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authorTametomo <irarice@gmail.com>2009-04-15 20:08:21 +0200
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-04-15 20:10:13 +0200
commit9c2139f8b11f554cbc884bbb52278399e6994074 (patch)
treeb9b71740adb94bf9fd37d75dfb750cf34312806d /src/map.cpp
parentdcca13ea04fd7aa9b1539c1325cd0e465f9b545a (diff)
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Moved tile animations outside of the clock time polling loop. There's no
need to poll the CPU for them, when they already can compensate for missed clock ticks. Signed-off-by: Tametomo <irarice@gmail.com> Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
Diffstat (limited to 'src/map.cpp')
-rw-r--r--src/map.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/map.cpp b/src/map.cpp
index 0dc4759e..472c136f 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -75,13 +75,13 @@ TileAnimation::~TileAnimation()
delete mAnimation;
}
-void TileAnimation::update()
+void TileAnimation::update(int ticks)
{
if (!mAnimation)
return;
- //update animation
- mAnimation->update(1);
+ // update animation
+ mAnimation->update(ticks);
// exchange images
Image *img = mAnimation->getCurrentImage();
@@ -248,14 +248,14 @@ bool spriteCompare(const Sprite *a, const Sprite *b)
return a->getPixelY() < b->getPixelY();
}
-void Map::update()
+void Map::update(int ticks)
{
//update animated tiles
for (std::map<int, TileAnimation*>::iterator iAni = mTileAnimations.begin();
iAni != mTileAnimations.end();
iAni++)
{
- iAni->second->update();
+ iAni->second->update(ticks);
}
}