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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-02-16 23:57:21 +0100 |
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committer | Ira Rice <irarice@gmail.com> | 2009-02-16 18:03:27 -0700 |
commit | a739b7d2936bc1074edc4703bd06605162efd166 (patch) | |
tree | 0a9bcc26bbb2adbf90e2ee4518cafb4fb4643a10 /src/localplayer.h | |
parent | 5964b89cbe0aa78768a6abfe37eafe70f50a3222 (diff) | |
download | mana-a739b7d2936bc1074edc4703bd06605162efd166.tar.gz mana-a739b7d2936bc1074edc4703bd06605162efd166.tar.bz2 mana-a739b7d2936bc1074edc4703bd06605162efd166.tar.xz mana-a739b7d2936bc1074edc4703bd06605162efd166.zip |
Don't arbitrarily unset player target on NPC deletion
When an NPC got deleted it would reset the player target. I'm assuming
what was meant was to reset the target when the deleted NPC was the
target.
Diffstat (limited to 'src/localplayer.h')
-rw-r--r-- | src/localplayer.h | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/localplayer.h b/src/localplayer.h index 0ba0dd90..b368d7c1 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -141,8 +141,6 @@ class LocalPlayer : public Player void stopAttack(); - Being* getTarget() const; - /** * Overridden to do nothing. The attacks of the local player are * displayed as soon as the player attacks, not when the server says @@ -154,6 +152,12 @@ class LocalPlayer : public Player virtual void handleAttack(Being *victim, int damage) {} /** + * Returns the current target of the player. Returns 0 if no being is + * currently targeted. + */ + Being* getTarget() const; + + /** * Sets the target being of the player. */ void setTarget(Being* target); |