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author | Jared Adams <jaxad0127@gmail.com> | 2010-03-01 15:47:15 -0700 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-03-01 17:26:24 -0700 |
commit | 67e678094b9fddd21fb3c690130e772937ab2746 (patch) | |
tree | 75b2ee140dcdc1e5be24f47f38ec724a47df7103 /src/main.h | |
parent | 3acb148b6d5fe3b342e4397e2c7de020de6005ff (diff) | |
download | mana-67e678094b9fddd21fb3c690130e772937ab2746.tar.gz mana-67e678094b9fddd21fb3c690130e772937ab2746.tar.bz2 mana-67e678094b9fddd21fb3c690130e772937ab2746.tar.xz mana-67e678094b9fddd21fb3c690130e772937ab2746.zip |
Merge WindowContainer into Viewport and remove extra members
Reviewed-by: Chuck Miller
Diffstat (limited to 'src/main.h')
-rw-r--r-- | src/main.h | 5 |
1 files changed, 2 insertions, 3 deletions
@@ -34,9 +34,8 @@ * \section General General information * * During the game, the current Map is displayed by the main Viewport, which - * is the bottom-most widget in the WindowContainer. Aside the viewport, the - * window container keeps track of all the \link Window Windows\endlink - * displayed during the game. It is the <i>top</i> widget for Guichan. + * also contains all game \link Window Windows\endlink. It is the <i>top</i> + * widget for Guichan. * * A Map is composed of several layers of \link Image Images\endlink (tiles), * a layer with collision information and \link Sprite Sprites\endlink. The |