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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-03-15 23:32:19 +0100 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-03-15 23:32:19 +0100 |
commit | 001b6f0f7db78bf7987e302a085b9d8469d59f68 (patch) | |
tree | dec89f55b89cca99a245d6bb03d5c67a23a6dc62 /src/localplayer.h | |
parent | 29259f72663e0eb1820b4d4a0f018acef61bfb2c (diff) | |
download | mana-001b6f0f7db78bf7987e302a085b9d8469d59f68.tar.gz mana-001b6f0f7db78bf7987e302a085b9d8469d59f68.tar.bz2 mana-001b6f0f7db78bf7987e302a085b9d8469d59f68.tar.xz mana-001b6f0f7db78bf7987e302a085b9d8469d59f68.zip |
Adapted the Being::logic() to handle very slow beings.
This fixes the bug about monsters direction not being updated.
The good news is that the bug was also present for Manaserv
and is now corrected.
I also moved back the ActorSprite::logic() call at its initial
place.
Diffstat (limited to 'src/localplayer.h')
0 files changed, 0 insertions, 0 deletions