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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2006-07-25 18:04:38 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2006-07-25 18:04:38 +0000 |
commit | c7e7b62aa94bf295ca1dc556762ad6070221e0cd (patch) | |
tree | 04f827df0df64a80e04a4115986609486d715237 /src/localplayer.cpp | |
parent | c0c8775271679ac4904bc0bc02a74d28fc75efd0 (diff) | |
download | mana-c7e7b62aa94bf295ca1dc556762ad6070221e0cd.tar.gz mana-c7e7b62aa94bf295ca1dc556762ad6070221e0cd.tar.bz2 mana-c7e7b62aa94bf295ca1dc556762ad6070221e0cd.tar.xz mana-c7e7b62aa94bf295ca1dc556762ad6070221e0cd.zip |
Switched client to use enet and modified login sequence to work with the new protocol from tmwserv.
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r-- | src/localplayer.cpp | 104 |
1 files changed, 52 insertions, 52 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 802da92f..4a15cba3 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -115,10 +115,10 @@ Item* LocalPlayer::getInvItem(int index) void LocalPlayer::equipItem(Item *item) { - MessageOut outMsg(mNetwork); - outMsg.writeInt16(CMSG_PLAYER_EQUIP); - outMsg.writeInt16(item->getInvIndex()); - outMsg.writeInt16(0); + MessageOut outMsg; + outMsg.writeShort(CMSG_PLAYER_EQUIP); + outMsg.writeShort(item->getInvIndex()); + outMsg.writeShort(0); } void LocalPlayer::unequipItem(Item *item) @@ -126,9 +126,9 @@ void LocalPlayer::unequipItem(Item *item) if (!item) return; - MessageOut outMsg(mNetwork); - outMsg.writeInt16(CMSG_PLAYER_UNEQUIP); - outMsg.writeInt16(item->getInvIndex()); + MessageOut outMsg; + outMsg.writeShort(CMSG_PLAYER_UNEQUIP); + outMsg.writeShort(item->getInvIndex()); // Tidy equipment directly to avoid weapon still shown bug, by instance mEquipment->removeEquipment(item); @@ -136,20 +136,20 @@ void LocalPlayer::unequipItem(Item *item) void LocalPlayer::useItem(Item *item) { - MessageOut outMsg(mNetwork); - outMsg.writeInt16(CMSG_PLAYER_INVENTORY_USE); - outMsg.writeInt16(item->getInvIndex()); - outMsg.writeInt32(item->getId()); + MessageOut outMsg; + outMsg.writeShort(CMSG_PLAYER_INVENTORY_USE); + outMsg.writeShort(item->getInvIndex()); + outMsg.writeLong(item->getId()); // Note: id is dest of item, usually player_node->account_ID ?? } void LocalPlayer::dropItem(Item *item, int quantity) { // TODO: Fix wrong coordinates of drops, serverside? - MessageOut outMsg(mNetwork); - outMsg.writeInt16(CMSG_PLAYER_INVENTORY_DROP); - outMsg.writeInt16(item->getInvIndex()); - outMsg.writeInt16(quantity); + MessageOut outMsg; + outMsg.writeShort(CMSG_PLAYER_INVENTORY_DROP); + outMsg.writeShort(item->getInvIndex()); + outMsg.writeShort(quantity); } void LocalPlayer::pickUp(FloorItem *item) @@ -158,9 +158,9 @@ void LocalPlayer::pickUp(FloorItem *item) int dy = item->getY() - mY; if (dx * dx + dy * dy < 4) { - MessageOut outMsg(mNetwork); - outMsg.writeInt16(CMSG_ITEM_PICKUP); - outMsg.writeInt32(item->getId()); + MessageOut outMsg; + outMsg.writeShort(CMSG_ITEM_PICKUP); + outMsg.writeLong(item->getId()); mPickUpTarget = NULL; } else { setDestination(item->getX(), item->getY()); @@ -219,9 +219,9 @@ void LocalPlayer::walk(unsigned char dir) void LocalPlayer::setDestination(Uint16 x, Uint16 y) { char temp[3]; - MessageOut outMsg(mNetwork); + MessageOut outMsg; set_coordinates(temp, x, y, mDirection); - outMsg.writeInt16(0x0085); + outMsg.writeShort(0x0085); outMsg.writeString(temp, 3); mPickUpTarget = NULL; @@ -231,36 +231,36 @@ void LocalPlayer::setDestination(Uint16 x, Uint16 y) void LocalPlayer::raiseAttribute(Attribute attr) { - MessageOut outMsg(mNetwork); - outMsg.writeInt16(CMSG_STAT_UPDATE_REQUEST); + MessageOut outMsg; + outMsg.writeShort(CMSG_STAT_UPDATE_REQUEST); switch (attr) { case STR: - outMsg.writeInt16(0x000d); + outMsg.writeShort(0x000d); break; case AGI: - outMsg.writeInt16(0x000e); + outMsg.writeShort(0x000e); break; case VIT: - outMsg.writeInt16(0x000f); + outMsg.writeShort(0x000f); break; case INT: - outMsg.writeInt16(0x0010); + outMsg.writeShort(0x0010); break; case DEX: - outMsg.writeInt16(0x0011); + outMsg.writeShort(0x0011); break; case LUK: - outMsg.writeInt16(0x0012); + outMsg.writeShort(0x0012); break; } - outMsg.writeInt8(1); + outMsg.writeByte(1); } void LocalPlayer::raiseSkill(Uint16 skillId) @@ -268,9 +268,9 @@ void LocalPlayer::raiseSkill(Uint16 skillId) if (mSkillPoint <= 0) return; - MessageOut outMsg(mNetwork); - outMsg.writeInt16(CMSG_SKILL_LEVELUP_REQUEST); - outMsg.writeInt16(skillId); + MessageOut outMsg; + outMsg.writeShort(CMSG_SKILL_LEVELUP_REQUEST); + outMsg.writeShort(skillId); } void LocalPlayer::toggleSit() @@ -287,10 +287,10 @@ void LocalPlayer::toggleSit() default: return; } - MessageOut outMsg(mNetwork); - outMsg.writeInt16(0x0089); - outMsg.writeInt32(0); - outMsg.writeInt8(type); + MessageOut outMsg; + outMsg.writeShort(0x0089); + outMsg.writeLong(0); + outMsg.writeByte(type); } void LocalPlayer::emote(Uint8 emotion) @@ -299,9 +299,9 @@ void LocalPlayer::emote(Uint8 emotion) return; mLastAction = tick_time; - MessageOut outMsg(mNetwork); - outMsg.writeInt16(0x00bf); - outMsg.writeInt8(emotion); + MessageOut outMsg; + outMsg.writeShort(0x00bf); + outMsg.writeByte(emotion); } void LocalPlayer::tradeReply(bool accept) @@ -309,16 +309,16 @@ void LocalPlayer::tradeReply(bool accept) if (!accept) mTrading = false; - MessageOut outMsg(mNetwork); - outMsg.writeInt16(CMSG_TRADE_RESPONSE); - outMsg.writeInt8(accept ? 3 : 4); + MessageOut outMsg; + outMsg.writeShort(CMSG_TRADE_RESPONSE); + outMsg.writeByte(accept ? 3 : 4); } void LocalPlayer::trade(Being *being) const { - MessageOut outMsg(mNetwork); - outMsg.writeInt16(CMSG_TRADE_REQUEST); - outMsg.writeInt32(being->getId()); + MessageOut outMsg; + outMsg.writeShort(CMSG_TRADE_REQUEST); + outMsg.writeLong(being->getId()); } bool LocalPlayer::tradeRequestOk() const @@ -368,10 +368,10 @@ void LocalPlayer::attack(Being *target, bool keep) else sound.playSfx("sfx/fist-swish.ogg"); - MessageOut outMsg(mNetwork); - outMsg.writeInt16(0x0089); - outMsg.writeInt32(target->getId()); - outMsg.writeInt8(0); + MessageOut outMsg; + outMsg.writeShort(0x0089); + outMsg.writeLong(target->getId()); + outMsg.writeByte(0); } void LocalPlayer::stopAttack() @@ -386,7 +386,7 @@ Being* LocalPlayer::getTarget() const void LocalPlayer::revive() { - MessageOut outMsg(mNetwork); - outMsg.writeInt16(0x00b2); - outMsg.writeInt8(0); + MessageOut outMsg; + outMsg.writeShort(0x00b2); + outMsg.writeByte(0); } |