diff options
author | Jared Adams <jaxad0127@gmail.com> | 2010-05-17 19:16:11 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-05-17 21:49:16 -0600 |
commit | 3b4e7795c9ab3036988a1a7dfe6f5ed2ad12199d (patch) | |
tree | ed0e8cc5b608c31ac79e6d1de03d9ddfc74fa339 /src/net/manaserv/beinghandler.cpp | |
parent | 51945aa1af6f2a6dc15027ef40cf0ccf424d46e1 (diff) | |
download | mana-3b4e7795c9ab3036988a1a7dfe6f5ed2ad12199d.tar.gz mana-3b4e7795c9ab3036988a1a7dfe6f5ed2ad12199d.tar.bz2 mana-3b4e7795c9ab3036988a1a7dfe6f5ed2ad12199d.tar.xz mana-3b4e7795c9ab3036988a1a7dfe6f5ed2ad12199d.zip |
Remove Monster, Player, and NPC classes
Instead of having these three subclasses with minor differences, this
commit merges them back into Being. In the future, we can make Beings
that are talkable to some, attackable by others, etc. This also puts
back support for monster equipment.
Also changes remaining references to Being::Type and the constants to
refer to ActorSprite::Type.
Reviewed-by: Freeyorp
Diffstat (limited to 'src/net/manaserv/beinghandler.cpp')
-rw-r--r-- | src/net/manaserv/beinghandler.cpp | 23 |
1 files changed, 10 insertions, 13 deletions
diff --git a/src/net/manaserv/beinghandler.cpp b/src/net/manaserv/beinghandler.cpp index bab5471b..8d3ed21b 100644 --- a/src/net/manaserv/beinghandler.cpp +++ b/src/net/manaserv/beinghandler.cpp @@ -27,7 +27,6 @@ #include "game.h" #include "localplayer.h" #include "log.h" -#include "npc.h" #include "particle.h" #include "gui/okdialog.h" @@ -121,7 +120,7 @@ Vector BeingHandler::giveSpeedInPixelsPerTicks(float speedInTilesPerSeconds) return speedInTicks; } -static void handleLooks(Player *being, Net::MessageIn &msg) +static void handleLooks(Being *being, Net::MessageIn &msg) { // Order of sent slots. Has to be in sync with the server code. static int const nb_slots = 4; @@ -170,15 +169,14 @@ void BeingHandler::handleBeingEnterMessage(Net::MessageIn &msg) } else { - being = beingManager->createBeing(id, Being::PLAYER, 0); + being = beingManager->createBeing(id, ActorSprite::PLAYER, 0); being->setName(name); } - Player *p = static_cast< Player * >(being); int hs = msg.readInt8(), hc = msg.readInt8(); - p->setSprite(SPRITE_HAIR, hs * -1, ColorDB::get(hc)); - p->setGender(msg.readInt8() == GENDER_MALE ? - GENDER_MALE : GENDER_FEMALE); - handleLooks(p, msg); + being->setSprite(SPRITE_HAIR, hs * -1, ColorDB::get(hc)); + being->setGender(msg.readInt8() == GENDER_MALE ? + GENDER_MALE : GENDER_FEMALE); + handleLooks(being, msg); } break; case OBJECT_MONSTER: @@ -186,7 +184,7 @@ void BeingHandler::handleBeingEnterMessage(Net::MessageIn &msg) { int subtype = msg.readInt16(); being = beingManager->createBeing(id, type == OBJECT_MONSTER ? - Being::MONSTER : Being::NPC, subtype); + ActorSprite::MONSTER : ActorSprite::NPC, subtype); std::string name = msg.readString(); if (name.length() > 0) being->setName(name); } break; @@ -330,15 +328,14 @@ void BeingHandler::handleBeingActionChangeMessage(Net::MessageIn &msg) void BeingHandler::handleBeingLooksChangeMessage(Net::MessageIn &msg) { Being *being = beingManager->findBeing(msg.readInt16()); - if (!being || being->getType() != Being::PLAYER) + if (!being || being->getType() != ActorSprite::PLAYER) return; - Player *player = static_cast<Player *>(being); - handleLooks(player, msg); + handleLooks(being, msg); if (msg.getUnreadLength()) { int style = msg.readInt16(); int color = msg.readInt16(); - player->setSprite(SPRITE_HAIR, style * -1, ColorDB::get(color)); + being->setSprite(SPRITE_HAIR, style * -1, ColorDB::get(color)); } } |