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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-01-08 01:33:53 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-01-08 01:33:53 +0000 |
commit | ee416a5f3de03a689247a290077e7fdf451e1a23 (patch) | |
tree | f456df99f954919ac7a425606df51f010aa4ef2d /src/main.cpp | |
parent | 4070dda1560bc729c3e272f0a5c03d77391e2661 (diff) | |
download | mana-ee416a5f3de03a689247a290077e7fdf451e1a23.tar.gz mana-ee416a5f3de03a689247a290077e7fdf451e1a23.tar.bz2 mana-ee416a5f3de03a689247a290077e7fdf451e1a23.tar.xz mana-ee416a5f3de03a689247a290077e7fdf451e1a23.zip |
Well improved window container and window widgets a bit, and made a start
on support for modal dialogs. Still some issues to work out. Tell me if you
experience something unsettling.
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 74 |
1 files changed, 37 insertions, 37 deletions
diff --git a/src/main.cpp b/src/main.cpp index a955ea01..625b385d 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -294,22 +294,8 @@ void init_engine() { // TODO: Remove Allegro config file usage from GUI look init_gui(buffer, "data/Skin/aqua.skin"); state = LOGIN; -} -/** Clear the engine */ -void exit_engine() { - config.write(dir); - delete dir; - gui_exit(); - destroy_bitmap(buffer); - allegro_exit(); -} - -/** Main */ -int main() { - init_engine(); #ifndef WIN32 - // initialize sound-engine and start playing intro-theme /-kth5 try { if (config.getValue("sound", 0) == 1) { @@ -328,33 +314,47 @@ int main() { warning(err); } #endif /* not WIN32 */ +} + +/** Clear the engine */ +void exit_engine() { + config.write(dir); + delete dir; + gui_exit(); + destroy_bitmap(buffer); + allegro_exit(); +} + +/** Main */ +int main() { + init_engine(); while (state != EXIT) { - switch(state) { - case LOGIN: - status("LOGIN"); - login(); - break; - case CHAR_SERVER: - status("CHAR_SERVER"); - char_server(); - break; - case CHAR_SELECT: - status("CHAR_SELECT"); - charSelect(); - break; - case GAME: + switch (state) { + case LOGIN: + status("LOGIN"); + login(); + break; + case CHAR_SERVER: + status("CHAR_SERVER"); + char_server(); + break; + case CHAR_SELECT: + status("CHAR_SELECT"); + charSelect(); + break; + case GAME: #ifndef WIN32 - sound.stopBgm(); + sound.stopBgm(); #endif /* not WIN32 */ - status("GAME"); - map_start(); - if( state==GAME ) - game(); - break; - default: - state = EXIT; - break; + status("GAME"); + map_start(); + if (state == GAME) + game(); + break; + default: + state = EXIT; + break; } } status("EXIT"); |