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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2011-09-11 11:58:50 +0200
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2011-09-11 12:16:23 +0200
commit6ed5449ea0b8e7356304dd4f6705dcc0ac11647e (patch)
tree4658407acb50b88e8bd3a990a881feaf53242472 /src/map.cpp
parent248a274ec6c6e4b5e1f1eb76cf4c6f8b43ac02d3 (diff)
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Fixed drawing glitch with overwide tiles
The layer rendering code was not prepared to handle tiles that were wider than the tile width of the map. This commit also fixes the initialization of the maximum tile height, which was based on the map height rather than the tile height. This could slightly reduce overdraw for some maps. Reviewed-by: Stefan Beller <stefanbeller@googlemail.com>
Diffstat (limited to 'src/map.cpp')
-rw-r--r--src/map.cpp13
1 files changed, 9 insertions, 4 deletions
diff --git a/src/map.cpp b/src/map.cpp
index f845f2ff..9e6d865d 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -120,8 +120,10 @@ Image* MapLayer::getTile(int x, int y) const
return mTiles[x + y * mWidth];
}
-void MapLayer::draw(Graphics *graphics, int startX, int startY,
- int endX, int endY, int scrollX, int scrollY,
+void MapLayer::draw(Graphics *graphics,
+ int startX, int startY,
+ int endX, int endY,
+ int scrollX, int scrollY,
const MapSprites &sprites, int debugFlags) const
{
startX -= mX;
@@ -178,7 +180,8 @@ void MapLayer::draw(Graphics *graphics, int startX, int startY,
Map::Map(int width, int height, int tileWidth, int tileHeight):
mWidth(width), mHeight(height),
mTileWidth(tileWidth), mTileHeight(tileHeight),
- mMaxTileHeight(height),
+ mMaxTileHeight(tileHeight),
+ mMaxTileWidth(tileWidth),
mDebugFlags(MAP_NORMAL),
mOnClosedList(1), mOnOpenList(2),
mLastScrollX(0.0f), mLastScrollY(0.0f)
@@ -281,6 +284,8 @@ void Map::addTileset(Tileset *tileset)
if (tileset->getHeight() > mMaxTileHeight)
mMaxTileHeight = tileset->getHeight();
+ if (tileset->getWidth() > mMaxTileWidth)
+ mMaxTileWidth = tileset->getWidth();
}
bool spriteCompare(const Sprite *a, const Sprite *b)
@@ -304,7 +309,7 @@ void Map::draw(Graphics *graphics, int scrollX, int scrollY)
// Calculate range of tiles which are on-screen
int endPixelY = graphics->getHeight() + scrollY + mTileHeight - 1;
endPixelY += mMaxTileHeight - mTileHeight;
- int startX = scrollX / mTileWidth;
+ int startX = (scrollX - mMaxTileWidth + mTileWidth) / mTileWidth;
int startY = scrollY / mTileHeight;
int endX = (graphics->getWidth() + scrollX + mTileWidth - 1) / mTileWidth;
int endY = endPixelY / mTileHeight;