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authorChuck Miller <shadowmil@gmail.com>2009-06-23 20:30:29 -0400
committerChuck Miller <shadowmil@gmail.com>2009-06-23 20:30:29 -0400
commit4f3a8268f69650e431cb0496d9903e7a02b609f0 (patch)
tree6104a34c194df218f4e929e0ebbc2e949b1e6487 /src/monster.h
parent4d4b94192c1883b29eed4f3389422a0b0f930bef (diff)
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Made so monster particle effects show up on eA
I also removed Being::handleAttack() and Monster::handleAttack() for TMWserv since they are not used
Diffstat (limited to 'src/monster.h')
-rw-r--r--src/monster.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/monster.h b/src/monster.h
index 7b44b5a8..29b04eab 100644
--- a/src/monster.h
+++ b/src/monster.h
@@ -53,11 +53,7 @@ class Monster : public Being
* @param damage the amount of damage dealt (0 means miss)
* @param type the attack type
*/
-#ifdef TMWSERV_SUPPORT
- virtual void handleAttack();
-#else
virtual void handleAttack(Being *victim, int damage, AttackType type);
-#endif
/**
* Puts a damage bubble above this monster and plays the hurt sound