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authorPhilipp Sehmisch <tmw@crushnet.org>2007-10-26 12:50:49 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2007-10-26 12:50:49 +0000
commiteb0f92fe8d919d3c98fbc4294c582514454dab99 (patch)
tree04c3deac433700ad5838237ae02acda40633fe76 /src/monster.cpp
parent60e1a82ed7d92f462238bf1666a14e6774d34a30 (diff)
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Implemented monster hurt sounds and added new sound effects by Cosmostrator.
Diffstat (limited to 'src/monster.cpp')
-rw-r--r--src/monster.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/monster.cpp b/src/monster.cpp
index 00e58648..230c72ad 100644
--- a/src/monster.cpp
+++ b/src/monster.cpp
@@ -103,6 +103,13 @@ Monster::handleAttack(Being *victim, int damage)
sound.playSfx(mi.getSound((damage > 0) ? MONSTER_EVENT_HIT : MONSTER_EVENT_MISS));
}
+void
+Monster::takeDamage(int amount)
+{
+ if (amount > 0) sound.playSfx(getInfo().getSound(MONSTER_EVENT_HURT));
+ Being::takeDamage(amount);
+}
+
Being::TargetCursorSize
Monster::getTargetCursorSize() const
{