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author | Jared Adams <jaxad0127@gmail.com> | 2010-02-13 15:04:58 -0700 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-02-13 15:08:54 -0700 |
commit | 8bc425ff48b7a874ca0fb9d2285044c75f3010ab (patch) | |
tree | 5904c7f53cde9ffbe7df2a63f088561141e06b66 /src/net/ea/npchandler.h | |
parent | 28c9cec5d39c9a1b98694eba9a28281cf111e34a (diff) | |
download | mana-8bc425ff48b7a874ca0fb9d2285044c75f3010ab.tar.gz mana-8bc425ff48b7a874ca0fb9d2285044c75f3010ab.tar.bz2 mana-8bc425ff48b7a874ca0fb9d2285044c75f3010ab.tar.xz mana-8bc425ff48b7a874ca0fb9d2285044c75f3010ab.zip |
Make NPC dialogs instance instead of global
This change allows players to talk to multiple NPCs at a time (if the server agrees). Manaserv's netcode allows multiple commerce instances too. eAthena's is limited to one commerce instance, due to protocol limitations.
Diffstat (limited to 'src/net/ea/npchandler.h')
-rw-r--r-- | src/net/ea/npchandler.h | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/net/ea/npchandler.h b/src/net/ea/npchandler.h index a42b88c5..072c97e3 100644 --- a/src/net/ea/npchandler.h +++ b/src/net/ea/npchandler.h @@ -27,6 +27,10 @@ #include "net/ea/messagehandler.h" +#include <map> + +class NpcDialog; + namespace EAthena { class NpcHandler : public MessageHandler, public Net::NpcHandler @@ -62,6 +66,13 @@ class NpcHandler : public MessageHandler, public Net::NpcHandler void sellItem(int beingId, int itemId, int amount); void endShopping(int beingId); + + private: + typedef struct { + NpcDialog* dialog; + } Wrapper; + typedef std::map<int, Wrapper> NpcDialogs; + NpcDialogs mNpcDialogs; }; } // namespace EAthena |