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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-01-13 23:38:31 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-01-13 23:38:31 +0000
commit65c1d2b0b022de1340509738e65314474e2eb141 (patch)
tree2bbda5306b2a03d1e68455456fe1e65edd4e157e /src/main.h
parent0b6e2b1e4a256da0c2418af63df1c90e9a120690 (diff)
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Added heavily modified resource manager by zenogais that is currently using
Allegro to load/draw images. Only the login wallpaper is currently loaded using the resource manager and the resource manager still waits with searching for available files until they are asked for instead of indexing what is available.
Diffstat (limited to 'src/main.h')
-rw-r--r--src/main.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/main.h b/src/main.h
index ba58b7f5..c65bc021 100644
--- a/src/main.h
+++ b/src/main.h
@@ -35,6 +35,7 @@
#include "gui/login.h"
#include "gui/gui.h"
#include "graphic/image.h"
+#include "resources/image.h"
#include "log.h"
#include "game.h"
#include "net/protocol.h"
@@ -82,7 +83,7 @@ typedef struct {
short weapon;
} PLAYER_INFO;
-extern BITMAP *login_wallpaper;
+extern Image *login_wallpaper;
extern Spriteset *hairset, *playerset;
extern char username[25];
extern char password[25];