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author | David Athay <ko2fan@gmail.com> | 2008-03-06 15:07:47 +0000 |
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committer | David Athay <ko2fan@gmail.com> | 2008-03-06 15:07:47 +0000 |
commit | 15014d358424bf5f74a2d9b7afd08692b591a448 (patch) | |
tree | 9c360d9cf5ff69b572ef8387ba00230fb1d7de63 /src/net/guildhandler.cpp | |
parent | 431a0b17e7eee6b27f98b74f4d073f2131a089dd (diff) | |
download | mana-15014d358424bf5f74a2d9b7afd08692b591a448.tar.gz mana-15014d358424bf5f74a2d9b7afd08692b591a448.tar.bz2 mana-15014d358424bf5f74a2d9b7afd08692b591a448.tar.xz mana-15014d358424bf5f74a2d9b7afd08692b591a448.zip |
Fixed rejoining guilds after closing client
Diffstat (limited to 'src/net/guildhandler.cpp')
-rw-r--r-- | src/net/guildhandler.cpp | 27 |
1 files changed, 16 insertions, 11 deletions
diff --git a/src/net/guildhandler.cpp b/src/net/guildhandler.cpp index 5bacaaa1..88528584 100644 --- a/src/net/guildhandler.cpp +++ b/src/net/guildhandler.cpp @@ -37,6 +37,7 @@ #include "chatserver/guild.h" #include "../gui/guildwindow.h" +#include "../gui/chat.h" #include "../guild.h" #include "../log.h" #include "../localplayer.h" @@ -67,10 +68,8 @@ void GuildHandler::handleMessage(MessageIn &msg) logger->log("Received CPMSG_GUILD_CREATE_RESPONSE"); if(msg.readInt8() == ERRMSG_OK) { - short guildId = msg.readInt16(); - std::string guildName = msg.readString(); // TODO - Acknowledge guild was created - joinedGuild(guildId, guildName, true); + joinedGuild(msg); } } break; @@ -89,9 +88,7 @@ void GuildHandler::handleMessage(MessageIn &msg) if(msg.readInt8() == ERRMSG_OK) { // TODO - Acknowledge accepted into guild - short guildId = msg.readInt16(); - std::string guildName = msg.readString(); - joinedGuild(guildId, guildName, false); + joinedGuild(msg); } } break; @@ -131,20 +128,28 @@ void GuildHandler::handleMessage(MessageIn &msg) case CPMSG_GUILD_REJOIN: { logger->log("Received CPMSG_GUILD_REJOIN"); - std::string guildName = msg.readString(); - short guildId = msg.readInt16(); - bool leader = msg.readInt8(); - joinedGuild(guildId, guildName, leader); + joinedGuild(msg); } break; } } -void GuildHandler::joinedGuild(short guildId, const std::string &guildName, bool leader) +void GuildHandler::joinedGuild(MessageIn &msg) { + std::string guildName = msg.readString(); + short guildId = msg.readInt16(); + bool leader = msg.readInt8(); + short channelId = msg.readInt16(); + // Add guild to player and create new guild tab Guild *guild = player_node->addGuild(guildId, leader); guild->setName(guildName); guildWindow->newGuildTab(guildName); guildWindow->requestMemberList(guildId); + + // Automatically create the guild channel + // COMMENT: Should this go here?? + chatWindow->addChannel(channelId, guildName); + chatWindow->createNewChannelTab(guildName); + chatWindow->chatLog("Guild Channel", BY_SERVER, guildName); } |