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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-12-03 23:51:01 +0100 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-12-03 23:51:01 +0100 |
commit | f9cb8f4bab6ab4552b6197d433a267cb4b7941b0 (patch) | |
tree | 71465c24a1e0546ea5bb810c8aa58ccf783e9fca /src/lockedarray.h | |
parent | 0f2eef4278b258bb59968686b48f7de0ecd923e3 (diff) | |
download | mana-f9cb8f4bab6ab4552b6197d433a267cb4b7941b0.tar.gz mana-f9cb8f4bab6ab4552b6197d433a267cb4b7941b0.tar.bz2 mana-f9cb8f4bab6ab4552b6197d433a267cb4b7941b0.tar.xz mana-f9cb8f4bab6ab4552b6197d433a267cb4b7941b0.zip |
Disabled "Reset Windows" button when appropriate
You shouldn't be able to press "Reset Windows" before the in-game
windows have been created. Previously this would crash.
Diffstat (limited to 'src/lockedarray.h')
0 files changed, 0 insertions, 0 deletions