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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-02-20 20:55:37 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-02-20 20:55:37 +0000 |
commit | e99b6aaeb119feabfa2f7c3c49908625981e9708 (patch) | |
tree | 00f599c90443be884b9b8b51618552c2f8834f2d /src/monster.h | |
parent | eadbe0cb009b8c8fec622946f0b0109a2f07b1f1 (diff) | |
download | mana-e99b6aaeb119feabfa2f7c3c49908625981e9708.tar.gz mana-e99b6aaeb119feabfa2f7c3c49908625981e9708.tar.bz2 mana-e99b6aaeb119feabfa2f7c3c49908625981e9708.tar.xz mana-e99b6aaeb119feabfa2f7c3c49908625981e9708.zip |
Now different sounds can play when a monster misses the player.
Diffstat (limited to 'src/monster.h')
-rw-r--r-- | src/monster.h | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/src/monster.h b/src/monster.h index 3d3cd546..1b666db4 100644 --- a/src/monster.h +++ b/src/monster.h @@ -26,6 +26,8 @@ #include "being.h" +class MonsterInfo; + class Monster : public Being { public: @@ -36,6 +38,22 @@ class Monster : public Being virtual void setAction(Uint8 action); virtual Type getType() const; + + /** + * Handles an attack of another being by this monster. Plays a hit or + * miss sound when appropriate. + * + * @param victim The attacked being. + * @param damage The amount of damage dealt (0 means miss). + */ + virtual void handleAttack(Being *victim, int damage); + + protected: + /** + * Returns the MonsterInfo, with static data about this monster. + */ + const MonsterInfo& + getInfo() const; }; #endif |