return SPRITE_HAIR; } -int CharHandler::maxSprite() const +unsigned int CharHandler::maxSprite() const { return SPRITE_VECTOREND; } |