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author | Chuck Miller <shadowmil@gmail.com> | 2009-06-23 20:30:29 -0400 |
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committer | Chuck Miller <shadowmil@gmail.com> | 2009-06-23 20:30:29 -0400 |
commit | 4f3a8268f69650e431cb0496d9903e7a02b609f0 (patch) | |
tree | 6104a34c194df218f4e929e0ebbc2e949b1e6487 /src/monster.h | |
parent | 4d4b94192c1883b29eed4f3389422a0b0f930bef (diff) | |
download | mana-4f3a8268f69650e431cb0496d9903e7a02b609f0.tar.gz mana-4f3a8268f69650e431cb0496d9903e7a02b609f0.tar.bz2 mana-4f3a8268f69650e431cb0496d9903e7a02b609f0.tar.xz mana-4f3a8268f69650e431cb0496d9903e7a02b609f0.zip |
Made so monster particle effects show up on eA
I also removed Being::handleAttack() and Monster::handleAttack() for TMWserv since they are not used
Diffstat (limited to 'src/monster.h')
-rw-r--r-- | src/monster.h | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/monster.h b/src/monster.h index 7b44b5a8..29b04eab 100644 --- a/src/monster.h +++ b/src/monster.h @@ -53,11 +53,7 @@ class Monster : public Being * @param damage the amount of damage dealt (0 means miss) * @param type the attack type */ -#ifdef TMWSERV_SUPPORT - virtual void handleAttack(); -#else virtual void handleAttack(Being *victim, int damage, AttackType type); -#endif /** * Puts a damage bubble above this monster and plays the hurt sound |