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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-04-18 15:53:56 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-04-18 15:53:56 +0000
commit708384a6b1fca22c6352deb79e52422266dc307e (patch)
tree99fc89b50c1cae19d053e8bd30723ba964792820 /src/main.h
parent1f03c67e2c81c75d83053dbabb1afca646a35ad6 (diff)
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Ok, of course the biggest problem to solve with OpenGL integration is loading
and rendering of images.
Diffstat (limited to 'src/main.h')
-rw-r--r--src/main.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/main.h b/src/main.h
index 8b77db97..d60e400a 100644
--- a/src/main.h
+++ b/src/main.h
@@ -103,5 +103,6 @@ extern Sound sound;
extern Map *tiledMap;
extern Logger logger;
extern int screenW, screenH, bitDepth, displayFlags;
+extern bool useOpenGL;
#endif