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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2008-02-12 19:49:37 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2008-02-12 19:49:37 +0000 |
commit | 79dfa4db0cc7d307fe52f1959a30f117efacaa00 (patch) | |
tree | c44cd018b8f9f320fb2a1f0c8aed47a24ac14e2b /src/map.h | |
parent | 34e9c3e9125ef800ef47e2594cf23853deddccfb (diff) | |
download | mana-79dfa4db0cc7d307fe52f1959a30f117efacaa00.tar.gz mana-79dfa4db0cc7d307fe52f1959a30f117efacaa00.tar.bz2 mana-79dfa4db0cc7d307fe52f1959a30f117efacaa00.tar.xz mana-79dfa4db0cc7d307fe52f1959a30f117efacaa00.zip |
Made pathfinding not halt on collision destination tile, made moving around with mouse smoother. Added possibility to pass through players with key controls.
Diffstat (limited to 'src/map.h')
-rw-r--r-- | src/map.h | 5 |
1 files changed, 0 insertions, 5 deletions
@@ -134,11 +134,6 @@ class Map : public Properties void setWalk(int x, int y, bool walkable); /** - * Tell if a tile is walkable or not, includes checking beings. - */ - bool getWalk(int x, int y) const; - - /** * Tell if a tile collides, not including a check on beings. */ bool tileCollides(int x, int y) const; |