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author | Björn Steinbrink <B.Steinbrink@gmx.de> | 2006-11-02 12:43:49 +0000 |
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committer | Björn Steinbrink <B.Steinbrink@gmx.de> | 2006-11-02 12:43:49 +0000 |
commit | 5f0ebee0d4d75fa91d417f4f352abdbc7502c2f0 (patch) | |
tree | b030f9ff00fceb9f90fab2c9fd56bdc16cd4126c /src/net/gameserver/gameserver.cpp | |
parent | fa035c2fd70945a0b12143ce9b81284d8d24d13b (diff) | |
download | mana-5f0ebee0d4d75fa91d417f4f352abdbc7502c2f0.tar.gz mana-5f0ebee0d4d75fa91d417f4f352abdbc7502c2f0.tar.bz2 mana-5f0ebee0d4d75fa91d417f4f352abdbc7502c2f0.tar.xz mana-5f0ebee0d4d75fa91d417f4f352abdbc7502c2f0.zip |
Network layer refactoring.
Diffstat (limited to 'src/net/gameserver/gameserver.cpp')
-rw-r--r-- | src/net/gameserver/gameserver.cpp | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/src/net/gameserver/gameserver.cpp b/src/net/gameserver/gameserver.cpp new file mode 100644 index 00000000..04e5bb08 --- /dev/null +++ b/src/net/gameserver/gameserver.cpp @@ -0,0 +1,42 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#include "gameserver.h" + +#include "internal.h" + +#include "../connection.h" +#include "../messageout.h" +#include "../protocol.h" + +void Net::GameServer::connect(Net::Connection *connection, + const std::string &token) +{ + Net::GameServer::connection = connection; + + MessageOut msg(PGMSG_CONNECT); + + msg.writeString(token, 32); + + Net::GameServer::connection->send(msg); +} |