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authorJared Adams <jaxad0127@gmail.com>2009-03-23 11:14:00 -0600
committerJared Adams <jaxad0127@gmail.com>2009-03-23 11:14:00 -0600
commiteee4c9a1e2a9fc58ccb8ad05acfe0b0e41ec3fab (patch)
treee6a09e53f092b94614ea66d92af27c684772cd42 /src/net/logouthandler.h
parent1850cca2e8ba43b1e70385d848dca9f3a91fef4a (diff)
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Move all TMWServ-specific code to net/tmwserv
Also fix several instances where the same net handler was being used for both servers, and a few other related oddities.
Diffstat (limited to 'src/net/logouthandler.h')
-rw-r--r--src/net/logouthandler.h62
1 files changed, 0 insertions, 62 deletions
diff --git a/src/net/logouthandler.h b/src/net/logouthandler.h
deleted file mode 100644
index 369eaa80..00000000
--- a/src/net/logouthandler.h
+++ /dev/null
@@ -1,62 +0,0 @@
-/*
- * The Mana World
- * Copyright 2004 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * The Mana World is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * The Mana World is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with The Mana World; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#ifndef _TMW_NET_LOGOUTHANDLER_H
-#define _TMW_NET_LOGOUTHANDLER_H
-
-#include <string>
-
-#include "messagehandler.h"
-
-/**
- * The different scenarios for which LogoutHandler can be used
- */
-enum {
- LOGOUT_EXIT,
- LOGOUT_SWITCH_ACCOUNTSERVER,
- LOGOUT_SWITCH_CHARACTER
-};
-
-class LogoutHandler : public MessageHandler
-{
- public:
- LogoutHandler();
-
- void handleMessage(MessageIn &msg);
-
- void setScenario(unsigned short scenario,
- std::string* passToken = NULL);
-
- void reset();
-
- void setAccountLoggedOut(){ mLoggedOutAccount = true; }
- void setGameLoggedOut(){ mLoggedOutGame = true; }
- void setChatLoggedOut(){ mLoggedOutChat = true; }
-
- private:
- std::string* mPassToken;
- unsigned short mScenario;
- bool mLoggedOutAccount;
- bool mLoggedOutGame;
- bool mLoggedOutChat;
-};
-
-#endif