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author | Philipp Sehmisch <tmw@crushnet.org> | 2008-02-27 13:54:18 +0000 |
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committer | Philipp Sehmisch <tmw@crushnet.org> | 2008-02-27 13:54:18 +0000 |
commit | 7dff43c3cc3733c7222e3f036b76e896aa86d4e9 (patch) | |
tree | 1ab421a28db6b7969a53efbe8cc39429021309a6 /src/net/gameserver | |
parent | 9355a8113d0a3e084d67aa181ead54715702ee98 (diff) | |
download | mana-7dff43c3cc3733c7222e3f036b76e896aa86d4e9.tar.gz mana-7dff43c3cc3733c7222e3f036b76e896aa86d4e9.tar.bz2 mana-7dff43c3cc3733c7222e3f036b76e896aa86d4e9.tar.xz mana-7dff43c3cc3733c7222e3f036b76e896aa86d4e9.zip |
Implemented provisorical player respawn.
Diffstat (limited to 'src/net/gameserver')
-rw-r--r-- | src/net/gameserver/player.cpp | 11 | ||||
-rw-r--r-- | src/net/gameserver/player.h | 10 |
2 files changed, 21 insertions, 0 deletions
diff --git a/src/net/gameserver/player.cpp b/src/net/gameserver/player.cpp index 67edc7ad..d8050d2b 100644 --- a/src/net/gameserver/player.cpp +++ b/src/net/gameserver/player.cpp @@ -29,6 +29,11 @@ #include "../messageout.h" #include "../protocol.h" +void RespawnRequestListener::action(const gcn::ActionEvent &event) +{ + Net::GameServer::Player::respawn(); +} + void Net::GameServer::Player::say(const std::string &text) { MessageOut msg(PGMSG_SAY); @@ -168,3 +173,9 @@ void Net::GameServer::Player::lowerAttribute(int attribute) msg.writeInt8(attribute); Net::GameServer::connection->send(msg); } + +void Net::GameServer::Player::respawn() +{ + MessageOut msg(PGMSG_RESPAWN); + Net::GameServer::connection->send(msg); +} diff --git a/src/net/gameserver/player.h b/src/net/gameserver/player.h index 7ebb2830..eea15c2b 100644 --- a/src/net/gameserver/player.h +++ b/src/net/gameserver/player.h @@ -26,8 +26,16 @@ #include "../../being.h" +#include <guichan/actionlistener.hpp> + #include <iosfwd> + +struct RespawnRequestListener : public gcn::ActionListener +{ + void action(const gcn::ActionEvent &event); +}; + namespace Net { namespace GameServer @@ -53,6 +61,8 @@ namespace Net void tradeWithNPC(int item, int amount); void raiseAttribute(int attribute); void lowerAttribute(int attribute); + void respawn(); + static RespawnRequestListener respawnListener; } } } |