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authorEugenio Favalli <elvenprogrammer@gmail.com>2006-07-25 18:04:38 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2006-07-25 18:04:38 +0000
commitc7e7b62aa94bf295ca1dc556762ad6070221e0cd (patch)
tree04f827df0df64a80e04a4115986609486d715237 /src/net/inventoryhandler.cpp
parentc0c8775271679ac4904bc0bc02a74d28fc75efd0 (diff)
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Switched client to use enet and modified login sequence to work with the new protocol from tmwserv.
Diffstat (limited to 'src/net/inventoryhandler.cpp')
-rw-r--r--src/net/inventoryhandler.cpp55
1 files changed, 26 insertions, 29 deletions
diff --git a/src/net/inventoryhandler.cpp b/src/net/inventoryhandler.cpp
index 3742d327..51c71f8d 100644
--- a/src/net/inventoryhandler.cpp
+++ b/src/net/inventoryhandler.cpp
@@ -57,18 +57,16 @@ void InventoryHandler::handleMessage(MessageIn *msg)
// Only called on map load / warp. First reset all items
// to not load them twice on map change.
player_node->clearInventory();
- msg->readInt16(); // length
+ msg->readShort(); // length
number = (msg->getLength() - 4) / 18;
for (int loop = 0; loop < number; loop++)
{
- index = msg->readInt16();
- itemId = msg->readInt16();
- msg->readInt8(); // type
- msg->readInt8(); // identify flag
- amount = msg->readInt16();
- msg->skip(2); // unknown
- msg->skip(8); // card (4 shorts)
+ index = msg->readShort();
+ itemId = msg->readShort();
+ msg->readByte(); // type
+ msg->readByte(); // identify flag
+ amount = msg->readShort();
player_node->addInvItem(index, itemId, amount, false);
@@ -81,17 +79,16 @@ void InventoryHandler::handleMessage(MessageIn *msg)
break;
case SMSG_PLAYER_INVENTORY_ADD:
- index = msg->readInt16();
- amount = msg->readInt16();
- itemId = msg->readInt16();
- msg->readInt8(); // identify flag
- msg->readInt8(); // attribute
- msg->readInt8(); // refine
- msg->skip(8); // card
- equipType = msg->readInt16();
- msg->readInt8(); // type
-
- if (msg->readInt8()> 0) {
+ index = msg->readShort();
+ amount = msg->readShort();
+ itemId = msg->readShort();
+ msg->readByte(); // identify flag
+ msg->readByte(); // attribute
+ msg->readByte(); // refine
+ equipType = msg->readShort();
+ msg->readByte(); // type
+
+ if (msg->readByte()> 0) {
chatWindow->chatLog("Unable to pick up item", BY_SERVER);
} else {
player_node->addInvItem(index, itemId, amount, equipType != 0);
@@ -99,26 +96,26 @@ void InventoryHandler::handleMessage(MessageIn *msg)
break;
case SMSG_PLAYER_INVENTORY_REMOVE:
- index = msg->readInt16();
- amount = msg->readInt16();
+ index = msg->readShort();
+ amount = msg->readShort();
player_node->getInvItem(index)->increaseQuantity(-amount);
break;
case SMSG_PLAYER_INVENTORY_USE:
- index = msg->readInt16();
- msg->readInt16(); // item id
- msg->readInt32(); // id
- amount = msg->readInt16();
- msg->readInt8(); // type
+ index = msg->readShort();
+ msg->readShort(); // item id
+ msg->readLong(); // id
+ amount = msg->readShort();
+ msg->readByte(); // type
player_node->getInvItem(index)->setQuantity(amount);
break;
case SMSG_ITEM_USE_RESPONSE:
- index = msg->readInt16();
- amount = msg->readInt16();
+ index = msg->readShort();
+ amount = msg->readShort();
- if (msg->readInt8() == 0) {
+ if (msg->readByte() == 0) {
chatWindow->chatLog("Failed to use item", BY_SERVER);
} else {
player_node->getInvItem(index)->setQuantity(amount);