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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-09-03 15:00:47 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-09-03 15:00:47 +0000
commit77efbb50066a030d1f44f8de8d06ace9f284e3a2 (patch)
tree22d737ac0058e4fa87e7767d41e02999bcbf84be /src/net/inventoryhandler.cpp
parent40ca3dc75197412594c5f6a78d68b265e235024b (diff)
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Introduced SelectionListener to fix updating problem in inventory window
(should also be used to fix similar problem in trade, buy and sell dialogs). Made the ItemInfo be passed around as a reference instead of a pointer, since it is never NULL.
Diffstat (limited to 'src/net/inventoryhandler.cpp')
-rw-r--r--src/net/inventoryhandler.cpp11
1 files changed, 3 insertions, 8 deletions
diff --git a/src/net/inventoryhandler.cpp b/src/net/inventoryhandler.cpp
index a48ed51c..afe653eb 100644
--- a/src/net/inventoryhandler.cpp
+++ b/src/net/inventoryhandler.cpp
@@ -95,14 +95,9 @@ void InventoryHandler::handleMessage(MessageIn *msg)
if (msg->readInt8()> 0) {
chatWindow->chatLog("Unable to pick up item", BY_SERVER);
} else {
- ItemInfo *itemInfo = itemDb->getItemInfo(itemId);
- if (itemInfo) {
- chatWindow->chatLog("You picked up a " +
- itemInfo->getName(), BY_SERVER);
- } else {
- chatWindow->chatLog("You picked up an unknown item",
- BY_SERVER);
- }
+ const ItemInfo &itemInfo = itemDb->getItemInfo(itemId);
+ chatWindow->chatLog("You picked up a " +
+ itemInfo.getName(), BY_SERVER);
player_node->addInvItem(index, itemId, amount, equipType != 0);
}
break;