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author | Philipp Sehmisch <tmw@crushnet.org> | 2007-12-10 02:22:59 +0000 |
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committer | Philipp Sehmisch <tmw@crushnet.org> | 2007-12-10 02:22:59 +0000 |
commit | e961be5bfd29ad3f44f948828981cb3ab07f25a7 (patch) | |
tree | 5464d14635191407eb24c7ad76b1b218b33016d2 /src/net/equipmenthandler.cpp | |
parent | 43b986ceffdb436d8850a876bd485c9a3eea8cdd (diff) | |
download | mana-e961be5bfd29ad3f44f948828981cb3ab07f25a7.tar.gz mana-e961be5bfd29ad3f44f948828981cb3ab07f25a7.tar.bz2 mana-e961be5bfd29ad3f44f948828981cb3ab07f25a7.tar.xz mana-e961be5bfd29ad3f44f948828981cb3ab07f25a7.zip |
Simplified player subsprite handling by treating equipment, hairstyle and base sprites alike. Implementing female hairstyles is now a purely content-sided task.
Diffstat (limited to 'src/net/equipmenthandler.cpp')
-rw-r--r-- | src/net/equipmenthandler.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/net/equipmenthandler.cpp b/src/net/equipmenthandler.cpp index 60be5c74..84da9365 100644 --- a/src/net/equipmenthandler.cpp +++ b/src/net/equipmenthandler.cpp @@ -141,7 +141,7 @@ void EquipmentHandler::handleMessage(MessageIn *msg) if (!being) break; - being->setVisibleEquipment(Being::WEAPON_SPRITE, itemId); + being->setSprite(Being::WEAPON_SPRITE, itemId); break; case SMSG_PLAYER_UNEQUIP: @@ -184,7 +184,7 @@ void EquipmentHandler::handleMessage(MessageIn *msg) case 536: case 1200: case 1201: - player_node->setVisibleEquipment(Being::WEAPON_SPRITE, 0); + player_node->setSprite(Being::WEAPON_SPRITE, 0); // TODO: Why this break? Shouldn't a weapon be // unequipped in inventory too? break; |