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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-08-27 11:21:10 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-08-27 11:21:10 +0000
commitd3cba1c4beac4a1c98f38bbca076a98f9c90bbc4 (patch)
treee7d1ea0a7575d0dd28802e7dfe2a322e818729fc /src/localplayer.cpp
parent5980dba7ace73e6587b9966bc2076ad2b2eaa5f0 (diff)
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Changed to pixel-based coordinates for beings.
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 55f536db..72e2a369 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -152,15 +152,15 @@ void LocalPlayer::dropItem(Item *item, int quantity)
void LocalPlayer::pickUp(FloorItem *item)
{
- int dx = item->getX() - mX;
- int dy = item->getY() - mY;
+ int dx = item->getX() - mX / 32;
+ int dy = item->getY() - mY / 32;
if (dx * dx + dy * dy < 4) {
MessageOut outMsg(CMSG_ITEM_PICKUP);
outMsg.writeLong(item->getId());
mPickUpTarget = NULL;
} else {
- setDestination(item->getX(), item->getY());
+ setDestination(item->getX() * 32 + 16, item->getY() * 32 + 16);
mPickUpTarget = item;
stopAttack();
}
@@ -189,19 +189,19 @@ void LocalPlayer::walk(unsigned char dir)
dx++;
// Prevent skipping corners over colliding tiles
- if (dx && mMap->tileCollides(mX + dx, mY))
+ if (dx && mMap->tileCollides(mX / 32 + dx, mY / 32))
dx = 0;
- if (dy && mMap->tileCollides(mX, mY + dy))
+ if (dy && mMap->tileCollides(mX / 32, mY / 32 + dy))
dy = 0;
// Choose a straight direction when diagonal target is blocked
- if (dx && dy && !mMap->getWalk(mX + dx, mY + dy))
+ if (dx && dy && !mMap->getWalk(mX / 32 + dx, mY / 32 + dy))
dx = 0;
// Walk to where the player can actually go
- if ((dx || dy) && mMap->getWalk(mX + dx, mY + dy))
+ if ((dx || dy) && mMap->getWalk(mX / 32 + dx, mY / 32 + dy))
{
- setDestination(mX + dx, mY + dy);
+ setDestination(mX + dx * 32, mY + dy * 32);
}
else if (dir)
{
@@ -216,8 +216,8 @@ void LocalPlayer::walk(unsigned char dir)
void LocalPlayer::setDestination(Uint16 x, Uint16 y)
{
MessageOut msg(PGMSG_WALK);
- msg.writeShort(x * 32 + 16);
- msg.writeShort(y * 32 + 16);
+ msg.writeShort(x);
+ msg.writeShort(y);
Network::send(Network::GAME, msg);
mPickUpTarget = NULL;