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author | Philipp Sehmisch <tmw@crushnet.org> | 2008-01-28 07:57:49 +0000 |
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committer | Philipp Sehmisch <tmw@crushnet.org> | 2008-01-28 07:57:49 +0000 |
commit | 5ff0cd265460ef3fcc30f663094dc2c99b9926e9 (patch) | |
tree | 91db46420bfaa21694bd69df2e46f854ac14910f /src/localplayer.h | |
parent | 0962fc8b567279a6e97e13e4b3f2f9f2ffe304c0 (diff) | |
download | mana-5ff0cd265460ef3fcc30f663094dc2c99b9926e9.tar.gz mana-5ff0cd265460ef3fcc30f663094dc2c99b9926e9.tar.bz2 mana-5ff0cd265460ef3fcc30f663094dc2c99b9926e9.tar.xz mana-5ff0cd265460ef3fcc30f663094dc2c99b9926e9.zip |
Added weapon skill system and leveling system.
Diffstat (limited to 'src/localplayer.h')
-rw-r--r-- | src/localplayer.h | 88 |
1 files changed, 60 insertions, 28 deletions
diff --git a/src/localplayer.h b/src/localplayer.h index 9deb2475..fca6f993 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -82,30 +82,39 @@ enum CHAR_ATTR_END, CHAR_ATTR_NB = CHAR_ATTR_END - CHAR_ATTR_BEGIN, - CHAR_SKILL_WEAPON_BEGIN = CHAR_ATTR_END, + CHAR_SKILL_BEGIN = CHAR_ATTR_END, + + CHAR_SKILL_WEAPON_BEGIN = CHAR_SKILL_BEGIN, CHAR_SKILL_WEAPON_NONE = CHAR_SKILL_WEAPON_BEGIN, CHAR_SKILL_WEAPON_KNIFE, CHAR_SKILL_WEAPON_SWORD, - CHAR_SKILL_WEAPON_SPEAR, - CHAR_SKILL_WEAPON_JAVELIN, - CHAR_SKILL_WEAPON_ROD, + CHAR_SKILL_WEAPON_POLEARM, CHAR_SKILL_WEAPON_STAFF, CHAR_SKILL_WEAPON_WHIP, - CHAR_SKILL_WEAPON_PROJECTILE, - CHAR_SKILL_WEAPON_BOOMERANG, CHAR_SKILL_WEAPON_BOW, - CHAR_SKILL_WEAPON_SICKLE, - CHAR_SKILL_WEAPON_CROSSBOW, - CHAR_SKILL_WEAPON_STICK, - CHAR_SKILL_WEAPON_HAMMER, + CHAR_SKILL_WEAPON_SHOOTING, + CHAR_SKILL_WEAPON_MACE, CHAR_SKILL_WEAPON_AXE, - CHAR_SKILL_WEAPON_HAND_PROJECTILE, + CHAR_SKILL_WEAPON_THROWN, CHAR_SKILL_WEAPON_END, CHAR_SKILL_WEAPON_NB = CHAR_SKILL_WEAPON_END - CHAR_SKILL_WEAPON_BEGIN, - // Magic skills should follow. + CHAR_SKILL_MAGIC_BEGIN = CHAR_SKILL_WEAPON_END, + CHAR_SKILL_MAGIC_IAMJUSTAPLACEHOLDER = CHAR_SKILL_MAGIC_BEGIN, + // add magic skills here + CHAR_SKILL_MAGIC_END, + CHAR_SKILL_MAGIC_NB = CHAR_SKILL_MAGIC_END - CHAR_SKILL_MAGIC_BEGIN, + + CHAR_SKILL_CRAFT_BEGIN = CHAR_SKILL_MAGIC_END, + CHAR_SKILL_CRAFT_IAMJUSTAPLACEHOLDER = CHAR_SKILL_CRAFT_BEGIN, + // add crafting skills here + CHAR_SKILL_CRAFT_END, + CHAR_SKILL_CRAFT_NB = CHAR_SKILL_CRAFT_END - CHAR_SKILL_CRAFT_BEGIN, + + CHAR_SKILL_END = CHAR_SKILL_CRAFT_END, + CHAR_SKILL_NB = CHAR_SKILL_END - CHAR_SKILL_BEGIN, - NB_CHARACTER_ATTRIBUTES = CHAR_SKILL_WEAPON_END + NB_CHARACTER_ATTRIBUTES = CHAR_SKILL_END }; @@ -235,8 +244,16 @@ class LocalPlayer : public Player */ void setWalkingDir(int dir); + /** + * Uses a character point to raise an attribute + */ void raiseAttribute(size_t attr); + /** + * Uses a correction point to lower an attribute + */ + void lowerAttribute(size_t attr); + void toggleSit(); void emote(Uint8 emotion); @@ -245,17 +262,6 @@ class LocalPlayer : public Player int getHP() const { return mHP; } - /** - * Sets the amount of XP. Shows XP gaining effect if the player is on - * a map. - */ - void setXp(int xp); - - /** - * Returns the amount of experience points. - */ - int getXp() const { return mXp; } - Uint32 mCharId; int getMaxHP() const @@ -275,6 +281,12 @@ class LocalPlayer : public Player void setLevel(int value) { mLevel = value; } + void setLevelProgress(int percent) + { mLevelProgress = percent; } + + int getLevelProgress() const + { return mLevelProgress; } + int getMoney() const { return mMoney; } @@ -299,8 +311,21 @@ class LocalPlayer : public Player void setAttributeEffective(int num, int value) { mAttributeEffective[num] = value; } - int getAttributeIncreasePoints() const - { return mAttributeIncreasePoints; } + int getCharacterPoints() const + { return mCharacterPoints; } + + void setCharacterPoints(int n) + { mCharacterPoints = n; } + + int getCorrectionPoints() const + { return mCorrectionPoints; } + + void setCorrectionPoints(int n) + { mCorrectionPoints = n; } + + void setExperience(int skill, int current, int next); + + std::pair<int, int> getExperience(int skill); float mLastAttackTime; /**< Used to synchronize the charge dialog */ @@ -313,14 +338,17 @@ class LocalPlayer : public Player // Character status: std::vector<int> mAttributeBase; std::vector<int> mAttributeEffective; - int mAttributeIncreasePoints; + std::vector<int> mExpCurrent; + std::vector<int> mExpNext; + int mCharacterPoints; + int mCorrectionPoints; int mLevel; + int mLevelProgress; int mMoney; int mTotalWeight; int mMaxWeight; int mHP; int mMaxHP; - int mXp; /**< Experience points. */ Being *mTarget; FloorItem *mPickUpTarget; @@ -330,6 +358,10 @@ class LocalPlayer : public Player int mWalkingDir; /**< The direction the player is walking in. */ int mDestX; /**< X coordinate of destination. */ int mDestY; /**< Y coordinate of destination. */ + + std::list<std::string> mExpMessages; /**< Queued exp messages*/ + int mExpMessageTime; + }; extern LocalPlayer *player_node; |