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author | Philipp Sehmisch <tmw@crushnet.org> | 2007-03-22 23:10:27 +0000 |
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committer | Philipp Sehmisch <tmw@crushnet.org> | 2007-03-22 23:10:27 +0000 |
commit | 346bb6d670d630d65f8c35125831c75d031aac7f (patch) | |
tree | c79877ea0d6b46ae748bf4a6d6d3969dc483f0a4 /src/localplayer.h | |
parent | 6f9a2e74958d794fb049253833b98982e915df45 (diff) | |
download | mana-346bb6d670d630d65f8c35125831c75d031aac7f.tar.gz mana-346bb6d670d630d65f8c35125831c75d031aac7f.tar.bz2 mana-346bb6d670d630d65f8c35125831c75d031aac7f.tar.xz mana-346bb6d670d630d65f8c35125831c75d031aac7f.zip |
Redesigned the localplayer class to use getters and setters instead of direct access to the member variables. Implemented communication of attributes between server and client.
Diffstat (limited to 'src/localplayer.h')
-rw-r--r-- | src/localplayer.h | 128 |
1 files changed, 113 insertions, 15 deletions
diff --git a/src/localplayer.h b/src/localplayer.h index 9ce67d13..299cf85a 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -36,6 +36,68 @@ class Inventory; class Item; /** + * Stats every being needs + */ +enum BeingStats +{ + BASE_ATTR_STRENGTH = 0, // Basic attributes + BASE_ATTR_AGILITY, + BASE_ATTR_DEXTERITY, + BASE_ATTR_VITALITY, + BASE_ATTR_INTELLIGENCE, + BASE_ATTR_WILLPOWER, + BASE_ATTR_CHARISMA, + NB_BASE_ATTRIBUTES, + + ATTR_EFF_STRENGTH = NB_BASE_ATTRIBUTES, // modified basic attributes + ATTR_EFF_AGILITY, + ATTR_EFF_DEXTERITY, + ATTR_EFF_VITALITY, + ATTR_EFF_INTELLIGENCE, + ATTR_EFF_WILLPOWER, + ATTR_EFF_CHARISMA, + NB_EFFECTIVE_ATTRIBUTES, + + DERIVED_ATTR_HP_MAXIMUM = NB_EFFECTIVE_ATTRIBUTES, // Computed stats + DERIVED_ATTR_PHYSICAL_ATTACK_MINIMUM, + DERIVED_ATTR_PHYSICAL_ATTACK_FLUCTUATION, + DERIVED_ATTR_PHYSICAL_DEFENCE, + // add new computed statistics when they are needed + NB_ATTRIBUTES_BEING +}; + +/** + * Player character specific stats + */ +enum CharacterStats +{ + CHAR_SKILL_WEAPON_UNARMED = NB_ATTRIBUTES_BEING, + CHAR_SKILL_WEAPON_SWORD, + CHAR_SKILL_WEAPON_AXE, + CHAR_SKILL_WEAPON_POLEARM, + CHAR_SKILL_WEAPON_JAVELIN, + CHAR_SKILL_WEAPON_WHIP, + CHAR_SKILL_WEAPON_DAGGER, + CHAR_SKILL_WEAPON_STAFF, + CHAR_SKILL_WEAPON_BOW, + CHAR_SKILL_WEAPON_CROSSBOW, + CHAR_SKILL_WEAPON_THROWN, + NB_CHAR_WEAPONSKILLS, + + CHAR_SKILL_MAGIC_IAMJUSTAPLACEHOLDER = NB_CHAR_WEAPONSKILLS, + NB_CHAR_MAGICSKILLS, + + CHAR_SKILL_CRAFT_IAMJUSTAPLACEHOLDER = NB_CHAR_MAGICSKILLS, + NB_CHAR_CRAFTSKILLS, + + CHAR_SKILL_IAMJUSTAPLACEHOLDER = NB_CHAR_CRAFTSKILLS, + NB_CHAR_OTHERSKILLS, + + NB_ATTRIBUTES_CHAR = NB_CHAR_OTHERSKILLS +}; + + +/** * The local player character. */ class LocalPlayer : public Player @@ -138,32 +200,57 @@ class LocalPlayer : public Player */ void setWalkingDir(int dir); - void raiseAttribute(Attribute attr); - void raiseSkill(Uint16 skillId); + void raiseAttribute(size_t attr); void toggleSit(); void emote(Uint8 emotion); void revive(); - Uint32 mCharId; + int getHP() const + { return mHP; } - Uint32 mXp; - Uint16 mLevel; - Uint32 mXpForNextLevel; - Uint16 mHp, mMaxHp, mMp, mMaxMp; - Uint32 mMoney; + int getMaxHP() const + { return mMaxHP; } - Uint32 mTotalWeight, mMaxWeight; + void setHP(int value) + { mHP = value; } - Uint8 mAttr[7]; - Uint8 mAttrUp[7]; + void setMaxHP(int value) + { mMaxHP = value; } - Sint16 ATK, MATK, DEF, MDEF, HIT, FLEE; - Sint16 ATK_BONUS, MATK_BONUS, DEF_BONUS, MDEF_BONUS, FLEE_BONUS; + int getLevel() const + { return mLevel; } - Uint16 mStatPoint, mSkillPoint; - Uint16 mStatsPointsToAttribute; + void setLevel(int value) + { mLevel = value; } + + int getMoney() const + { return mMoney; } + + void setMoney(int value) + { mMoney = value; } + + int getTotalWeight() const + { return mTotalWeight; } + + int getMaxWeight() const + { return mMaxWeight; } + + int getAttributeBase(size_t num) const + { return mAttributeBase.at(num); } + + void setAttributeBase(size_t num, int value) + { mAttributeBase.at(num) = value; } + + int getAttributeEffective(size_t num) const + { return mAttributeEffective.at(num); } + + void setAttributeEffective(size_t num, int value) + { mAttributeEffective.at(num) = value; } + + int getAttributeIncreasePoints() const + { return mAttributeIncreasePoints; } float mLastAttackTime; /**< Used to synchronize the charge dialog */ @@ -172,6 +259,17 @@ class LocalPlayer : public Player protected: void walk(unsigned char dir); + // Character status: + std::vector<int> mAttributeBase; + std::vector<int> mAttributeEffective; + int mAttributeIncreasePoints; + int mLevel; + int mMoney; + int mTotalWeight; + int mMaxWeight; + int mHP; + int mMaxHP; + Being *mTarget; FloorItem *mPickUpTarget; |