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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2007-09-10 07:46:51 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2007-09-10 07:46:51 +0000 |
commit | ce2b0db3129cc4f3f20c322fd6c727ce663838cc (patch) | |
tree | 90a79ae61c7f231dd9fbd5dcd99c814b2ad3ab05 /src/main.cpp | |
parent | 6635397f7a397bdd430fc062cc9e8c5bd3efed82 (diff) | |
download | mana-ce2b0db3129cc4f3f20c322fd6c727ce663838cc.tar.gz mana-ce2b0db3129cc4f3f20c322fd6c727ce663838cc.tar.bz2 mana-ce2b0db3129cc4f3f20c322fd6c727ce663838cc.tar.xz mana-ce2b0db3129cc4f3f20c322fd6c727ce663838cc.zip |
Added support for True Type Fonts.
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 679 |
1 files changed, 344 insertions, 335 deletions
diff --git a/src/main.cpp b/src/main.cpp index 67086f9f..1f4eafde 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -655,387 +655,395 @@ extern "C" char const *_nl_locale_name_default(void); /** Main */ int main(int argc, char *argv[]) { - // Parse command line options - Options options; - parseOptions(argc, argv, options); - if (options.printHelp) + try { - printHelp(); - return 0; - } - else if (options.printVersion) - { - printVersion(); - return 0; - } + // Parse command line options + Options options; + parseOptions(argc, argv, options); + if (options.printHelp) + { + printHelp(); + return 0; + } + else if (options.printVersion) + { + printVersion(); + return 0; + } #if ENABLE_NLS #ifdef WIN32 - putenv(("LANG=" + std::string(_nl_locale_name_default())).c_str()); + putenv(("LANG=" + std::string(_nl_locale_name_default())).c_str()); #endif - setlocale(LC_MESSAGES, ""); - bindtextdomain("tmw", LOCALEDIR); - bind_textdomain_codeset("tmw", "UTF-8"); - textdomain("tmw"); + setlocale(LC_MESSAGES, ""); + bindtextdomain("tmw", LOCALEDIR); + bind_textdomain_codeset("tmw", "UTF-8"); + textdomain("tmw"); #endif - // Initialize PhysicsFS - PHYSFS_init(argv[0]); + // Initialize PhysicsFS + PHYSFS_init(argv[0]); - initHomeDir(); - // Configure logger - logger = new Logger(); - logger->setLogFile(homeDir + std::string("/tmw.log")); - logger->setLogToStandardOut(config.getValue("logToStandardOut", 0)); + initHomeDir(); + // Configure logger + logger = new Logger(); + logger->setLogFile(homeDir + std::string("/tmw.log")); + logger->setLogToStandardOut(config.getValue("logToStandardOut", 0)); - // Log the tmw version + // Log the tmw version #ifdef PACKAGE_VERSION - logger->log("The Mana World v%s", PACKAGE_VERSION); + logger->log("The Mana World v%s", PACKAGE_VERSION); #else - logger->log("The Mana World - version not defined"); + logger->log("The Mana World - version not defined"); #endif - initXML(); - initConfiguration(options); - initEngine(); + initXML(); + initConfiguration(options); + initEngine(); - Game *game = NULL; - Window *currentDialog = NULL; - QuitDialog* quitDialog = NULL; - Image *login_wallpaper = NULL; + Game *game = NULL; + Window *currentDialog = NULL; + QuitDialog* quitDialog = NULL; + Image *login_wallpaper = NULL; - gcn::Container *top = static_cast<gcn::Container*>(gui->getTop()); + gcn::Container *top = static_cast<gcn::Container*>(gui->getTop()); #ifdef PACKAGE_VERSION - gcn::Label *versionLabel = new gcn::Label(PACKAGE_VERSION); - top->add(versionLabel, 2, 2); + gcn::Label *versionLabel = new gcn::Label(PACKAGE_VERSION); + top->add(versionLabel, 2, 2); #endif - sound.playMusic(TMW_DATADIR "data/music/Magick - Real.ogg"); + sound.playMusic(TMW_DATADIR "data/music/Magick - Real.ogg"); - // Server choice - if (options.serverName.empty()) { - loginData.hostname = config.getValue("MostUsedServerName0", - defaultAccountServerName.c_str()); - } - else { - loginData.hostname = options.serverName; - } - if (options.serverPort == 0) { - loginData.port = (short)config.getValue("MostUsedServerPort0", - defaultAccountServerPort); - } else { - loginData.port = options.serverPort; - } + // Server choice + if (options.serverName.empty()) { + loginData.hostname = config.getValue("MostUsedServerName0", + defaultAccountServerName.c_str()); + } + else { + loginData.hostname = options.serverName; + } + if (options.serverPort == 0) { + loginData.port = (short)config.getValue("MostUsedServerPort0", + defaultAccountServerPort); + } else { + loginData.port = options.serverPort; + } - loginData.username = options.playername; - if (loginData.username.empty()) { - if (config.getValue("remember", 0)) { - loginData.username = config.getValue("username", ""); + loginData.username = options.playername; + if (loginData.username.empty()) { + if (config.getValue("remember", 0)) { + loginData.username = config.getValue("username", ""); + } + } + if (!options.password.empty()) { + loginData.password = options.password; } - } - if (!options.password.empty()) { - loginData.password = options.password; - } - loginData.remember = config.getValue("remember", 0); - loginData.registerLogin = false; + loginData.remember = config.getValue("remember", 0); + loginData.registerLogin = false; - Net::initialize(); - accountServerConnection = Net::getConnection(); - gameServerConnection = Net::getConnection(); - chatServerConnection = Net::getConnection(); + Net::initialize(); + accountServerConnection = Net::getConnection(); + gameServerConnection = Net::getConnection(); + chatServerConnection = Net::getConnection(); - unsigned int oldstate = !state; // We start with a status change. + unsigned int oldstate = !state; // We start with a status change. - SDL_Event event; - while (state != STATE_FORCE_QUIT) - { - // Handle SDL events - while (SDL_PollEvent(&event)) { - switch (event.type) { - case SDL_QUIT: - state = STATE_FORCE_QUIT; - break; - - case SDL_KEYDOWN: - if (event.key.keysym.sym == SDLK_ESCAPE) - if (!quitDialog) - { - quitDialog = new QuitDialog(NULL, &quitDialog); - } - else - { - quitDialog->requestMoveToTop(); - } - break; + SDL_Event event; + while (state != STATE_FORCE_QUIT) + { + // Handle SDL events + while (SDL_PollEvent(&event)) { + switch (event.type) { + case SDL_QUIT: + state = STATE_FORCE_QUIT; + break; + + case SDL_KEYDOWN: + if (event.key.keysym.sym == SDLK_ESCAPE) + if (!quitDialog) + { + quitDialog = new QuitDialog(NULL, &quitDialog); + } + else + { + quitDialog->requestMoveToTop(); + } + break; + } + + guiInput->pushInput(event); } - guiInput->pushInput(event); - } - - Net::flush(); - gui->logic(); + Net::flush(); + gui->logic(); - if (!login_wallpaper) - { - login_wallpaper = ResourceManager::getInstance()-> - getImage("graphics/images/login_wallpaper.png"); if (!login_wallpaper) { - logger->error("Couldn't load login_wallpaper.png"); + login_wallpaper = ResourceManager::getInstance()-> + getImage("graphics/images/login_wallpaper.png"); + if (!login_wallpaper) + { + logger->error("Couldn't load login_wallpaper.png"); + } } - } - graphics->drawImage(login_wallpaper, 0, 0); - gui->draw(); - graphics->updateScreen(); + graphics->drawImage(login_wallpaper, 0, 0); + gui->draw(); + graphics->updateScreen(); - // TODO: Add connect timeouts - if (state == STATE_CONNECT_ACCOUNT && - accountServerConnection->isConnected()) - { - if (options.skipUpdate) { - state = STATE_LOADDATA; - } else { - state = STATE_UPDATE; + // TODO: Add connect timeouts + if (state == STATE_CONNECT_ACCOUNT && + accountServerConnection->isConnected()) + { + if (options.skipUpdate) { + state = STATE_LOADDATA; + } else { + state = STATE_UPDATE; + } } - } - else if (state == STATE_CONNECT_GAME && - gameServerConnection->isConnected() && - chatServerConnection->isConnected()) - { - accountServerConnection->disconnect(); - Net::clearHandlers(); - - state = STATE_GAME; - } - else if (state == STATE_RECONNECT_ACCOUNT && - accountServerConnection->isConnected()) - { - reconnectAccount(token); - state = STATE_WAIT; - } + else if (state == STATE_CONNECT_GAME && + gameServerConnection->isConnected() && + chatServerConnection->isConnected()) + { + accountServerConnection->disconnect(); + Net::clearHandlers(); - if (state != oldstate) { - // Load updates after exiting the update state - if (oldstate == STATE_UPDATE) + state = STATE_GAME; + } + else if (state == STATE_RECONNECT_ACCOUNT && + accountServerConnection->isConnected()) { - loadUpdates(); - // Reload the wallpaper in case that it was updated - login_wallpaper->decRef(); - login_wallpaper = ResourceManager::getInstance()-> - getImage("graphics/images/login_wallpaper.png"); + reconnectAccount(token); + state = STATE_WAIT; } - oldstate = state; + if (state != oldstate) { + // Load updates after exiting the update state + if (oldstate == STATE_UPDATE) + { + loadUpdates(); + // Reload the wallpaper in case that it was updated + login_wallpaper->decRef(); + login_wallpaper = ResourceManager::getInstance()-> + getImage("graphics/images/login_wallpaper.png"); + } + + oldstate = state; + + // Get rid of the dialog of the previous state + if (currentDialog) { + delete currentDialog; + currentDialog = NULL; + } + // State has changed, while the quitDialog was active, it might + // not be correct anymore + if (quitDialog) { + quitDialog->scheduleDelete(); + } + + switch (state) { + case STATE_CHOOSE_SERVER: + logger->log("State: CHOOSE_SERVER"); + + // Allow changing this using a server choice dialog + // We show the dialog box only if the command-line options + // weren't set. + if (options.serverName.empty() && options.serverPort == 0) { + currentDialog = new ServerDialog(&loginData); + } else { + state = STATE_CONNECT_ACCOUNT; + + // Reset options so that cancelling or connect timeout + // will show the server dialog + options.serverName = ""; + options.serverPort = 0; + } + break; + + case STATE_CONNECT_ACCOUNT: + logger->log("State: CONNECT_ACCOUNT"); + logger->log("Trying to connect to account server..."); + accountServerConnection->connect(loginData.hostname, + loginData.port); + currentDialog = new ConnectionDialog(STATE_CHOOSE_SERVER); + break; + + case STATE_UPDATE: + logger->log("State: UPDATE"); + // TODO: Revive later + //currentDialog = new UpdaterWindow(); + state = STATE_LOADDATA; + break; + + case STATE_LOGIN: + logger->log("State: LOGIN"); + currentDialog = new LoginDialog(&loginData); + // TODO: Restore autologin + //if (!loginData.password.empty()) { + // accountLogin(&loginData); + //} + break; + + case STATE_LOADDATA: + logger->log("State: LOADDATA"); + + // Add customdata directory + ResourceManager::getInstance()->searchAndAddArchives( + "customdata/", + "zip", + false); + + // Load XML databases + EquipmentDB::load(); + ItemDB::load(); + MonsterDB::load(); + state = STATE_LOGIN; + break; + + case STATE_LOGIN_ATTEMPT: + accountLogin(&loginData); + break; + + case STATE_SWITCH_ACCOUNTSERVER: + logger->log("State: SWITCH_ACCOUNTSERVER"); + + gameServerConnection->disconnect(); + chatServerConnection->disconnect(); + accountServerConnection->disconnect(); + + state = STATE_CHOOSE_SERVER; + break; + + case STATE_SWITCH_ACCOUNTSERVER_ATTEMPT: + logger->log("State: SWITCH_ACCOUNTSERVER_ATTEMPT"); + switchAccountServer(); + break; + + case STATE_REGISTER: + logger->log("State: REGISTER"); + currentDialog = new RegisterDialog(&loginData); + break; + + case STATE_REGISTER_ATTEMPT: + accountRegister(&loginData); + break; + + case STATE_CHAR_SELECT: + logger->log("State: CHAR_SELECT"); + currentDialog = + new CharSelectDialog(&charInfo, &loginData); + + if (((CharSelectDialog*) currentDialog)-> + selectByName(options.playername)) + options.chooseDefault = true; + else + ((CharSelectDialog*) currentDialog)->selectByName( + config.getValue("lastCharacter", "")); - // Get rid of the dialog of the previous state - if (currentDialog) { - delete currentDialog; - currentDialog = NULL; - } - // State has changed, while the quitDialog was active, it might - // not be correct anymore - if (quitDialog) { - quitDialog->scheduleDelete(); - } + if (options.chooseDefault) + { + ((CharSelectDialog*) currentDialog)->action( + gcn::ActionEvent(NULL, "ok")); + options.chooseDefault = false; + } - switch (state) { - case STATE_CHOOSE_SERVER: - logger->log("State: CHOOSE_SERVER"); - - // Allow changing this using a server choice dialog - // We show the dialog box only if the command-line options - // weren't set. - if (options.serverName.empty() && options.serverPort == 0) { - currentDialog = new ServerDialog(&loginData); - } else { - state = STATE_CONNECT_ACCOUNT; - - // Reset options so that cancelling or connect timeout - // will show the server dialog - options.serverName = ""; - options.serverPort = 0; - } - break; - - case STATE_CONNECT_ACCOUNT: - logger->log("State: CONNECT_ACCOUNT"); - logger->log("Trying to connect to account server..."); - accountServerConnection->connect(loginData.hostname, - loginData.port); - currentDialog = new ConnectionDialog(STATE_CHOOSE_SERVER); - break; - - case STATE_UPDATE: - logger->log("State: UPDATE"); - // TODO: Revive later - //currentDialog = new UpdaterWindow(); - state = STATE_LOADDATA; - break; - - case STATE_LOGIN: - logger->log("State: LOGIN"); - currentDialog = new LoginDialog(&loginData); - // TODO: Restore autologin - //if (!loginData.password.empty()) { - // accountLogin(&loginData); - //} - break; - - case STATE_LOADDATA: - logger->log("State: LOADDATA"); - - // Add customdata directory - ResourceManager::getInstance()->searchAndAddArchives( - "customdata/", - "zip", - false); - - // Load XML databases - EquipmentDB::load(); - ItemDB::load(); - MonsterDB::load(); - state = STATE_LOGIN; - break; - - case STATE_LOGIN_ATTEMPT: - accountLogin(&loginData); - break; - - case STATE_SWITCH_ACCOUNTSERVER: - logger->log("State: SWITCH_ACCOUNTSERVER"); - - gameServerConnection->disconnect(); - chatServerConnection->disconnect(); - accountServerConnection->disconnect(); - - state = STATE_CHOOSE_SERVER; - break; - - case STATE_SWITCH_ACCOUNTSERVER_ATTEMPT: - logger->log("State: SWITCH_ACCOUNTSERVER_ATTEMPT"); - switchAccountServer(); - break; - - case STATE_REGISTER: - logger->log("State: REGISTER"); - currentDialog = new RegisterDialog(&loginData); - break; - - case STATE_REGISTER_ATTEMPT: - accountRegister(&loginData); - break; - - case STATE_CHAR_SELECT: - logger->log("State: CHAR_SELECT"); - currentDialog = - new CharSelectDialog(&charInfo, &loginData); - - if (((CharSelectDialog*) currentDialog)-> - selectByName(options.playername)) - options.chooseDefault = true; - else - ((CharSelectDialog*) currentDialog)->selectByName( - config.getValue("lastCharacter", "")); - - if (options.chooseDefault) - { - ((CharSelectDialog*) currentDialog)->action( - gcn::ActionEvent(NULL, "ok")); - options.chooseDefault = false; - } - - break; - - case STATE_UNREGISTER_ATTEMPT: - logger->log("State: UNREGISTER ATTEMPT"); - accountUnRegister(&loginData); - loginData.clear(); - break; - - case STATE_UNREGISTER: - logger->log("State: UNREGISTER"); - accountServerConnection->disconnect(); - currentDialog = new OkDialog("Unregister succesfull", - "Farewell, come back any time ...."); - - //The errorlistener sets the state to STATE_CHOOSE_SERVER - currentDialog->addActionListener(&errorListener); - currentDialog = NULL; // OkDialog deletes itself - break; - - case STATE_ERROR: - logger->log("State: ERROR"); - currentDialog = new OkDialog("Error", errorMessage); - currentDialog->addActionListener(&errorListener); - currentDialog = NULL; // OkDialog deletes itself - gameServerConnection->disconnect(); - chatServerConnection->disconnect(); - Net::clearHandlers(); - break; - - case STATE_CONNECT_GAME: - logger->log("State: CONNECT_GAME"); - currentDialog = new ConnectionDialog(STATE_CHAR_SELECT); - break; - - case STATE_GAME: - logger->log("Memorizing selected character %s", - player_node->getName().c_str()); - config.setValue("lastCharacter", player_node->getName()); - - Net::GameServer::connect(gameServerConnection, token); - Net::ChatServer::connect(chatServerConnection, token); - sound.fadeOutMusic(1000); + break; + + case STATE_UNREGISTER_ATTEMPT: + logger->log("State: UNREGISTER ATTEMPT"); + accountUnRegister(&loginData); + loginData.clear(); + break; + + case STATE_UNREGISTER: + logger->log("State: UNREGISTER"); + accountServerConnection->disconnect(); + currentDialog = new OkDialog("Unregister succesfull", + "Farewell, come back any time ...."); + + //The errorlistener sets the state to STATE_CHOOSE_SERVER + currentDialog->addActionListener(&errorListener); + currentDialog = NULL; // OkDialog deletes itself + break; + + case STATE_ERROR: + logger->log("State: ERROR"); + currentDialog = new OkDialog("Error", errorMessage); + currentDialog->addActionListener(&errorListener); + currentDialog = NULL; // OkDialog deletes itself + gameServerConnection->disconnect(); + chatServerConnection->disconnect(); + Net::clearHandlers(); + break; + + case STATE_CONNECT_GAME: + logger->log("State: CONNECT_GAME"); + currentDialog = new ConnectionDialog(STATE_CHAR_SELECT); + break; + + case STATE_GAME: + logger->log("Memorizing selected character %s", + player_node->getName().c_str()); + config.setValue("lastCharacter", player_node->getName()); + + Net::GameServer::connect(gameServerConnection, token); + Net::ChatServer::connect(chatServerConnection, token); + sound.fadeOutMusic(1000); #ifdef PACKAGE_VERSION - delete versionLabel; - versionLabel = NULL; + delete versionLabel; + versionLabel = NULL; #endif - currentDialog = NULL; + currentDialog = NULL; + + logger->log("State: GAME"); + game = new Game; + game->logic(); + delete game; + + //If the quitdialog didn't set the next state + if (state == STATE_GAME) + { + state = STATE_EXIT; + } + break; + + case STATE_SWITCH_CHARACTER: + logger->log("State: SWITCH_CHARACTER"); + switchCharacter(&token); + break; + + case STATE_RECONNECT_ACCOUNT: + logger->log("State: RECONNECT_ACCOUNT"); - logger->log("State: GAME"); - game = new Game; - game->logic(); - delete game; - - //If the quitdialog didn't set the next state - if (state == STATE_GAME) - { - state = STATE_EXIT; - } - break; - - case STATE_SWITCH_CHARACTER: - logger->log("State: SWITCH_CHARACTER"); - switchCharacter(&token); - break; - - case STATE_RECONNECT_ACCOUNT: - logger->log("State: RECONNECT_ACCOUNT"); - - //done with game&chat - gameServerConnection->disconnect(); - chatServerConnection->disconnect(); - - accountServerConnection->connect(loginData.hostname, - loginData.port); - break; - - case STATE_WAIT: - break; - - case STATE_EXIT: - logger->log("State: EXIT"); - logoutThenExit(); - break; - - default: - state = STATE_FORCE_QUIT; - break; + //done with game&chat + gameServerConnection->disconnect(); + chatServerConnection->disconnect(); + + accountServerConnection->connect(loginData.hostname, + loginData.port); + break; + + case STATE_WAIT: + break; + + case STATE_EXIT: + logger->log("State: EXIT"); + logoutThenExit(); + break; + + default: + state = STATE_FORCE_QUIT; + break; + } } } + + } + catch (...) + { + logger->log("Exception"); } accountServerConnection->disconnect(); @@ -1051,5 +1059,6 @@ int main(int argc, char *argv[]) exit_engine(); PHYSFS_deinit(); delete logger; + return 0; } |