diff options
author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-08-20 14:29:05 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-08-20 14:29:05 +0000 |
commit | 292f3e50a59b06bf129893b352466d7d54fa3d71 (patch) | |
tree | 7150b66c08c3dd83e79baef52332922ba3ab324d /src/main.cpp | |
parent | 0c90838cef0d75e14097dc66c6b5210eef976029 (diff) | |
download | mana-292f3e50a59b06bf129893b352466d7d54fa3d71.tar.gz mana-292f3e50a59b06bf129893b352466d7d54fa3d71.tar.bz2 mana-292f3e50a59b06bf129893b352466d7d54fa3d71.tar.xz mana-292f3e50a59b06bf129893b352466d7d54fa3d71.zip |
Fixed selection of player character and implemented sending of game and chat
server tokens. It gets you in the game (or what's left of it), but not on any
map yet.
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 23 |
1 files changed, 10 insertions, 13 deletions
diff --git a/src/main.cpp b/src/main.cpp index d62594c9..ef5557ec 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -80,6 +80,7 @@ // Account infos char n_character; +std::string token; std::vector<Spriteset *> hairset; Spriteset *playerset[2]; @@ -456,20 +457,16 @@ void accountRegister(LoginData *loginData) void mapLogin(Network *network, LoginData *loginData) { - // TODO: Before the client has been identified using the magic token, the - // map path is not known yet. - logger->log("Map: %s", map_path.c_str()); - network->registerHandler(&mapLoginHandler); - // Send login infos - // TODO: The token would need to be sent to complete client identification - // for the game server - //MessageOut outMsg(0x0072); - //outMsg.writeLong(loginData->account_ID); - //outMsg.writeLong(player_node->mCharId); - //outMsg.writeLong(loginData->session_ID1); - //outMsg.writeLong(loginData->session_ID2); + // Send connect messages with the magic token to game and chat servers + MessageOut gameServerConnect(PGMSG_CONNECT); + gameServerConnect.writeString(token, 32); + network->send(Network::GAME, gameServerConnect); + + MessageOut chatServerConnect(PCMSG_CONNECT); + chatServerConnect.writeString(token, 32); + network->send(Network::CHAT, chatServerConnect); } /** Main */ @@ -689,11 +686,11 @@ int main(int argc, char *argv[]) case STATE_CONNECT_GAME: logger->log("State: CONNECT_GAME"); - mapLogin(network, &loginData); currentDialog = new ConnectionDialog(); break; case STATE_GAME: + mapLogin(network, &loginData); sound.fadeOutMusic(1000); currentDialog = NULL; |