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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-02-26 22:22:22 +0100 |
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committer | Ira Rice <irarice@gmail.com> | 2009-03-05 17:22:19 -0700 |
commit | 448d9076137fc5dde666a90820992a34a945cbf7 (patch) | |
tree | ee8d478fbced980a0ea868e9a7810ca56c49fe97 /src/net/buysellhandler.cpp | |
parent | a79d05b01d4a2dc639e6d3a5b7ddd508e64d3511 (diff) | |
download | mana-448d9076137fc5dde666a90820992a34a945cbf7.tar.gz mana-448d9076137fc5dde666a90820992a34a945cbf7.tar.bz2 mana-448d9076137fc5dde666a90820992a34a945cbf7.tar.xz mana-448d9076137fc5dde666a90820992a34a945cbf7.zip |
Got rid of Sint{8,16,32} and Uint32 for being ID
Using unsigned rarely makes sense, especially when the server doesn't
use it either. Other uses of unsigned should be reviewed.
In all other cases, int is the fastest integer type on any architecture.
Using 8 or 16 bits can basically only be a memory optimization.
Diffstat (limited to 'src/net/buysellhandler.cpp')
-rw-r--r-- | src/net/buysellhandler.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/net/buysellhandler.cpp b/src/net/buysellhandler.cpp index e9255540..5b8f0b68 100644 --- a/src/net/buysellhandler.cpp +++ b/src/net/buysellhandler.cpp @@ -78,10 +78,10 @@ void BuySellHandler::handleMessage(MessageIn *msg) for (int k = 0; k < n_items; k++) { - Sint32 value = msg->readInt32(); + int value = msg->readInt32(); msg->readInt32(); // DCvalue msg->readInt8(); // type - Sint16 itemId = msg->readInt16(); + int itemId = msg->readInt16(); buyDialog->addItem(itemId, value); } break; @@ -97,8 +97,8 @@ void BuySellHandler::handleMessage(MessageIn *msg) for (int k = 0; k < n_items; k++) { - Sint16 index = msg->readInt16(); - Sint32 value = msg->readInt32(); + int index = msg->readInt16(); + int value = msg->readInt32(); msg->readInt32(); // OCvalue Item *item = player_node->getInventory()->getItem(index); |