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authorDennis Friis <peavey@inspircd.org>2009-06-07 23:50:04 +0200
committerDennis Friis <peavey@inspircd.org>2009-06-07 23:52:21 +0200
commitf2c04a89d21e4a8a7e424fe49c8fea27ea6e10cb (patch)
treec9203b676b6fd20323aa26f1c0a1c581edf4fdef /src/net/ea/playerhandler.cpp
parent9de901049618ea4c75e9f2d2d3d118976fa62a76 (diff)
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Let athena dictate the walking speed of beings.
This seems to have the added bones of mobs no longer being so much out of sync when you attack them. Also adds support for GM command @speed.
Diffstat (limited to 'src/net/ea/playerhandler.cpp')
-rw-r--r--src/net/ea/playerhandler.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp
index c1b7cc84..58167339 100644
--- a/src/net/ea/playerhandler.cpp
+++ b/src/net/ea/playerhandler.cpp
@@ -223,9 +223,7 @@ void PlayerHandler::handleMessage(MessageIn &msg)
switch (type)
{
- //case 0x0000:
- // player_node->setWalkSpeed(msg.readInt32());
- // break;
+ case 0x0000: player_node->setWalkSpeed(value); break;
case 0x0005: player_node->setHp(value); break;
case 0x0006: player_node->setMaxHp(value); break;
case 0x0007: player_node->mMp = value; break;