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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-04-26 00:04:45 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-04-26 00:04:45 +0000
commit8b0e30d3798cd5bdce2c3a34a3c384e90dceac99 (patch)
tree3fdca13a0cc138ed65b72de8cd3747cc79916818 /src/map.cpp
parenta31ba215a3043ebd62d415a7d855a531239fb630 (diff)
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Changed keyboard control to integrate better with mouse walk, changed location
of packet.list and chatlog.txt and removed name from player chat "balloon".
Diffstat (limited to 'src/map.cpp')
-rw-r--r--src/map.cpp29
1 files changed, 17 insertions, 12 deletions
diff --git a/src/map.cpp b/src/map.cpp
index df9aafc5..a658d8c6 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -222,27 +222,32 @@ void Map::setWalk(int x, int y, bool walkable)
bool Map::getWalk(int x, int y)
{
- // You can't walk outside of the map
- if (x < 0 || y < 0 || x >= width || y >= height) {
- return false;
- }
-
- // Check if the tile is walkable
- bool ret = metaTiles[x + y * width].walkable;
-
// If walkable, check for colliding into a being
- if (ret) {
+ if (!tileCollides(x, y)) {
std::list<Being*>::iterator i = beings.begin();
- while (i != beings.end() && ret) {
+ while (i != beings.end()) {
Being *being = (*i);
if (being->x == x && being->y == y) {
return false;
}
i++;
}
+ return true;
+ }
+ else {
+ return false;
+ }
+}
+
+bool Map::tileCollides(int x, int y)
+{
+ // You can't walk outside of the map
+ if (x < 0 || y < 0 || x >= width || y >= height) {
+ return true;
}
- return ret;
+ // Check if the tile is walkable
+ return !metaTiles[x + y * width].walkable;
}
void Map::setTile(int x, int y, int layer, Image *img)
@@ -405,7 +410,7 @@ std::list<PATH_NODE> Map::findPath(
}
}
- // Two new values to indicate wether a tile is on the open or closed list,
+ // Two new values to indicate whether a tile is on the open or closed list,
// this way we don't have to clear all the values between each pathfinding.
onClosedList += 2;
onOpenList += 2;