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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-02-26 22:22:22 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-06 00:27:26 +0100
commitc75511fffc77d517fbf854ec8bef791f055de44c (patch)
treec431846c7d7a6934f103d21129a20a0dc4fd1c8e /src/net/inventoryhandler.cpp
parent646cc317351d60e0fefcab789248310662fcbbc8 (diff)
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Got rid of Sint{8,16,32} and Uint32 for being ID
Using unsigned rarely makes sense, especially when the server doesn't use it either. Other uses of unsigned should be reviewed. In all other cases, int is the fastest integer type on any architecture. Using 8 or 16 bits can basically only be a memory optimization.
Diffstat (limited to 'src/net/inventoryhandler.cpp')
-rw-r--r--src/net/inventoryhandler.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/net/inventoryhandler.cpp b/src/net/inventoryhandler.cpp
index a227701e..d78a7a45 100644
--- a/src/net/inventoryhandler.cpp
+++ b/src/net/inventoryhandler.cpp
@@ -61,9 +61,9 @@ InventoryHandler::InventoryHandler()
void InventoryHandler::handleMessage(MessageIn *msg)
{
- Sint32 number;
- Sint16 index, amount, itemId, equipType, arrow;
- Sint16 identified, cards[4], itemType;
+ int number;
+ int index, amount, itemId, equipType, arrow;
+ int identified, cards[4], itemType;
Inventory *inventory = player_node->getInventory();
Inventory *storage = player_node->getStorage();