summaryrefslogtreecommitdiff
path: root/src/map.cpp
diff options
context:
space:
mode:
authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2010-11-01 20:04:43 +0100
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2010-11-01 20:04:43 +0100
commit38f7cd9a9a49dc91b1c2e69b48308bd16d4b5aad (patch)
tree81d0e898790264114683cca9cfd3355bea114415 /src/map.cpp
parentc5e341f7b5f5e4efcabd09e00e177bb873db8097 (diff)
parent1f69108501c4bf51f3adac9ffbf7a7631fb12b9a (diff)
downloadmana-38f7cd9a9a49dc91b1c2e69b48308bd16d4b5aad.tar.gz
mana-38f7cd9a9a49dc91b1c2e69b48308bd16d4b5aad.tar.bz2
mana-38f7cd9a9a49dc91b1c2e69b48308bd16d4b5aad.tar.xz
mana-38f7cd9a9a49dc91b1c2e69b48308bd16d4b5aad.zip
Merge branch '0.5' of gitorious.org:mana/mana
Conflicts: src/being.cpp src/client.cpp src/commandhandler.cpp src/gui/setup_video.cpp src/gui/socialwindow.cpp src/gui/viewport.cpp src/gui/widgets/browserbox.cpp src/gui/widgets/itemcontainer.cpp src/imageparticle.cpp src/localplayer.cpp src/localplayer.h src/map.cpp src/net/tmwa/beinghandler.cpp src/particle.cpp src/particle.h src/player.cpp src/player.h
Diffstat (limited to 'src/map.cpp')
-rw-r--r--src/map.cpp26
1 files changed, 15 insertions, 11 deletions
diff --git a/src/map.cpp b/src/map.cpp
index 367083b6..ea5cc976 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -390,22 +390,26 @@ void Map::draw(Graphics *graphics, int scrollX, int scrollY)
}
}
- // Draws beings with a lower opacity to make them visible
- // even when covered by a wall or some other elements...
- Actors::const_iterator ai = mActors.begin();
- while (ai != mActors.end())
+ // If the transparency hasn't been disabled,
+ if (Image::useOpenGL() || !Image::SDLisTransparencyDisabled())
{
- if (Actor *actor = *ai)
+ // We draw beings with a lower opacity to make them visible
+ // even when covered by a wall or some other elements...
+ Actors::const_iterator ai = mActors.begin();
+ while (ai != mActors.end())
{
- // For now, just draw actors with only one layer.
- if (actor->getNumberOfLayers() == 1)
+ if (Actor *actor = *ai)
{
- actor->setAlpha(0.3f);
- actor->draw(graphics, -scrollX, -scrollY);
- actor->setAlpha(1.0f);
+ // For now, just draw actors with only one layer.
+ if (actor->getNumberOfLayers() == 1)
+ {
+ actor->setAlpha(0.3f);
+ actor->draw(graphics, -scrollX, -scrollY);
+ actor->setAlpha(1.0f);
+ }
}
+ ai++;
}
- ai++;
}
drawAmbientLayers(graphics, FOREGROUND_LAYERS, scrollX, scrollY,