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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-01-13 23:38:31 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-01-13 23:38:31 +0000 |
commit | 65c1d2b0b022de1340509738e65314474e2eb141 (patch) | |
tree | 2bbda5306b2a03d1e68455456fe1e65edd4e157e /src/main.h | |
parent | 0b6e2b1e4a256da0c2418af63df1c90e9a120690 (diff) | |
download | mana-65c1d2b0b022de1340509738e65314474e2eb141.tar.gz mana-65c1d2b0b022de1340509738e65314474e2eb141.tar.bz2 mana-65c1d2b0b022de1340509738e65314474e2eb141.tar.xz mana-65c1d2b0b022de1340509738e65314474e2eb141.zip |
Added heavily modified resource manager by zenogais that is currently using
Allegro to load/draw images. Only the login wallpaper is currently loaded
using the resource manager and the resource manager still waits with searching
for available files until they are asked for instead of indexing what is
available.
Diffstat (limited to 'src/main.h')
-rw-r--r-- | src/main.h | 3 |
1 files changed, 2 insertions, 1 deletions
@@ -35,6 +35,7 @@ #include "gui/login.h" #include "gui/gui.h" #include "graphic/image.h" +#include "resources/image.h" #include "log.h" #include "game.h" #include "net/protocol.h" @@ -82,7 +83,7 @@ typedef struct { short weapon; } PLAYER_INFO; -extern BITMAP *login_wallpaper; +extern Image *login_wallpaper; extern Spriteset *hairset, *playerset; extern char username[25]; extern char password[25]; |