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author | Philipp Sehmisch <tmw@crushnet.org> | 2007-07-11 12:58:11 +0000 |
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committer | Philipp Sehmisch <tmw@crushnet.org> | 2007-07-11 12:58:11 +0000 |
commit | 84aafd27dad40f4033561052164c21fe68cf78ad (patch) | |
tree | 77fb9224634f95b1ede62c6605976feb4ee9455b /src/net/beinghandler.cpp | |
parent | 8dd7eef0402cc6e22642f045e3cfde7f5b011d5b (diff) | |
download | mana-84aafd27dad40f4033561052164c21fe68cf78ad.tar.gz mana-84aafd27dad40f4033561052164c21fe68cf78ad.tar.bz2 mana-84aafd27dad40f4033561052164c21fe68cf78ad.tar.xz mana-84aafd27dad40f4033561052164c21fe68cf78ad.zip |
Weapon sprites are now (almost) threated like other equipment sprites through the equipment sprite database. (use -u to ignore updates)
Diffstat (limited to 'src/net/beinghandler.cpp')
-rw-r--r-- | src/net/beinghandler.cpp | 17 |
1 files changed, 8 insertions, 9 deletions
diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp index fc202b36..3bec6369 100644 --- a/src/net/beinghandler.cpp +++ b/src/net/beinghandler.cpp @@ -107,7 +107,7 @@ void BeingHandler::handleMessage(MessageIn *msg) dstBeing->setWalkSpeed(speed); dstBeing->mJob = job; dstBeing->setHairStyle(msg->readInt16()); - dstBeing->setWeapon(msg->readInt16()); + dstBeing->setVisibleEquipment(Being::WEAPON_SPRITE, msg->readInt16() * 10000); dstBeing->setVisibleEquipment( Being::BOTTOMCLOTHES_SPRITE, msg->readInt16()); @@ -257,22 +257,20 @@ void BeingHandler::handleMessage(MessageIn *msg) dstBeing->setHairStyle(id); break; case 2: - dstBeing->setWeapon(id); + dstBeing->setVisibleEquipment( + Being::WEAPON_SPRITE, id * 10000); break; case 3: // Change lower headgear for eAthena, pants for us dstBeing->setVisibleEquipment( - Being::BOTTOMCLOTHES_SPRITE, - id); + Being::BOTTOMCLOTHES_SPRITE, id); break; case 4: // Change upper headgear for eAthena, hat for us dstBeing->setVisibleEquipment( - Being::HAT_SPRITE, - id); + Being::HAT_SPRITE, id); break; case 5: // Change middle headgear for eathena, armor for us dstBeing->setVisibleEquipment( - Being::TOPCLOTHES_SPRITE, - id); + Being::TOPCLOTHES_SPRITE, id); break; case 6: dstBeing->setHairColor(id); @@ -312,7 +310,8 @@ void BeingHandler::handleMessage(MessageIn *msg) dstBeing->setWalkSpeed(speed); dstBeing->mJob = job; dstBeing->setHairStyle(msg->readInt16()); - dstBeing->setWeaponById(msg->readInt16()); // item id 1 + dstBeing->setVisibleEquipment( + Being::WEAPON_SPRITE, msg->readInt16()); msg->readInt16(); // item id 2 headBottom = msg->readInt16(); |