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author | Bertram <bertram@cegetel.net> | 2009-10-22 02:31:21 +0200 |
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committer | Bertram <bertram@cegetel.net> | 2009-10-22 02:31:21 +0200 |
commit | 3c6d873fe5584c41a0038758e52ecca843c1e182 (patch) | |
tree | 198cef1684e7a198c4017dbd8732629fb1270bca /src/main.cpp | |
parent | 4720134d58cd5fe0846ed911b360ed75641cb874 (diff) | |
download | mana-3c6d873fe5584c41a0038758e52ecca843c1e182.tar.gz mana-3c6d873fe5584c41a0038758e52ecca843c1e182.tar.bz2 mana-3c6d873fe5584c41a0038758e52ecca843c1e182.tar.xz mana-3c6d873fe5584c41a0038758e52ecca843c1e182.zip |
Optimized game startup sequence for eAthena in order to cope a bit better with network errors.
Unfortunately, it isn't enough: The bug seems to be elsewhere...
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/src/main.cpp b/src/main.cpp index 761f825d..92cbae77 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1092,6 +1092,14 @@ int main(int argc, char *argv[]) case STATE_CONNECT_GAME: logger->log("State: CONNECT GAME"); + + // Allow any alpha opacity + SkinLoader::instance()->setMinimumOpacity(-1.0f); + + // Fade out logon-music here too to give the desired effect + // of "flowing" into the game. + sound.fadeOutMusic(1000); + Net::getGameHandler()->connect(); currentDialog = new ConnectionDialog(STATE_SWITCH_CHARACTER); break; @@ -1103,11 +1111,6 @@ int main(int argc, char *argv[]) Net::getGameHandler()->inGame(); - // Allow any alpha opacity - SkinLoader::instance()->setMinimumOpacity(-1.0f); - - sound.fadeOutMusic(1000); - delete setupButton; delete desktop; setupButton = NULL; |