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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-08-20 16:14:12 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-08-20 16:14:12 +0000 |
commit | 2fe42d32c6d368a66586c605cc1b38ee8d85ed1d (patch) | |
tree | 705a76dffde116ddbffb5cba9aa45e4b0700f280 /src/net/beinghandler.cpp | |
parent | 292f3e50a59b06bf129893b352466d7d54fa3d71 (diff) | |
download | mana-2fe42d32c6d368a66586c605cc1b38ee8d85ed1d.tar.gz mana-2fe42d32c6d368a66586c605cc1b38ee8d85ed1d.tar.bz2 mana-2fe42d32c6d368a66586c605cc1b38ee8d85ed1d.tar.xz mana-2fe42d32c6d368a66586c605cc1b38ee8d85ed1d.zip |
Changed MessageHandler::handleMessage to take a reference instead of a pointer.
Removed unused Packet class. Added stub for handling GPMSG_BEING_ENTER.
Diffstat (limited to 'src/net/beinghandler.cpp')
-rw-r--r-- | src/net/beinghandler.cpp | 237 |
1 files changed, 130 insertions, 107 deletions
diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp index 549797f9..ed0fc4b2 100644 --- a/src/net/beinghandler.cpp +++ b/src/net/beinghandler.cpp @@ -41,24 +41,25 @@ const int EMOTION_TIME = 150; /**< Duration of emotion icon */ BeingHandler::BeingHandler() { static const Uint16 _messages[] = { - SMSG_BEING_VISIBLE, - SMSG_BEING_MOVE, - SMSG_BEING_REMOVE, - SMSG_BEING_ACTION, - SMSG_BEING_LEVELUP, - SMSG_BEING_EMOTION, - SMSG_BEING_CHANGE_LOOKS, - SMSG_BEING_NAME_RESPONSE, - SMSG_PLAYER_UPDATE_1, - SMSG_PLAYER_UPDATE_2, - SMSG_PLAYER_MOVE, - 0x0119, + //SMSG_BEING_VISIBLE, + //SMSG_BEING_MOVE, + //SMSG_BEING_REMOVE, + //SMSG_BEING_ACTION, + //SMSG_BEING_LEVELUP, + //SMSG_BEING_EMOTION, + //SMSG_BEING_CHANGE_LOOKS, + //SMSG_BEING_NAME_RESPONSE, + //SMSG_PLAYER_UPDATE_1, + //SMSG_PLAYER_UPDATE_2, + //SMSG_PLAYER_MOVE, + //0x0119, + GPMSG_BEING_ENTER, 0 }; handledMessages = _messages; } -void BeingHandler::handleMessage(MessageIn *msg) +void BeingHandler::handleMessage(MessageIn &msg) { Uint32 id; Uint16 job, speed; @@ -66,17 +67,21 @@ void BeingHandler::handleMessage(MessageIn *msg) Sint8 type; Being *srcBeing, *dstBeing; - switch (msg->getId()) + switch (msg.getId()) { + case GPMSG_BEING_ENTER: + handleBeingEnterMessage(msg); + break; + case SMSG_BEING_VISIBLE: case SMSG_BEING_MOVE: // Information about a being in range - id = msg->readLong(); - speed = msg->readShort(); - msg->readShort(); // unknown - msg->readShort(); // unknown - msg->readShort(); // option - job = msg->readShort(); // class + id = msg.readLong(); + speed = msg.readShort(); + msg.readShort(); // unknown + msg.readShort(); // unknown + msg.readShort(); // option + job = msg.readShort(); // class dstBeing = beingManager->findBeing(id); @@ -91,7 +96,7 @@ void BeingHandler::handleMessage(MessageIn *msg) dstBeing = beingManager->createBeing(id, job); } - else if (msg->getId() == 0x0078) + else if (msg.getId() == 0x0078) { dstBeing->clearPath(); dstBeing->mFrame = 0; @@ -104,33 +109,33 @@ void BeingHandler::handleMessage(MessageIn *msg) dstBeing->setWalkSpeed(speed); dstBeing->mJob = job; - dstBeing->setHairStyle(msg->readShort()); - dstBeing->setWeapon(msg->readShort()); - dstBeing->setVisibleEquipment(3, msg->readShort()); // head bottom + dstBeing->setHairStyle(msg.readShort()); + dstBeing->setWeapon(msg.readShort()); + dstBeing->setVisibleEquipment(3, msg.readShort()); // head bottom - if (msg->getId() == SMSG_BEING_MOVE) + if (msg.getId() == SMSG_BEING_MOVE) { - msg->readLong(); // server tick + msg.readLong(); // server tick } - msg->readShort(); // shield - dstBeing->setVisibleEquipment(4, msg->readShort()); // head top - dstBeing->setVisibleEquipment(5, msg->readShort()); // head mid - dstBeing->setHairColor(msg->readShort()); - msg->readShort(); // unknown - msg->readShort(); // head dir - msg->readShort(); // guild - msg->readShort(); // unknown - msg->readShort(); // unknown - msg->readShort(); // manner - msg->readShort(); // karma - msg->readByte(); // unknown - dstBeing->setSex(1 - msg->readByte()); // sex - - if (msg->getId() == SMSG_BEING_MOVE) + msg.readShort(); // shield + dstBeing->setVisibleEquipment(4, msg.readShort()); // head top + dstBeing->setVisibleEquipment(5, msg.readShort()); // head mid + dstBeing->setHairColor(msg.readShort()); + msg.readShort(); // unknown + msg.readShort(); // head dir + msg.readShort(); // guild + msg.readShort(); // unknown + msg.readShort(); // unknown + msg.readShort(); // manner + msg.readShort(); // karma + msg.readByte(); // unknown + dstBeing->setSex(1 - msg.readByte()); // sex + + if (msg.getId() == SMSG_BEING_MOVE) { //Uint16 srcX, srcY, dstX, dstY; - //msg->readCoordinatePair(srcX, srcY, dstX, dstY); + //msg.readCoordinatePair(srcX, srcY, dstX, dstY); //dstBeing->setAction(Being::STAND); //dstBeing->mX = srcX; //dstBeing->mY = srcY; @@ -138,22 +143,22 @@ void BeingHandler::handleMessage(MessageIn *msg) } else { - //msg->readCoordinates(dstBeing->mX, dstBeing->mY, dstBeing->mDirection); + //msg.readCoordinates(dstBeing->mX, dstBeing->mY, dstBeing->mDirection); } - msg->readByte(); // unknown - msg->readByte(); // unknown - msg->readByte(); // unknown / sit + msg.readByte(); // unknown + msg.readByte(); // unknown + msg.readByte(); // unknown / sit break; case SMSG_BEING_REMOVE: // A being should be removed or has died - dstBeing = beingManager->findBeing(msg->readLong()); + dstBeing = beingManager->findBeing(msg.readLong()); if (!dstBeing) break; - if (msg->readByte() == 1) + if (msg.readByte() == 1) { // Death switch (dstBeing->getType()) @@ -181,15 +186,15 @@ void BeingHandler::handleMessage(MessageIn *msg) break; case SMSG_BEING_ACTION: - srcBeing = beingManager->findBeing(msg->readLong()); - dstBeing = beingManager->findBeing(msg->readLong()); - msg->readLong(); // server tick - msg->readLong(); // src speed - msg->readLong(); // dst speed - param1 = msg->readShort(); - msg->readShort(); // param 2 - type = msg->readByte(); - msg->readShort(); // param 3 + srcBeing = beingManager->findBeing(msg.readLong()); + dstBeing = beingManager->findBeing(msg.readLong()); + msg.readLong(); // server tick + msg.readLong(); // src speed + msg.readLong(); // dst speed + param1 = msg.readShort(); + msg.readShort(); // param 2 + type = msg.readByte(); + msg.readShort(); // param 3 switch (type) { @@ -230,63 +235,63 @@ void BeingHandler::handleMessage(MessageIn *msg) break; case SMSG_BEING_LEVELUP: - if ((Uint32)msg->readLong() == player_node->getId()) { + if ((Uint32) msg.readLong() == player_node->getId()) { logger->log("Level up"); sound.playSfx("sfx/levelup.ogg"); } else { logger->log("Someone else went level up"); } - msg->readLong(); // type + msg.readLong(); // type break; case SMSG_BEING_EMOTION: - if (!(dstBeing = beingManager->findBeing(msg->readLong()))) + if (!(dstBeing = beingManager->findBeing(msg.readLong()))) { break; } - dstBeing->mEmotion = msg->readByte(); + dstBeing->mEmotion = msg.readByte(); dstBeing->mEmotionTime = EMOTION_TIME; break; case SMSG_BEING_CHANGE_LOOKS: { - if (!(dstBeing = beingManager->findBeing(msg->readLong()))) + if (!(dstBeing = beingManager->findBeing(msg.readLong()))) { break; } - int type = msg->readByte(); + int type = msg.readByte(); switch (type) { case 1: - dstBeing->setHairStyle(msg->readByte()); + dstBeing->setHairStyle(msg.readByte()); break; case 2: - dstBeing->setWeapon(msg->readByte()); + dstBeing->setWeapon(msg.readByte()); break; case 3: case 4: case 5: // Equip/unequip head 3. Bottom 4. Top 5. Middle - dstBeing->setVisibleEquipment(type, msg->readByte()); + dstBeing->setVisibleEquipment(type, msg.readByte()); // First 3 slots of mVisibleEquipments are reserved for // later use, probably accessories. break; case 6: - dstBeing->setHairColor(msg->readByte()); + dstBeing->setHairColor(msg.readByte()); break; default: - printf("c3: %i\n", msg->readByte()); // unsupported + printf("c3: %i\n", msg.readByte()); // unsupported break; } } break; case SMSG_BEING_NAME_RESPONSE: - if ((dstBeing = beingManager->findBeing(msg->readLong()))) + if ((dstBeing = beingManager->findBeing(msg.readLong()))) { - dstBeing->setName(msg->readString(24)); + dstBeing->setName(msg.readString(24)); } break; @@ -294,12 +299,12 @@ void BeingHandler::handleMessage(MessageIn *msg) case SMSG_PLAYER_UPDATE_2: case SMSG_PLAYER_MOVE: // An update about a player, potentially including movement. - id = msg->readLong(); - speed = msg->readShort(); - msg->readShort(); // option 1 - msg->readShort(); // option 2 - msg->readShort(); // option - job = msg->readShort(); + id = msg.readLong(); + speed = msg.readShort(); + msg.readShort(); // option 1 + msg.readShort(); // option 2 + msg.readShort(); // option + job = msg.readShort(); dstBeing = beingManager->findBeing(id); @@ -310,57 +315,57 @@ void BeingHandler::handleMessage(MessageIn *msg) dstBeing->setWalkSpeed(speed); dstBeing->mJob = job; - dstBeing->setHairStyle(msg->readShort()); - dstBeing->setWeaponById(msg->readShort()); // item id 1 - msg->readShort(); // item id 2 - dstBeing->setVisibleEquipment(3, msg->readShort()); // head bottom + dstBeing->setHairStyle(msg.readShort()); + dstBeing->setWeaponById(msg.readShort()); // item id 1 + msg.readShort(); // item id 2 + dstBeing->setVisibleEquipment(3, msg.readShort()); // head bottom - if (msg->getId() == SMSG_PLAYER_MOVE) + if (msg.getId() == SMSG_PLAYER_MOVE) { - msg->readLong(); // server tick + msg.readLong(); // server tick } - dstBeing->setVisibleEquipment(4, msg->readShort()); // head top - dstBeing->setVisibleEquipment(5, msg->readShort()); // head mid - dstBeing->setHairColor(msg->readShort()); - msg->readShort(); // unknown - msg->readShort(); // head dir - msg->readLong(); // guild - msg->readLong(); // emblem - msg->readShort(); // manner - msg->readByte(); // karma - dstBeing->setSex(1 - msg->readByte()); // sex - - if (msg->getId() == SMSG_PLAYER_MOVE) + dstBeing->setVisibleEquipment(4, msg.readShort()); // head top + dstBeing->setVisibleEquipment(5, msg.readShort()); // head mid + dstBeing->setHairColor(msg.readShort()); + msg.readShort(); // unknown + msg.readShort(); // head dir + msg.readLong(); // guild + msg.readLong(); // emblem + msg.readShort(); // manner + msg.readByte(); // karma + dstBeing->setSex(1 - msg.readByte()); // sex + + if (msg.getId() == SMSG_PLAYER_MOVE) { //Uint16 srcX, srcY, dstX, dstY; - //msg->readCoordinatePair(srcX, srcY, dstX, dstY); + //msg.readCoordinatePair(srcX, srcY, dstX, dstY); //dstBeing->mX = srcX; //dstBeing->mY = srcY; //dstBeing->setDestination(dstX, dstY); } else { - //msg->readCoordinates(dstBeing->mX, dstBeing->mY, dstBeing->mDirection); + //msg.readCoordinates(dstBeing->mX, dstBeing->mY, dstBeing->mDirection); } - msg->readByte(); // unknown - msg->readByte(); // unknown + msg.readByte(); // unknown + msg.readByte(); // unknown - if (msg->getId() == SMSG_PLAYER_UPDATE_1) + if (msg.getId() == SMSG_PLAYER_UPDATE_1) { - if (msg->readByte() == 2) + if (msg.readByte() == 2) { dstBeing->setAction(Being::SIT); } } - else if (msg->getId() == SMSG_PLAYER_MOVE) + else if (msg.getId() == SMSG_PLAYER_MOVE) { - msg->readByte(); // unknown + msg.readByte(); // unknown } - msg->readByte(); // Lv - msg->readByte(); // unknown + msg.readByte(); // Lv + msg.readByte(); // unknown dstBeing->mWalkTime = tick_time; dstBeing->mFrame = 0; @@ -368,9 +373,27 @@ void BeingHandler::handleMessage(MessageIn *msg) case 0x0119: // Change in players look - printf("0x0119 %li %i %i %x %i\n", msg->readLong(), - msg->readShort(), msg->readShort(), msg->readShort(), - msg->readByte()); + printf("0x0119 %li %i %i %x %i\n", msg.readLong(), + msg.readShort(), msg.readShort(), msg.readShort(), + msg.readByte()); break; } } + +void +BeingHandler::handleBeingEnterMessage(MessageIn &msg) +{ + // Not sure what do to exactly with this message yet. + /* + unsigned char type = msg.readByte(); + unsigned long id = msg.readLong(); + + if (type == OBJECT_PLAYER) + { + std::string name = msg.readString(); + unsigned char hairStyle = msg.readByte(); + unsigned char hairColor = msg.readByte(); + unsigned char gender = msg.readByte(); + } + */ +} |