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authorBjörn Steinbrink <B.Steinbrink@gmx.de>2006-09-14 01:29:30 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2006-09-14 01:29:30 +0000
commit21dc5bb7a3ec09dafb41bc84050a2f5fbe0f9311 (patch)
tree5dfa5d1cebb1ca4ba9637b5ad8957d1c4b35e360 /src/main.cpp
parent535ac50a68c17e421230875fea05fd1161a92fe6 (diff)
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src/gui/char_select.cpp, src/main.cpp: Fix the character name matching loop and add support for saving the last used character (based on a patch by Andrew Harrison).
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 0d4b54d7..08fc7a56 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -468,6 +468,10 @@ void charLogin(Network *network, LoginData *loginData)
void mapLogin(Network *network, LoginData *loginData)
{
+ logger->log("Memorizing selected character %s",
+ player_node->getName().c_str());
+ config.setValue("lastCharacter", player_node->getName());
+
MessageOut outMsg(network);
logger->log("Trying to connect to map server...");
@@ -657,6 +661,9 @@ int main(int argc, char *argv[])
if (((CharSelectDialog*)currentDialog)->
selectByName(options.playername))
options.chooseDefault = true;
+ else
+ ((CharSelectDialog*)currentDialog)->selectByName(
+ config.getValue("lastCharacter", ""));
if (options.chooseDefault)
((CharSelectDialog*)currentDialog)->action("ok", NULL);