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author | Chuck Miller <shadowmil@gmail.com> | 2010-07-17 21:01:26 -0400 |
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committer | Chuck Miller <shadowmil@gmail.com> | 2010-07-17 21:40:48 -0400 |
commit | 6a13899daed872debe2375c71903505e6434a731 (patch) | |
tree | faaf483d80c6e791ec182f6331697f06281b97c7 /src/net/manaserv/charhandler.cpp | |
parent | b738d67f76336641468e3f77cef472a52a6e5ad3 (diff) | |
download | mana-6a13899daed872debe2375c71903505e6434a731.tar.gz mana-6a13899daed872debe2375c71903505e6434a731.tar.bz2 mana-6a13899daed872debe2375c71903505e6434a731.tar.xz mana-6a13899daed872debe2375c71903505e6434a731.zip |
Modify how attributes and stats are handled
Handling moved from LocalPlayer to PlayerInfo class
Event system used to update windows
Reviewed-by: Jared Adams
Diffstat (limited to 'src/net/manaserv/charhandler.cpp')
-rw-r--r-- | src/net/manaserv/charhandler.cpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/net/manaserv/charhandler.cpp b/src/net/manaserv/charhandler.cpp index e2c67f35..7e401455 100644 --- a/src/net/manaserv/charhandler.cpp +++ b/src/net/manaserv/charhandler.cpp @@ -233,6 +233,7 @@ void CharHandler::handleCharacterSelectResponse(Net::MessageIn &msg) // Prevent the selected local player from being deleted player_node = mSelectedCharacter->dummy; + PlayerInfo::setBackend(mSelectedCharacter->data); mSelectedCharacter->dummy = 0; Client::setState(STATE_CONNECT_GAME); @@ -355,14 +356,14 @@ void CharHandler::updateCharacters() player->setGender(info.gender); player->setSprite(SPRITE_HAIR, info.hairStyle * -1, ColorDB::get(info.hairColor)); - player->setLevel(info.level); - player->setCharacterPoints(info.characterPoints); - player->setCorrectionPoints(info.correctionPoints); - player->setMoney(info.money); + character->data.mAttributes[LEVEL] = info.level; + character->data.mAttributes[CHAR_POINTS] = info.characterPoints; + character->data.mAttributes[CORR_POINTS] = info.correctionPoints; + character->data.mAttributes[MONEY] = info.money; for (int i = 0; i < 7; i++) { - player->setAttributeBase(i, info.attribute[i], false); + character->data.mStats[i].base = info.attribute[i]; } mCharacters.push_back(character); |