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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-02-20 20:55:37 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-02-20 20:55:37 +0000 |
commit | e99b6aaeb119feabfa2f7c3c49908625981e9708 (patch) | |
tree | 00f599c90443be884b9b8b51618552c2f8834f2d /src/monster.cpp | |
parent | eadbe0cb009b8c8fec622946f0b0109a2f07b1f1 (diff) | |
download | mana-e99b6aaeb119feabfa2f7c3c49908625981e9708.tar.gz mana-e99b6aaeb119feabfa2f7c3c49908625981e9708.tar.bz2 mana-e99b6aaeb119feabfa2f7c3c49908625981e9708.tar.xz mana-e99b6aaeb119feabfa2f7c3c49908625981e9708.zip |
Now different sounds can play when a monster misses the player.
Diffstat (limited to 'src/monster.cpp')
-rw-r--r-- | src/monster.cpp | 18 |
1 files changed, 16 insertions, 2 deletions
diff --git a/src/monster.cpp b/src/monster.cpp index 68e9d6ba..c20e12d0 100644 --- a/src/monster.cpp +++ b/src/monster.cpp @@ -73,11 +73,10 @@ Monster::setAction(Uint8 action) break; case DEAD: currentAction = ACTION_DEAD; - sound.playSfx(MonsterDB::get(mJob - 1002).getSound(EVENT_DIE)); + sound.playSfx(getInfo().getSound(EVENT_DIE)); break; case ATTACK: currentAction = ACTION_ATTACK; - sound.playSfx(MonsterDB::get(mJob - 1002).getSound(EVENT_HIT)); mSprites[BASE_SPRITE]->reset(); break; case STAND: @@ -94,3 +93,18 @@ Monster::setAction(Uint8 action) mAction = action; } } + +void +Monster::handleAttack(Being *victim, int damage) +{ + Being::handleAttack(victim, damage); + + const MonsterInfo &mi = getInfo(); + sound.playSfx(mi.getSound((damage > 0) ? EVENT_HIT : EVENT_MISS)); +} + +const MonsterInfo& +Monster::getInfo() const +{ + return MonsterDB::get(mJob - 1002); +} |