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authorJared Adams <jaxad0127@gmail.com>2009-10-03 12:40:52 -0600
committerJared Adams <jaxad0127@gmail.com>2009-10-03 16:47:11 -0600
commit0269b1f766a4e9e8ded91505855cff58c18086e2 (patch)
treec557c4c189bb536ab5ef7b8642011fe4f1da4eff /src/main.cpp
parenteb22b66b0821e49ed550d30d20d9db5af535e6a3 (diff)
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Do some more post-merge cleanup
Fixes a few more bugs
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp21
1 files changed, 10 insertions, 11 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 2a76f759..90e31f5a 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -924,6 +924,8 @@ int main(int argc, char *argv[])
loadUpdates();
}
+ //printf("State change: %d to %d\n", oldstate, state);
+
oldstate = state;
// Get rid of the dialog of the previous state
@@ -963,11 +965,8 @@ int main(int argc, char *argv[])
break;
case STATE_CONNECT_SERVER:
- Net::connectToServer(currentServer);
-
logger->log("State: CONNECT_SERVER");
- currentDialog = new ConnectionDialog(
- STATE_SWITCH_SERVER_ATTEMPT);
+ currentDialog = new ConnectionDialog(STATE_SWITCH_SERVER);
break;
case STATE_UPDATE:
@@ -1039,6 +1038,7 @@ int main(int argc, char *argv[])
logger->log("State: WORLD SELECT");
{
Worlds worlds = Net::getLoginHandler()->getWorlds();
+
if (worlds.size() == 0)
{
state = STATE_UPDATE;
@@ -1074,7 +1074,7 @@ int main(int argc, char *argv[])
break;
case STATE_SWITCH_SERVER:
- logger->log("State: SWITCH_SERVER");
+ logger->log("State: SWITCH SERVER");
#ifdef TMWSERV_SUPPORT
gameServerConnection->disconnect();
@@ -1085,12 +1085,12 @@ int main(int argc, char *argv[])
state = STATE_CHOOSE_SERVER;
break;
- case STATE_SWITCH_SERVER_ATTEMPT:
- logger->log("State: SWITCH_SERVER_ATTEMPT");
+ case STATE_SWITCH_LOGIN:
+ logger->log("State: SWITCH LOGIN");
- // TODO
+ Net::getLoginHandler()->logout();
- state = STATE_SWITCH_SERVER;
+ state = STATE_LOGIN;
break;
case STATE_REGISTER:
@@ -1194,8 +1194,7 @@ int main(int argc, char *argv[])
case STATE_CONNECT_GAME:
logger->log("State: CONNECT_GAME");
Net::getGameHandler()->connect();
- currentDialog = new ConnectionDialog(
- STATE_SWITCH_SERVER_ATTEMPT);
+ currentDialog = new ConnectionDialog(STATE_SWITCH_CHARACTER);
break;
case STATE_GAME: