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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-03-25 22:50:59 +0100 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-03-25 22:50:59 +0100 |
commit | cc79f0fe21e1a2ef73cbe987d54e848b9a47142d (patch) | |
tree | edd316eb6094f0c02d6d014385865dcd88a2bc56 /src/localplayer.cpp | |
parent | b0df784f1be44a657ca8092069488602270629b7 (diff) | |
parent | 99e8a3fd77b63a029fe02dcf771b6af1aad252ed (diff) | |
download | mana-cc79f0fe21e1a2ef73cbe987d54e848b9a47142d.tar.gz mana-cc79f0fe21e1a2ef73cbe987d54e848b9a47142d.tar.bz2 mana-cc79f0fe21e1a2ef73cbe987d54e848b9a47142d.tar.xz mana-cc79f0fe21e1a2ef73cbe987d54e848b9a47142d.zip |
Merge branch 'eathena/master'
Conflicts:
A lot of files.
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r-- | src/localplayer.cpp | 122 |
1 files changed, 90 insertions, 32 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp index c0da92ac..2233942d 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -38,6 +38,10 @@ #include "gui/gui.h" #include "gui/ministatus.h" +#include "gui/palette.h" +#ifdef EATHENA_SUPPORT +#include "gui/storagewindow.h" +#endif #ifdef TMWSERV_SUPPORT #include "effectmanager.h" @@ -111,12 +115,11 @@ LocalPlayer::LocalPlayer(Uint32 id, Uint16 job, Map *map): mDestX(0), mDestY(0), #ifdef TMWSERV_SUPPORT mLocalWalkTime(-1), -#endif - mInventory(new Inventory(INVENTORY_SIZE)) -#ifdef EATHENA_SUPPORT - , mStorage(new Inventory(STORAGE_SIZE)) + mInventory(new Inventory(INVENTORY_SIZE)), + mExpMessageTime(0) #else - , mExpMessageTime(0) + mInventory(new Inventory(INVENTORY_SIZE, 2)), + mStorage(new Inventory(STORAGE_SIZE, 1)) #endif { // Variable to keep the local player from doing certain actions before a map @@ -148,7 +151,8 @@ LocalPlayer::~LocalPlayer() void LocalPlayer::logic() { #ifdef EATHENA_SUPPORT - switch (mAction) { + switch (mAction) + { case STAND: break; @@ -168,13 +172,36 @@ void LocalPlayer::logic() break; case ATTACK: + int rotation = 0; + std::string particleEffect = ""; int frames = 4; + if (mEquippedWeapon && mEquippedWeapon->getAttackType() == ACTION_ATTACK_BOW) frames = 5; mFrame = (get_elapsed_time(mWalkTime) * frames) / mAttackSpeed; + //attack particle effect + if (mEquippedWeapon) + particleEffect = mEquippedWeapon->getParticleEffect(); + + if (!particleEffect.empty() && mParticleEffects && mFrame == 1) + { + switch (mDirection) + { + case DOWN: rotation = 0; break; + case LEFT: rotation = 90; break; + case UP: rotation = 180; break; + case RIGHT: rotation = 270; break; + default: break; + } + Particle *p; + p = particleEngine->addEffect("graphics/particles/" + + particleEffect, 0, 0, rotation); + controlParticle(p); + } + if (mFrame >= frames) nextStep(); @@ -193,11 +220,14 @@ void LocalPlayer::logic() if (mExpMessageTime == 0) { const Vector &pos = getPosition(); - particleEngine->addTextRiseFadeOutEffect(mExpMessages.front(), - 0, 128, 255, - gui->getFont(), - (int) pos.x + 16, - (int) pos.y - 16); + + particleEngine->addTextRiseFadeOutEffect( + mExpMessages.front(), + (int) pos.x + 16, + (int) pos.y - 16, + &guiPalette->getColor(Palette::EXP_INFO), + gui->getInfoParticleFont(), true); + mExpMessages.pop_front(); mExpMessageTime = 30; } @@ -218,20 +248,30 @@ void LocalPlayer::logic() if (mTarget) { - // Find whether target is in range - const int rangeX = abs(mTarget->mX - mX); - const int rangeY = abs(mTarget->mY - mY); - const int attackRange = getAttackRange(); - const int inRange = rangeX > attackRange || rangeY > attackRange ? 1 : 0; + if (mTarget->getType() == Being::NPC) + { + // NPCs are always in range + mTarget->setTargetAnimation( + mTargetCursor[0][mTarget->getTargetCursorSize()]); + } + else + { + // Find whether target is in range + const int rangeX = abs(mTarget->mX - mX); + const int rangeY = abs(mTarget->mY - mY); + const int attackRange = getAttackRange(); + const int inRange = rangeX > attackRange || rangeY > attackRange + ? 1 : 0; - mTarget->setTargetAnimation( - mTargetCursor[inRange][mTarget->getTargetCursorSize()]); + mTarget->setTargetAnimation( + mTargetCursor[inRange][mTarget->getTargetCursorSize()]); - if (mTarget->mAction == DEAD) - stopAttack(); + if (mTarget->mAction == DEAD) + stopAttack(); - if (mKeepAttacking && mTarget) - attack(mTarget, true); + if (mKeepAttacking && mTarget) + attack(mTarget, true); + } } #endif @@ -241,7 +281,9 @@ void LocalPlayer::logic() void LocalPlayer::setGM() { mIsGM = !mIsGM; - mNameColor = mIsGM ? 0x009000: 0x202020; + mNameColor = mIsGM ? + &guiPalette->getColor(Palette::GM) : + &guiPalette->getColor(Palette::PLAYER); setName(getName()); config.setValue(getName() + "GMassert", mIsGM); } @@ -871,7 +913,7 @@ void LocalPlayer::attack(Being *target, bool keep) { mKeepAttacking = keep; - if (!target) + if (!target || target->getType() == Being::NPC) return; if ((mTarget != target) || !mTarget) @@ -883,10 +925,8 @@ void LocalPlayer::attack(Being *target, bool keep) int dist_x = target->mX - mX; int dist_y = target->mY - mY; - // Must be standing and be within attack range to continue - if ((mAction != STAND) || (mAttackRange < abs(dist_x)) || - (mAttackRange < abs(dist_y))) - return; + // Must be standing to attack + if (mAction != STAND) return; if (abs(dist_y) >= abs(dist_x)) { @@ -1030,16 +1070,26 @@ void LocalPlayer::setXp(int xp) const std::string text = toString(xp - mXp) + " xp"; // Show XP number - particleEngine->addTextRiseFadeOutEffect(text, - 255, 255, 0, - hitYellowFont, - mPx + 16, mPy - 16); + particleEngine->addTextRiseFadeOutEffect(text, mPx + 16, mPy - 16, + &guiPalette->getColor(Palette::EXP_INFO), + gui->getInfoParticleFont(), true); } mXp = xp; } #endif +void LocalPlayer::pickedUp(std::string item) +{ + if (mMap) + { + // Show pickup notification + particleEngine->addTextRiseFadeOutEffect(item, mPx + 16, mPy - 16, + &guiPalette->getColor(Palette::PICKUP_INFO), + gui->getInfoParticleFont (), true); + } +} + int LocalPlayer::getAttackRange() { #ifdef TMWSERV_SUPPORT @@ -1181,3 +1231,11 @@ void LocalPlayer::loadTargetCursor(std::string filename, int width, int height, mTargetCursor[index][size] = currentCursor; } +#ifdef EATHENA_SUPPORT +void LocalPlayer::setInStorage(bool inStorage) +{ + mInStorage = inStorage; + + storageWindow->setVisible(inStorage); +} +#endif |