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author | Jared Adams <jaxad0127@gmail.com> | 2009-03-23 07:23:19 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-03-23 07:23:19 -0600 |
commit | dbd172430cb023d33926788df416cb9084891352 (patch) | |
tree | e601e7d7d0bd24c75b3b134aa9b7e1b4767f015c /src/net/ea | |
parent | 7c360d2887216099ca8cc767f15a34fcf302803b (diff) | |
download | mana-dbd172430cb023d33926788df416cb9084891352.tar.gz mana-dbd172430cb023d33926788df416cb9084891352.tar.bz2 mana-dbd172430cb023d33926788df416cb9084891352.tar.xz mana-dbd172430cb023d33926788df416cb9084891352.zip |
Remove extra function for skill messages
Diffstat (limited to 'src/net/ea')
-rw-r--r-- | src/net/ea/skillhandler.cpp | 184 |
1 files changed, 89 insertions, 95 deletions
diff --git a/src/net/ea/skillhandler.cpp b/src/net/ea/skillhandler.cpp index f5cec761..56dc30d7 100644 --- a/src/net/ea/skillhandler.cpp +++ b/src/net/ea/skillhandler.cpp @@ -71,91 +71,6 @@ struct CHATSKILL char reason; }; -std::string const_msg(CHATSKILL act) -{ - std::string msg; - if (act.success == SKILL_FAILED && act.skill == SKILL_BASIC) - { - switch (act.bskill) - { - case BSKILL_TRADE: - msg = _("Trade failed!"); - break; - case BSKILL_EMOTE: - msg = _("Emote failed!"); - break; - case BSKILL_SIT: - msg = _("Sit failed!"); - break; - case BSKILL_CREATECHAT: - msg = _("Chat creating failed!"); - break; - case BSKILL_JOINPARTY: - msg = _("Could not join party!"); - break; - case BSKILL_SHOUT: - msg = _("Cannot shout!"); - break; - } - - msg += " "; - - switch (act.reason) - { - case RFAIL_SKILLDEP: - msg += _("You have not yet reached a high enough lvl!"); - break; - case RFAIL_INSUFHP: - msg += _("Insufficient HP!"); - break; - case RFAIL_INSUFSP: - msg += _("Insufficient SP!"); - break; - case RFAIL_NOMEMO: - msg += _("You have no memos!"); - break; - case RFAIL_SKILLDELAY: - msg += _("You cannot do that right now!"); - break; - case RFAIL_ZENY: - msg += _("Seems you need more money... ;-)"); - break; - case RFAIL_WEAPON: - msg += _("You cannot use this skill with that kind of weapon!"); - break; - case RFAIL_REDGEM: - msg += _("You need another red gem!"); - break; - case RFAIL_BLUEGEM: - msg += _("You need another blue gem!"); - break; - case RFAIL_OVERWEIGHT: - msg += _("You're carrying to much to do this!"); - break; - default: - msg += _("Huh? What's that?"); - break; - } - } - else - { - switch (act.skill) - { - case SKILL_WARP : - msg = _("Warp failed..."); - break; - case SKILL_STEAL : - msg = _("Could not steal anything..."); - break; - case SKILL_ENVENOM : - msg = _("Poison had no effect..."); - break; - } - } - - return msg; -} - SkillHandler::SkillHandler() { static const Uint16 _messages[] = { @@ -204,18 +119,97 @@ void SkillHandler::handleMessage(MessageIn &msg) case SMSG_SKILL_FAILED: // Action failed (ex. sit because you have not reached the // right level) - CHATSKILL action; - action.skill = msg.readInt16(); - action.bskill = msg.readInt16(); - action.unused = msg.readInt16(); // unknown - action.success = msg.readInt8(); - action.reason = msg.readInt8(); - if (action.success != SKILL_FAILED && - action.bskill == BSKILL_EMOTE) + short skill = msg.readInt16(); + short bskill = msg.readInt16(); + short unused = msg.readInt16(); // unknown + char success = msg.readInt8(); + char reason = msg.readInt8(); + if (success != SKILL_FAILED && bskill == BSKILL_EMOTE) + { + logger->log("Action: %d/%d", bskill, success); + } + + std::string msg; + if (success == SKILL_FAILED && skill == SKILL_BASIC) { - logger->log("Action: %d/%d", action.bskill, action.success); + switch (bskill) + { + case BSKILL_TRADE: + msg = _("Trade failed!"); + break; + case BSKILL_EMOTE: + msg = _("Emote failed!"); + break; + case BSKILL_SIT: + msg = _("Sit failed!"); + break; + case BSKILL_CREATECHAT: + msg = _("Chat creating failed!"); + break; + case BSKILL_JOINPARTY: + msg = _("Could not join party!"); + break; + case BSKILL_SHOUT: + msg = _("Cannot shout!"); + break; + } + + msg += " "; + + switch (reason) + { + case RFAIL_SKILLDEP: + msg += _("You have not yet reached a high enough lvl!"); + break; + case RFAIL_INSUFHP: + msg += _("Insufficient HP!"); + break; + case RFAIL_INSUFSP: + msg += _("Insufficient SP!"); + break; + case RFAIL_NOMEMO: + msg += _("You have no memos!"); + break; + case RFAIL_SKILLDELAY: + msg += _("You cannot do that right now!"); + break; + case RFAIL_ZENY: + msg += _("Seems you need more money... ;-)"); + break; + case RFAIL_WEAPON: + msg += _("You cannot use this skill with that kind of weapon!"); + break; + case RFAIL_REDGEM: + msg += _("You need another red gem!"); + break; + case RFAIL_BLUEGEM: + msg += _("You need another blue gem!"); + break; + case RFAIL_OVERWEIGHT: + msg += _("You're carrying to much to do this!"); + break; + default: + msg += _("Huh? What's that?"); + break; + } } - chatWindow->chatLog(const_msg(action)); + else + { + switch (skill) + { + case SKILL_WARP : + msg = _("Warp failed..."); + break; + case SKILL_STEAL : + msg = _("Could not steal anything..."); + break; + case SKILL_ENVENOM : + msg = _("Poison had no effect..."); + break; + } + } + + chatWindow->chatLog(msg); break; } } |