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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-12-04 00:47:20 +0100 |
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committer | Ira Rice <irarice@gmail.com> | 2008-12-03 17:14:44 -0700 |
commit | 4eec3f17deafad4ed2fc28fae76fe1f4994e3076 (patch) | |
tree | 56a28d73d75484f03e4110fae1661e3a3325578a /src/main.cpp | |
parent | f71dba822f42428f22741f183df9f1132fa9471c (diff) | |
download | mana-4eec3f17deafad4ed2fc28fae76fe1f4994e3076.tar.gz mana-4eec3f17deafad4ed2fc28fae76fe1f4994e3076.tar.bz2 mana-4eec3f17deafad4ed2fc28fae76fe1f4994e3076.tar.xz mana-4eec3f17deafad4ed2fc28fae76fe1f4994e3076.zip |
Don't reuse the setupWindow variable from the game
Fixes crash on exit caused by double deletion.
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/main.cpp b/src/main.cpp index a85136ab..8f256405 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -96,6 +96,8 @@ #endif namespace { + Window *setupWindow = 0; + struct SetupListener : public gcn::ActionListener { /** @@ -131,8 +133,6 @@ LockedArray<LocalPlayer*> charInfo(MAX_SLOT + 1); Colour *textColour; -extern Window *setupWindow; - // This anonymous namespace hides whatever is inside from other modules. namespace { |