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authorBjørn Lindeijer <bjorn@lindeijer.nl>2008-08-28 20:29:06 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2008-08-28 20:29:06 +0000
commitbdb09d26fc6c489228cb2c28be75024f9a49eb75 (patch)
tree28ea782fa98c6fe8b060da71a0bb626781ab1b5d /src/monster.h
parent9a8456c6c95f5d95c568664ba5adaeb466cfbb0d (diff)
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Accepted Patch by Scraggy that moves text in such a way that no text overlaps
Diffstat (limited to 'src/monster.h')
-rw-r--r--src/monster.h20
1 files changed, 20 insertions, 0 deletions
diff --git a/src/monster.h b/src/monster.h
index 39556b44..cd34886b 100644
--- a/src/monster.h
+++ b/src/monster.h
@@ -27,12 +27,15 @@
#include "being.h"
class MonsterInfo;
+class Text;
class Monster : public Being
{
public:
Monster(Uint32 id, Uint16 job, Map *map);
+ ~Monster();
+
virtual void logic();
virtual void setAction(Uint8 action);
@@ -63,6 +66,23 @@ class Monster : public Being
*/
const MonsterInfo&
getInfo() const;
+
+ /**
+ * Determine whether the mob should show it's name
+ */
+ void showName(bool show);
+
+ protected:
+ /**
+ * Update the text when the monster moves
+ */
+ void updateCoords();
+
+ private:
+ /**
+ * holds a text object when the mod displays it's name, 0 otherwise
+ */
+ Text *mText;
};
#endif