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authorJared Adams <jaxad0127@gmail.com>2009-03-23 11:14:00 -0600
committerJared Adams <jaxad0127@gmail.com>2009-03-23 11:14:00 -0600
commiteee4c9a1e2a9fc58ccb8ad05acfe0b0e41ec3fab (patch)
treee6a09e53f092b94614ea66d92af27c684772cd42 /src/net/charserverhandler.cpp
parent1850cca2e8ba43b1e70385d848dca9f3a91fef4a (diff)
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Move all TMWServ-specific code to net/tmwserv
Also fix several instances where the same net handler was being used for both servers, and a few other related oddities.
Diffstat (limited to 'src/net/charserverhandler.cpp')
-rw-r--r--src/net/charserverhandler.cpp227
1 files changed, 0 insertions, 227 deletions
diff --git a/src/net/charserverhandler.cpp b/src/net/charserverhandler.cpp
deleted file mode 100644
index 5905dba0..00000000
--- a/src/net/charserverhandler.cpp
+++ /dev/null
@@ -1,227 +0,0 @@
-/*
- * The Mana World
- * Copyright 2004 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * The Mana World is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * The Mana World is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with The Mana World; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "charserverhandler.h"
-
-#include "connection.h"
-#include "messagein.h"
-#include "protocol.h"
-
-#include "../game.h"
-#include "../localplayer.h"
-#include "../log.h"
-#include "../logindata.h"
-#include "../main.h"
-
-#include "../gui/ok_dialog.h"
-#include "../gui/char_select.h"
-
-extern Net::Connection *gameServerConnection;
-extern Net::Connection *chatServerConnection;
-
-CharServerHandler::CharServerHandler():
- mCharCreateDialog(0)
-{
- static const Uint16 _messages[] = {
- APMSG_CHAR_CREATE_RESPONSE,
- APMSG_CHAR_DELETE_RESPONSE,
- APMSG_CHAR_INFO,
- APMSG_CHAR_SELECT_RESPONSE,
- 0
- };
- handledMessages = _messages;
-}
-
-void CharServerHandler::handleMessage(MessageIn &msg)
-{
- int slot;
- LocalPlayer *tempPlayer;
-
- switch (msg.getId())
- {
- case APMSG_CHAR_CREATE_RESPONSE:
- handleCharCreateResponse(msg);
- break;
-
- case APMSG_CHAR_DELETE_RESPONSE:
- {
- int errMsg = msg.readInt8();
- // Character deletion successful
- if (errMsg == ERRMSG_OK)
- {
- delete mCharInfo->getEntry();
- mCharInfo->setEntry(0);
- mCharInfo->unlock();
- new OkDialog("Info", "Player deleted");
- }
- // Character deletion failed
- else
- {
- std::string message = "";
- switch (errMsg)
- {
- case ERRMSG_NO_LOGIN:
- message = "Not logged in";
- break;
- case ERRMSG_INVALID_ARGUMENT:
- message = "Selection out of range";
- break;
- default:
- message = "Unknown error";
- }
- mCharInfo->unlock();
- new OkDialog("Error", message);
- }
- }
- break;
-
- case APMSG_CHAR_INFO:
- tempPlayer = readPlayerData(msg, slot);
- mCharInfo->unlock();
- mCharInfo->select(slot);
- mCharInfo->setEntry(tempPlayer);
-
- // Close the character create dialog
- if (mCharCreateDialog)
- {
- mCharCreateDialog->scheduleDelete();
- mCharCreateDialog = 0;
- }
- break;
-
- case APMSG_CHAR_SELECT_RESPONSE:
- handleCharSelectResponse(msg);
- break;
- }
-}
-
-void CharServerHandler::handleCharCreateResponse(MessageIn &msg)
-{
- int errMsg = msg.readInt8();
-
- // Character creation failed
- if (errMsg != ERRMSG_OK)
- {
- std::string message = "";
- switch (errMsg)
- {
- case ERRMSG_NO_LOGIN:
- message = "Not logged in";
- break;
- case CREATE_TOO_MUCH_CHARACTERS:
- message = "No empty slot";
- break;
- case ERRMSG_INVALID_ARGUMENT:
- message = "Invalid name";
- break;
- case CREATE_EXISTS_NAME:
- message = "Character's name already exists";
- break;
- case CREATE_INVALID_HAIRSTYLE:
- message = "Invalid hairstyle";
- break;
- case CREATE_INVALID_HAIRCOLOR:
- message = "Invalid hair color";
- break;
- case CREATE_INVALID_GENDER:
- message = "Invalid gender";
- break;
- case CREATE_RAW_STATS_TOO_HIGH:
- message = "Character's stats are too high";
- break;
- case CREATE_RAW_STATS_TOO_LOW:
- message = "Character's stats are too low";
- break;
- case CREATE_RAW_STATS_EQUAL_TO_ZERO:
- message = "One stat is zero";
- break;
- default:
- message = "Unknown error";
- break;
- }
- new OkDialog("Error", message);
- }
-
- if (mCharCreateDialog)
- mCharCreateDialog->unlock();
-}
-
-void CharServerHandler::handleCharSelectResponse(MessageIn &msg)
-{
- int errMsg = msg.readInt8();
-
- if (errMsg == ERRMSG_OK)
- {
- token = msg.readString(32);
- std::string gameServer = msg.readString();
- unsigned short gameServerPort = msg.readInt16();
- std::string chatServer = msg.readString();
- unsigned short chatServerPort = msg.readInt16();
-
- logger->log("Game server: %s:%d", gameServer.c_str(), gameServerPort);
- logger->log("Chat server: %s:%d", chatServer.c_str(), chatServerPort);
-
- gameServerConnection->connect(gameServer, gameServerPort);
- chatServerConnection->connect(chatServer, chatServerPort);
-
- // Keep the selected character and delete the others
- player_node = mCharInfo->getEntry();
- int slot = mCharInfo->getPos();
- mCharInfo->unlock();
- mCharInfo->select(0);
-
- do {
- LocalPlayer *tmp = mCharInfo->getEntry();
- if (tmp != player_node)
- {
- delete tmp;
- mCharInfo->setEntry(0);
- }
- mCharInfo->next();
- } while (mCharInfo->getPos());
- mCharInfo->select(slot);
-
- mCharInfo->clear(); //player_node will be deleted by ~Game
-
- state = STATE_CONNECT_GAME;
- }
-}
-
-LocalPlayer* CharServerHandler::readPlayerData(MessageIn &msg, int &slot)
-{
- LocalPlayer *tempPlayer = new LocalPlayer;
- slot = msg.readInt8(); // character slot
- tempPlayer->setName(msg.readString());
- tempPlayer->setGender(msg.readInt8() == GENDER_MALE ? GENDER_MALE : GENDER_FEMALE);
- int hs = msg.readInt8(), hc = msg.readInt8();
- tempPlayer->setHairStyle(hs, hc);
- tempPlayer->setLevel(msg.readInt16());
- tempPlayer->setCharacterPoints(msg.readInt16());
- tempPlayer->setCorrectionPoints(msg.readInt16());
- tempPlayer->setMoney(msg.readInt32());
-
- for (int i = 0; i < 7; i++)
- {
- tempPlayer->setAttributeBase(i, msg.readInt8());
- }
-
- return tempPlayer;
-}