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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-25 22:50:59 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-25 22:50:59 +0100
commitcc79f0fe21e1a2ef73cbe987d54e848b9a47142d (patch)
treeedd316eb6094f0c02d6d014385865dcd88a2bc56 /src/main.cpp
parentb0df784f1be44a657ca8092069488602270629b7 (diff)
parent99e8a3fd77b63a029fe02dcf771b6af1aad252ed (diff)
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Merge branch 'eathena/master'
Conflicts: A lot of files.
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp103
1 files changed, 54 insertions, 49 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 22607e4e..b7afd93e 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -27,7 +27,6 @@
#include <SDL_image.h>
#include <guichan/actionlistener.hpp>
-#include <guichan/widgets/label.hpp>
#include <libxml/parser.h>
@@ -50,6 +49,7 @@
#include "player_relations.h"
#include "serverinfo.h"
#include "sound.h"
+#include "statuseffect.h"
#include "units.h"
#include "gui/button.h"
@@ -57,10 +57,11 @@
#include "gui/char_server.h"
#endif
#include "gui/char_select.h"
-#include "gui/color.h"
#include "gui/gui.h"
+#include "gui/label.h"
#include "gui/login.h"
#include "gui/ok_dialog.h"
+#include "gui/palette.h"
#include "gui/progressbar.h"
#include "gui/register.h"
#include "gui/sdlinput.h"
@@ -128,8 +129,6 @@
namespace
{
- Window *setupWindow = 0;
-
struct SetupListener : public gcn::ActionListener
{
/**
@@ -177,7 +176,7 @@ LogoutHandler logoutHandler;
#endif
LockedArray<LocalPlayer*> charInfo(maxSlot + 1);
-Color *textColor;
+Palette *guiPalette;
// This anonymous namespace hides whatever is inside from other modules.
namespace {
@@ -191,6 +190,8 @@ LoginHandler loginHandler;
MapLoginHandler mapLoginHandler;
#endif
+SDL_Surface *icon;
+
/**
* A structure holding the values of various options that can be passed from
* the command line.
@@ -454,7 +455,7 @@ void initEngine(const Options &options)
SetClassLong(pInfo.window, GCL_HICON, (LONG) icon);
}
#else
- SDL_Surface *icon = IMG_Load(resman->getPath(branding.getValue("appIcon", "data/icons/tmw.png")).c_str());
+ icon = IMG_Load(resman->getPath(branding.getValue("appIcon", "data/icons/tmw.png")).c_str());
if (icon)
{
SDL_SetAlpha(icon, SDL_SRCALPHA, SDL_ALPHA_OPAQUE);
@@ -507,16 +508,18 @@ void initEngine(const Options &options)
#endif
// Initialize sound engine
- try {
- if (config.getValue("sound", 0) == 1) {
+ try
+ {
+ if (config.getValue("sound", 0) == 1)
sound.init();
- }
+
sound.setSfxVolume((int) config.getValue("sfxVolume",
defaultSfxVolume));
sound.setMusicVolume((int) config.getValue("musicVolume",
defaultMusicVolume));
}
- catch (const char *err) {
+ catch (const char *err)
+ {
state = STATE_ERROR;
errorMessage = err;
logger->log("Warning: %s", err);
@@ -553,8 +556,11 @@ void exit_engine()
ItemDB::unload();
MonsterDB::unload();
NPCDB::unload();
+ StatusEffect::unload();
ResourceManager::deleteInstance();
+
+ SDL_FreeSurface(icon);
}
void printHelp()
@@ -667,6 +673,7 @@ void parseOptions(int argc, char *argv[], Options &options)
*/
void loadUpdates()
{
+ if (updatesDir.empty()) return;
const std::string updatesFile = "/" + updatesDir + "/resources2.txt";
ResourceManager *resman = ResourceManager::getInstance();
std::vector<std::string> lines = resman->loadTextFile(updatesFile);
@@ -1054,7 +1061,7 @@ int main(int argc, char *argv[])
initEngine(options);
// Needs to be created in main, as the updater uses it
- textColor = new Color;
+ guiPalette = new Palette;
Game *game = NULL;
Window *currentDialog = NULL;
@@ -1067,14 +1074,14 @@ int main(int argc, char *argv[])
gcn::Container *top = static_cast<gcn::Container*>(gui->getTop());
#ifdef PACKAGE_VERSION
#ifdef TMWSERV_SUPPORT
- gcn::Label *versionLabel = new gcn::Label(strprintf("%s TMWserv", PACKAGE_VERSION));
+ gcn::Label *versionLabel = new Label(strprintf("%s TMWserv", PACKAGE_VERSION));
#else
- gcn::Label *versionLabel = new gcn::Label(strprintf("%s eAthena", PACKAGE_VERSION));
+ gcn::Label *versionLabel = new Label(strprintf("%s eAthena", PACKAGE_VERSION));
#endif
top->add(versionLabel, 25, 2);
#endif
ProgressBar *progressBar = new ProgressBar(0.0f, 100, 20, 168, 116, 31);
- gcn::Label *progressLabel = new gcn::Label();
+ gcn::Label *progressLabel = new Label();
top->add(progressBar, 5, top->getHeight() - 5 - progressBar->getHeight());
top->add(progressLabel, 15 + progressBar->getWidth(),
progressBar->getY() + 4);
@@ -1180,13 +1187,9 @@ int main(int argc, char *argv[])
{
#ifdef TMWSERV_SUPPORT
if (!quitDialog)
- {
quitDialog = new QuitDialog(NULL, &quitDialog);
- }
else
- {
quitDialog->requestMoveToTop();
- }
#else
state = STATE_EXIT;
#endif
@@ -1210,11 +1213,10 @@ int main(int argc, char *argv[])
{
state = STATE_ERROR;
- if (!network->getError().empty()) {
+ if (!network->getError().empty())
errorMessage = network->getError();
- } else {
+ else
errorMessage = _("Got disconnected from server!");
- }
}
#endif
@@ -1264,10 +1266,9 @@ int main(int argc, char *argv[])
reconnectAccount(token);
state = STATE_WAIT;
}
-#endif
-#ifdef TMWSERV_SUPPORT
- if (state != oldstate) {
+ if (state != oldstate)
+ {
// Load updates after exiting the update state
if (oldstate == STATE_UPDATE)
{
@@ -1548,7 +1549,8 @@ int main(int argc, char *argv[])
#else // no TMWSERV_SUPPORT
- if (state != oldstate) {
+ if (state != oldstate)
+ {
switch (oldstate)
{
case STATE_UPDATE:
@@ -1579,12 +1581,14 @@ int main(int argc, char *argv[])
oldstate = state;
if (currentDialog && state != STATE_ACCOUNT &&
- state != STATE_CHAR_CONNECT) {
+ state != STATE_CHAR_CONNECT)
+ {
delete currentDialog;
currentDialog = NULL;
}
- switch (state) {
+ switch (state)
+ {
case STATE_LOADDATA:
logger->log("State: LOADDATA");
@@ -1600,6 +1604,8 @@ int main(int argc, char *argv[])
MonsterDB::load();
NPCDB::load();
EmoteDB::load();
+ StatusEffect::load();
+ Being::load(); // Hairstyles
// Load units
Units::loadUnits();
@@ -1610,10 +1616,13 @@ int main(int argc, char *argv[])
case STATE_LOGIN:
logger->log("State: LOGIN");
- if (!loginData.password.empty()) {
+ if (!loginData.password.empty())
+ {
loginData.registerLogin = false;
state = STATE_ACCOUNT;
- } else {
+ }
+ else
+ {
currentDialog = new LoginDialog(&loginData);
positionDialog(currentDialog, screenWidth,
screenHeight);
@@ -1639,8 +1648,7 @@ int main(int argc, char *argv[])
}
else
{
- int nextState = (options.skipUpdate) ?
- STATE_LOADDATA : STATE_UPDATE;
+ int nextState = STATE_UPDATE;
currentDialog = new ServerSelectDialog(&loginData,
nextState);
positionDialog(currentDialog, screenWidth,
@@ -1683,12 +1691,10 @@ int main(int argc, char *argv[])
delete progressBar;
delete progressLabel;
delete setup;
- delete setupWindow;
progressBar = NULL;
progressLabel = NULL;
currentDialog = NULL;
setup = NULL;
- setupWindow = NULL;
login_wallpaper->decRef();
login_wallpaper = NULL;
@@ -1700,18 +1706,21 @@ int main(int argc, char *argv[])
break;
case STATE_UPDATE:
- // Determine which source to use for the update host
- if (!options.updateHost.empty())
- updateHost = options.updateHost;
+ if (options.skipUpdate)
+ {
+ state = STATE_LOADDATA;
+ }
else
- updateHost = loginData.updateHost;
+ {
+ // Determine which source to use for the update host
+ if (!options.updateHost.empty())
+ updateHost = options.updateHost;
+ else
+ updateHost = loginData.updateHost;
- setUpdatesDir();
- logger->log("State: UPDATE");
+ setUpdatesDir();
+ logger->log("State: UPDATE");
- if (options.skipUpdate) {
- state = STATE_LOADDATA;
- } else {
currentDialog = new UpdaterWindow(updateHost,
homeDir + "/" + updatesDir);
positionDialog(currentDialog, screenWidth,
@@ -1763,12 +1772,12 @@ int main(int argc, char *argv[])
/*
* This loop can really stress the CPU, for no reason since it's
* just constantly redrawing the wallpaper. Added the following
- * usleep to limit it to 20 FPS during the login sequence
+ * usleep to limit it to 40 FPS during the login sequence
*/
- usleep(50000);
+ usleep(25000);
}
- delete textColor;
+ delete guiPalette;
#ifdef PACKAGE_VERSION
delete versionLabel;
#endif
@@ -1807,16 +1816,12 @@ void SetupListener::action(const gcn::ActionEvent &event)
Window *window = NULL;
if (event.getId() == "Setup")
- {
window = setupWindow;
- }
if (window)
{
window->setVisible(!window->isVisible());
if (window->isVisible())
- {
window->requestMoveToTop();
- }
}
}